#:black_joker: Cards Mastery (TLDR at the bottom)

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azure gust
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Reflect kill 250 people with cards.

Passive: Deck - You can draw cards into your backpack/hotbar. Hotbar sorts itself to remove emptiness(can be disabled.) Abilities Q and E will have different effects depending on the card you have equipped. Cards move 35% faster than non-mastery.

Passive: Color Stacking - Landing the same color as you did last time on the same target causes them to take +3 DMG from all sources except for DMG over time. This stacks but all stacks are lost when you land a different color on them or when they don't take card-damage for 3 seconds.

Q - Throws selected card, then removes it from your hand. 0.8s cooldown

E - Activates card's special ability, then removes it from your hand. 12s cooldown

R - Draws 1 card. 3s cooldown

ALL CARDS
Numbered Color Cards (Red, Green, Blue, Yellow) (1-9)

  • Q - Deals damage directly based on the number
  • SPECIAL - Throws cards in an arc. Number of cards thrown is based off its number. Deals 5 DMG each. Pierces up to 3 times.

Block Card (Colored)

  • Q - Blocks the target from using a random ability (Q,E,R.) Can't block more than 1 ability at once. Lasts 6s.
  • SPECIAL - You slam the card onto the floor, blocking enemies from using abilities while close to it. 15 stud radius. Lasts 8s and refreshes your E cooldown. Also blocks abilities from entering it, timestop, whatever.

Reverse Card (Colored)

  • Q - Causes you to swap places on hit.
  • SPECIAL - Reflects attacks ENTIRELY for 3 seconds. (debuffs, knockback and all. grab moves summons a temporary ghost to reverse the grab back to the sender)

+2 Cards (Colored)

  • Q - Splits into 2 cards on hit (chains up to 3 times). Deals 3 DMG.
  • SPECIAL - Increases the cooldown of all abilities by 1.5s on hit. Very Fast

+4 Cards

  • Same as +2 Cards. Cooldown increase is 5s. Always procs Color Stacking

Wild Card

  • Same as numbered card, counts as a 10. Always procs Color Stacking

Continue

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Cards have their own rarities.
Common (45%)

  • Numbered Cards
  • +2 Cards
    Uncommon (35%)
  • Reverse Cards
  • Wild Cards
    Rare (20%)
  • +4 Cards
  • Block Cards

TDLR: Utilize a deck of cards, selecting and throwing ones out. Each card as its own effects and a special ability. Proc means to trigger.

azure gust
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Cards Mastery (TDLR at the bottom)

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:black_joker: Cards Mastery (TDLR at the bottom)

azure gust
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Can anyone explain why this is bad?

lone cliff
# azure gust Can anyone explain why this is bad?

honestly i like it overall, but what i wouldn't like is the unlock method (monotone ability usage), the fact it blocks tools andddd assuming this is just uno then i'd add some sort of rng to the card drawing

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e to draw cards, r to switch current card and q to use it

azure gust
azure gust
lone cliff
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imo

azure gust
lone cliff
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kinda like dos 300

azure gust
lone cliff
azure gust
lone cliff
azure gust
void dew
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I like

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Even if it has the item spam similar to farmer, it actually works here cuz that's how using game cards works irl

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Ur SUPPOSED to have cards in your hand (inventory) and use them in various ways

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But yeah I think 8/10

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I don't like grindy obtainments a ton but it is called MASTERy (you are supposed to master the ability, and mastering something takes time, discipline, and effort)

lone cliff
celest spindle
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"you can draw your cards", man, no, please

azure gust
celest spindle
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and moderating drawings is very harsh

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you can do that to engineer because well, it's bulding and it's more visible

azure gust
celest spindle
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unless you're very limited to drawing

azure gust
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draw cards like in a card game

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like UNO

celest spindle
# azure gust bro 😭

the idea is VERY GOOD in paper, but refrain the usage because people are not wholesome

azure gust
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Have you never heard of someone drawing a card into their deck?

celest spindle
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now I get it lol

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thought it was the other way around

azure gust
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I wonder if thats way 6 people X'd this

celest spindle
celest spindle
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the suggestion is very good

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but the obtainment

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using cards is not fun ya know

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one personal thing you could do is also using other cards game, not limiting yourself to Uno

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overall, very good, people are hating too much on it, just please change the obtaiment

molten shadow
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maybe

celest spindle
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tbh the only bad thing on this suggestion is the obtainment, I can totally see this as a mastery

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add some more card variants and boom

molten shadow
celest spindle
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they just work as Uno cards

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also, this mastery would make Q make sense

molten shadow
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He needs to add a E

celest spindle
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because why simply a "card" ability would have Q, a colorful shield that repels any attack

molten shadow
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ah right

celest spindle
molten shadow
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i didn't see that mb chat

celest spindle
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Q is throwing it

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R is swapping it to another card

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very good suggestion

molten shadow
celest spindle
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people dislike on such a good suggestion are the same that add stuff like Gravity mastery to the game 💔

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that pisses me off

lone cliff
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ability wars server members when someone has a different opinion than theirs

feral marsh
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too didnt long read (TDLR)

void dew
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But I can sum the suggestion up for u

void dew
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Q: Throw held/selected card. 0.8s CD
E: Activate selected card's special move. 12s CD
R: Draw 1 card. 3s CD

void dew
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Tldr: Utilize playing cards to deal damage and do various things such as shoot card projectiles, creat debuff areas, overall debuff opponents, increase opponent cooldown, etc. Land multiple of the same color card type deals bonus DMG.

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Comboing zoner ability

vague bison
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what does tdlr mean

azure gust
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:black_joker: Cards Mastery (TLDR at the bottom)

azure gust
vague bison
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whats tldr

azure gust
torpid widget
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its basically for people who are lazy asf

vague bison
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ohh okay