Reflect kill 250 people with cards.
Passive: Deck - You can draw cards into your backpack/hotbar. Hotbar sorts itself to remove emptiness(can be disabled.) Abilities Q and E will have different effects depending on the card you have equipped. Cards move 35% faster than non-mastery.
Passive: Color Stacking - Landing the same color as you did last time on the same target causes them to take +3 DMG from all sources except for DMG over time. This stacks but all stacks are lost when you land a different color on them or when they don't take card-damage for 3 seconds.
Q - Throws selected card, then removes it from your hand. 0.8s cooldown
E - Activates card's special ability, then removes it from your hand. 12s cooldown
R - Draws 1 card. 3s cooldown
ALL CARDS
Numbered Color Cards (Red, Green, Blue, Yellow) (1-9)
- Q - Deals damage directly based on the number
- SPECIAL - Throws cards in an arc. Number of cards thrown is based off its number. Deals 5 DMG each. Pierces up to 3 times.
Block Card (Colored)
- Q - Blocks the target from using a random ability (Q,E,R.) Can't block more than 1 ability at once. Lasts 6s.
- SPECIAL - You slam the card onto the floor, blocking enemies from using abilities while close to it. 15 stud radius. Lasts 8s and refreshes your E cooldown. Also blocks abilities from entering it, timestop, whatever.
Reverse Card (Colored)
- Q - Causes you to swap places on hit.
- SPECIAL - Reflects attacks ENTIRELY for 3 seconds. (debuffs, knockback and all. grab moves summons a temporary ghost to reverse the grab back to the sender)
+2 Cards (Colored)
- Q - Splits into 2 cards on hit (chains up to 3 times). Deals 3 DMG.
- SPECIAL - Increases the cooldown of all abilities by 1.5s on hit. Very Fast
+4 Cards
- Same as +2 Cards. Cooldown increase is 5s. Always procs Color Stacking
Wild Card
- Same as numbered card, counts as a 10. Always procs Color Stacking
Continue