This is an early game ability, made to teach players about different movement mechanics and flying in certain abilities.
To not make it too boring, I also have a mastery concept for it!
💸 Cost: 600 punches
***Glide Ability [NORMAL]🪂 ***
**E ability: Glide🪽 ** You pull out a paraglider (one with wide wings- kind of like the one in Goat Simulator ). You will glide forward (X/Z) in the direction you're facing, whilst very slowly descending in Y (1 stud / second). You glide at around 20 walkspeed for a player. It's a holding ability. It lasts for a maximum of 5, and can be stopped by letting go of E. The move will be canceled, if you're ragdolled. Cooldown (once glide stops): 15 seconds.
🚩 Mastery Obtainment
- 1️⃣ Talk to the inventor.
"I think I have an abandoned project deep within my lair. Go fetch it, and it's yours!"- 2️⃣ You have to complete a parkour course, where you have to jump and use your glider to make through it. There's a deep fall beneath you, but there are some platforms you can stand on. If you fall down, you're back to the start. You have to complete this in less than 3 minutes. Dying resets the timer.
- 3️⃣ Once at the end, a special and glowing paraglider is seen on a pedestal. Walk up to it, and the mastery is yours.