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Deathbringer. (Goal: 10 likes)
(art coming soon to a post near you folks)
MY BAD GUYS THE POST WAS MUTED
give constructive criticism please
To clarify (not specifically for you bota dw):
There are 29 streak-based gloves in Slap Battles, so having 5-7 is not wild.
the obtainment is ass
The ability is annoying so that's why the obtainment sucks (by being difficult)
yea i havent even gotten started on the ability yet
it's kinda more op than dos so
10 lives AND the ability to gain lives
It doesn't go above 10
yea thats a MAJOR problem
still
that is awful
Well ok yeah i had 5 before
lets go with 1 perhaps ??
3
because it's used to jumping into the void anyways so it makes sense that it would eventually learn how not to die to it all the time
something is gonna have extra lives in ability wars one day just accept that
we shiuldnt give streak abilities multiple lives
return:
right
well i mean look man
no streak abilith should naturally have more then one life
i feel like thats common sense
OHHHH HOLD ON NOW
YOU'RE UNDERSTANDING WRONG
the thing is
it's not extra lives
its a handicap
If u kill him hes gonna die ez
Kick him into the void and he dies
it's only a protect against health deaths which are rather uncommon for most players
it shouldnt have the ability to just run into the void and survive
Fair
il up the timer so if he dies within 10 seconds of being hit
ACTUALLY no its fine yk why
just remove the extra lives 😭
its got the mystic orb stuff
so it just comes back in a place where u can easily punch it off again
It's NOT an infinite divine orb
it WILL NOT SAVE YOU from a railgun shot, a good combo, or most other deaths
of health deaths? yes
this is the paragon of running
fr i need to nerf that a lot
im gonna up the timer
10 seconds
sorry man
im not gonna remove it entirely but im gonna nerf it a lot
Heck, let's make it 30 seconds
@sturdy basalt okay i made it 30 seconds
and also dying to health is just dying to health now no revive
aaaAAAAAAAAAA
Spoiler: I really do not like this
Alright let me get this straight
You get power by killing yourself?
So you DO get power by killing yourself?
what an interesting ability mechanic: reset a bunch of times for an hour and disintegrate anyone who did not suffer as long as you did
(it is simple though lol)
but no you don't reset using esc r
u can only jump off
and only 3 times before dying fr
did u read whole Abilities section just asking (not to be rude im just saying bc you said reset)
yes, but you have to kill people along the way
according to the math, you'll need approximately 187 kills + 750 voluntary deaths for max if you kill 4 ppl for every 4 deaths
dos is just "kill people and don't die"
a lot more interesting than resetting for a number of times
- kill people + don't die
the ability encourages dying actually
thats the whole gimmick
No not quite
it punishes you for jumping off by reviving you with less health,
and dying to anybody is still a death sentence
It also punishes you for being hit by preventing you from jumping off
187 kills?
But doesn't the weakness effect only lose one stack per kill?
yes
750/4 = 187.5
It's a total
Ik but like
Why is it divided by 4 again?
4 kills per death
divide the total number into sections of four, and now u have how many times u can get—WAAIT MY MATH IS WRONG
Idiot
Also don't you think reset farming and killing people for like 2 hours to get 750 of each is a little too demanding
Also the obtainment is dumb
It unironically feels like something slap battles would do
Yeah
Here is an example
Kill 5 overkills (their equivalent of god punch) with a specific glove in one server
whoa 1500 is a bit much
yikes
which one
(glove)
Flamarang
Or another example
Team up with 4 other lunatics to fight an annoying boss
A very annoying boss
Or another funny example
You have to use an ability on one glove 1000 times in one life
And don't forget, all it takes is one person to end your run
Okay tbh the obtainment is kinda ez if u just bait the dos somehow
just be good at punching bc Dos gets nerfed in Blood god so there is no problem
And it takes over an hour
Dude this obtainment is FAR easier
Problem number one
An experienced dos is not engaging in a fight with a blood god
blood god has suck (drags ppl into portal when close)
You have to find a high soul dos, a person who uses one out of three EVENT abilities, another lunatic who uses blood god and puppet
This is annoying
They are NOT staying close to yoy
Speaking of the blood god suck
why not pretend to be afk
It's just unbalanced
do you really think they would risk it all
For 1 kill
Anyways
f...air....
This whole ability is just reset farming and occasionally killing people for 2 hours
This is just dos but weaker
im gonna revert my changes
I once made it 500 not 750
I did not realize how nerfing the revive would affect the difficulty
I think the whole concept is stupid
I wouldn't agree. 12 studs is enough to avoid people, and a crowd dying in 8 seconds is amazing
Dos cannot rush into crowds
this can
This takes a ton more time to ramp
Well let that be your opinion then. I'm off to make art
And this is a lot slower
I should really up the damage of Decay
I mean
Wings or whatever
I...yeah
it's not the best idea
I need to rethink it a bit
Also
?
The whole idea
Of you
Needing to jump into the void
To upgrade yourself
Is not only stupid
It ruins the whole point of return
Return fully revives you
This is just retuen if it was a power ramp ability
Return users have the same damage output as default
They are not killing you unless you make a blunder
This just powercreeps return lmao
I mean the suggestion is pretty bad but it's not
worthy
Just rethink some things
I still like the idea of jumping into the void because it's unique
but like you said
it takes way too long to get the max
And the stats should be rebalanced imo
Oh absolutely
i'd actually like to know what some of the stat problems are
The abilities are too op right
hard for strong but i kinda agree
other than that and balancing (the passives are kinda dog compared to abilities)
nah but u gotta compare it to the other aw obtainment
ok but 300 quest is almost just as hard and it doesn't even give abilities that are as good
engi is goated and ufo is meh
Heck nah engi is a toy
car disentegrates in 3 minutes, planes are pretty useless unless ur gonna troll by tp ppl to backrooms or smth
the nerf made planes so much worse
and so much more useless
Disagree
Tp planes are cracked
yeah but that's ALL you can make
because bomber planes do very little
And a certain plane design seems to be pretty powerful
i feel as though the obtainment should be made harder however u make it work in all servers and never reset
HARDER? for my ability?
bro tps are the surface of engi
of engi planes? no
engi planes can teleport stuff
thats it
yup but progress doesnt reset so it becomes less like mag mast were u need friends to feed u
fling builds, inf speed cars,ect
You know what
the obtainment of the other three (fabric, blade, and blood orb) are a little easy but as MMM pointed out, Malice Reaper and Vampire (especially Vampire) users are rare already
Few people use Blood God
(not inf but fast enough to combo ppl on cars
No offense but your username is literally cruel critic
just like people call me Ze
My name is MMM
OHHHH ok
Cruel critic was a funny addition I made
exactly i agree with this especially since season ability should be needed for another ability
oh lol
And puppet is rather rare to be used
But perhaps...we could make it be that if a 200 dies in ANY way then it spawns a Heart of Darkness which can only be found in a secret area
yeah
this is what it should be imo, kill 1 player using every ability in bg
Still a 200 dos is pretty rare even with the current state of dos
Whoa now
excluding the obvious seasonal
progress carrys from server to server
Brickbattler
yeeeeesh
Only the progress YOU make, not the Heart of Darkness
If u put the item ont he altar, it saves forever
kinda forgot bb hard counters bg
Yeah good luck killing a defender user with bg
as ez as killing one in real life?
sure
Uh no
i mean if they r playing crusher or slicer at a low level than it’s possible just hard
Wait guys i got it
50% chance to get the items besides Heart which is confirmed
bc its not a kill to get

Yeah
some gambling
Basically just annoy a reaper 3 times and you will probably get blade
*50
percernt
nah i feel like rng is already hated and the only rng in the game is pap
pap who
pack a punch
Well how else should I make the obtainment for Fabric, Blade, and Orb harder?
i feel as tho increasing kills needed to 3 would be satisfactory
Hmm...
okay
but you do lose the item if you die so make sure to put it on the altar
*fruit catalyst PTSD begins*
fairs
6 kills
it's not a one day quest after all
and it's pretty reasonable to be able to get 6 kills of each within 3 days
especially if Malice Vamp and Reaper are grouped
I swear people go wild when they see you with a fruit catalyst
it's not even valuable lol they just go wild because "HE HAS A FRUIT CATALYST WE HAVE TO TROLL NOW"
just dont hold it out…?
idk why i didn't unless maybe it doesnt let you store it
Yo what do you think, should it be kill 6 in one life, server, or in total (starting after update)
total
ok
yeah usually people switch abilities after dying 3 times anyways
abilitys should be hard but not too much of a grinf to get
yeah and server is brutal
@long halo can you help place the Heart of Darkness
I have no idea where it should spawn
@idle salmon review this please
AAAH HOLD ON WAIT
THE ART IS NOT DONE YET
wait ur a tester nvm art is for designers right
and ppl who don't get how the ability works ofc
Deathbringer. Harbinger of darkness, evil, corruption, and death. An ability that struck fear into all who saw it. No one has survived to tell the tale. The Reaper, the Archsaint of Demise, the Harbinger of Death, has returned to drain the world of life.
This is based on the theorized and later added (and then removed) admin ability. It's similar to Devourer of Souls.
Location:
It's a black orb stuck to the underside of the ledge for the back of the DOS pedestal.
Abilities:
Passive: Death upon Death
Base punch damage 10 -> 13,
The user has slowed regen (0.8/s).,
The user gains power through deaths. At certain milestones of deaths, the user's aura and (sometimes) abilities change. (6/66/106/150/266/306/406/506),
The user gains a weakness stack whenever they revive. Weakness stacks reduce the revive health of the player:
1 stack = 80 HP,
2 stacks = 60 HP,
3 stacks = 30 HP,
4 stacks = dies,
Killing one player removes two weakness stacks.,
The user will have a Scorned debuff whenever hit; this makes it unsafe to jump into the void or die to health loss for 30 seconds.,
The user will be revived with an effect like a Divine Orb but with dark visual effects.,
The revive will activate upon reaching dying to health loss or jumping into the void while not Scorned.
Deathbringer. [DELETED DUE TO LINK ERROR]
@idle salmon if you're seeing this, the post has since been reposted
my bad i'll try not to put links next time
oh
@signal matrix Do not ping him here this post is broken
@mossy sandal
StaawwpPPP
go to https://discord.com/channels/922921165373202463/1375240132587687957
its shit
shift god
bro 😭
frankly i think its a lot of details
theres not enough phases
fs
what is a weakness stacks bro
prolly like void