#Revert the Combo change
1 messages · Page 1 of 1 (latest)
Seems pretty strong to me
Literally if you hit a punch and can not get hit back
You can do the combo from a mile away
wait… is the combo direction knockback influenced by the current player rotation, or at the time of hit
Cause you can theoretically punch someone, turn around, walk, then use eee/any other combo and start a combo
Btw doesn’t this mean you can teleport someone from astral to main map through eqe, hit them, they go through portal, use eqe
Free low gravity
Real?
Prob
Don’t wanna test
But it should work
There’s no reason why it wouldn’t
It has no range limit
Just a time limit
that looks more like a bug than anything
for an ability that focuses on melee as much as it used to, it feels odd for them to suddenly change that and enable you to perform combos from that far away
if it was intentional I feel like it would’ve had an accompanying visual effect, like a ghost or something that stays there and copies your combo inputs
I mean it is directly how it’s made to be
Hit someone, then all sucessing abilites hit them
Don’t see how it could be a bug
NO ONE is agreeing with this
can you at least provide your reasoning?
as it stands I don’t know why anyone would prefer this over how it used to function
Combo is amazing with the change you can actually combo after using e
The only thing that should be change about combo is the passive
buddy this buff is so insane its bound to get nerfed
What’s wrong with 11 punch damage?
how exactly is this a buff
if anything it’s a nerf since you now have to land a punch to do anything
I just left a server where I was chasing a cyborg user that was barely out of punch range
pre-update combo could’ve grabbed them with no problem, but since this version needs to get close enough to land a punch, I couldn’t do anything
how about mastered ufo’s aliens, pre-update it was as simple as getting close and hitting a qqe
but now that I have to get a punch first, any alien I get close to can instantly knock me out of the combo since I’m too close
11 punch damage and slightly longer kb
Which make combos harder
Since they can hold backwards
I seriously cannot think of any good argument as to how this change is for the better
Nah but the old combo was just fine, they just made it more clunky imo
Yes
(2 punches then eee then 2 punches is a oneshot)
you need 1 less punch with damage orb
The reach on the ability is VERY VERY generous
And the damage is absolutely ridiculous
Plus combo still has a heavy counter
any ranged ability
I wouldn’t use combo, I would only use it to compliment the damage of my actual fist combo
Yeah honestly problem with godpunch is
No matter what changes you do
As long as it gets no mobility
It’ll always be godpunch at home
Bro how are people dislike this suggestion?
As a combo main, the change made my brain go upside down
THEY REMOVED THE AOE FROM COMBO
EVEN EQQ ☠️☠️☠️
💀
So they turned it even more into discount god punch
and added like 3 whole unintended side effects
- the ToD combo
- EQE as a finisher can kill the user
- the AoE moves are completely gone
amazing rework
Also you can't combo npcs like robot since they can punch you out of the combo after landing E
oh and uh
in theory you can teleport people with EQE
E -> m1
go somewhere like the portal dimension or an engi tp
EQE
That's crazy
you know the evil combo right
punch twice turn ur back EEE punch twice
u need 4 punches and 1 eee without damage orb
turns out letting combo combo was a bad idea
with damage orb uneed 1 less punch
no one knows of the t0d combo besides the people i told
bc im js goated
They still destroyed the ability
combo should have something over god punch like lifesteal or mobility
because as of right now it’s outclassed
😭
they made it better
mobility
def
noone cares bout lifesteal
Bro they romove every combo variants aoe
Which was so good
removed*
not really
And they made it extra complicated by having to punch the opponent before combo'ing them
Probably because of people who don't know how to land a combo
extra complicated???
you click m1
once
they literally turned combo into a one shot idk how you guys think it's a nerf
oh my its so hard to m1
how is it one shot?
if you land the first punch
you can punch them away again
then use a combo to knock them back to you
and punch once again
that's enough to kill
and the opponent is fully stunned during it
That sounds boring
ok?
it doesn't matter
it's objectively strong
the topic was not how fun it was
but how strong it was
So they basically made every combo variants useless except for eee and qqq
That's it
well technically thats with damage orb
u need to hit a double punch when they return back to u
to oneshot
so 1 more hit needed
i know big difference

exactly
I can leak it if you want
Honestly I only want this reverted because aoe moves are important
It gave us combo redirection tech which enables near one shot combos
Yeah, unintentional (probably) though.
I can't believe that people are still disliking this suggestion
Like
here's some comparison
The first one is the combo before those changes and the second one is current combo
They clearly destroyed the ability
Before you guys say that i was using it wrong well you can get your combo cancelled by just getting punched or get hit by an ability
You and your opponent now stop moving during the combo which makes it easy to counter combo
Compared to the old one
You can m1 and then use the combo
Nothing is stopping you!
Also now you have to combo slower cuz otherwise for some reason there's a new bug after the first change when you spam eee it sometimes goes eeq instead which is so annoying
It's also the reason why i was combo'ing slower in the second clip
The first change is you basically have to hit an opponent before combo'ing and you also get slower during the combo and all combo's variants aoe got removed and a new bug appeared which i basically explained it above and then we somehow created a new one shot combo
THE SECOND CHANGE in this update is you and your opponent now stops moving during the combo, they added it cuz of that one shot combo
Yep
Combo definitely got destroyed
even kick is better than combo which im currently maining it as a replacement of combo
The only way to fix these problems is either revert all these changes or give combo invincibility during the combo because right now, COMBO IS 100× WORSE THAN IT USED TO BE BEFORE THOSE CHANGES
you're using it wrong
the main idea for my suggestion was just to point out that it feels so much more awkward to play with now
even if it’s technically “stronger” now (and I still don’t understand how people think that), the ability still feels so unwieldy to use when compared to how it used to be
I’ve not played the game in a long while now, due in part to the fact that my favorite abilities keep getting killed even when they’re not huge problems anymore or never were problems in the first place
combo got killed, pulse got neutered pretty badly, they keep digging up brickbattler’s remains just to shoot at it some more for fun
only one that’s remained relatively untouched is return but that’s still not something anybody wants to use for extensive periods of time
but I digress
no
Alr there’s no way
bumping this because I'm still annoyed that they made my favorite ability objectively worse for no discernible reason, and it's been changed a bit since this post was made anyway
now, instead of the long range combo thing people mentioned above, it locks both you and your opponent in place, which just feels awful in gameplay
the AoE combo still don't work, and even if it did, it wouldn't be viable at all thanks to locking you in place
not to mention, there's nothing preventing your opponent from reacting to it and punching you out of the combo
and there's still this annoying misinput bug which the old combo never had, it's very common for me to get entirely different combos from what I actually pressed
seriously, there is no reason why the ability should have been gutted like this
old combo was somewhat tricky to learn and use effectively, but it could still be strong without absolutely ruining the server
all of these recent "improvements" have made the ability both weaker and just straight up not fun to use anymore
it's introduced issues that the old version never had, like misinputs and AoE abilities not working
there is no justifiable reason for keeping combo like this when it is objectively worse than the previous version without the priming tweak