#Revert the Combo change

1 messages · Page 1 of 1 (latest)

hidden chasm
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My best guess is that it was some attempt to balance it, but was combo really getting enough complaints to warrant such a change?

fickle anvil
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Seems pretty strong to me

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Literally if you hit a punch and can not get hit back

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You can do the combo from a mile away

high lava
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Cause you can theoretically punch someone, turn around, walk, then use eee/any other combo and start a combo

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Btw doesn’t this mean you can teleport someone from astral to main map through eqe, hit them, they go through portal, use eqe

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Free low gravity

soft sand
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Real?

high lava
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Prob

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Don’t wanna test

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But it should work

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There’s no reason why it wouldn’t

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It has no range limit

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Just a time limit

hidden chasm
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for an ability that focuses on melee as much as it used to, it feels odd for them to suddenly change that and enable you to perform combos from that far away

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if it was intentional I feel like it would’ve had an accompanying visual effect, like a ghost or something that stays there and copies your combo inputs

high lava
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I mean it is directly how it’s made to be

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Hit someone, then all sucessing abilites hit them

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Don’t see how it could be a bug

fallen grotto
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NO ONE is agreeing with this

hidden chasm
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can you at least provide your reasoning?

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as it stands I don’t know why anyone would prefer this over how it used to function

humble jolt
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Combo is amazing with the change you can actually combo after using e

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The only thing that should be change about combo is the passive

fallen grotto
high lava
hidden chasm
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if anything it’s a nerf since you now have to land a punch to do anything

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I just left a server where I was chasing a cyborg user that was barely out of punch range

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pre-update combo could’ve grabbed them with no problem, but since this version needs to get close enough to land a punch, I couldn’t do anything

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how about mastered ufo’s aliens, pre-update it was as simple as getting close and hitting a qqe

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but now that I have to get a punch first, any alien I get close to can instantly knock me out of the combo since I’m too close

humble jolt
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Which make combos harder

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Since they can hold backwards

hidden chasm
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I seriously cannot think of any good argument as to how this change is for the better

delicate pilot
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Nah but the old combo was just fine, they just made it more clunky imo

fallen grotto
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i cant believe people think this is a nerf

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how bad u can be

fallen grotto
# small flame Yes

(2 punches then eee then 2 punches is a oneshot)
you need 1 less punch with damage orb

vocal musk
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The reach on the ability is VERY VERY generous

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And the damage is absolutely ridiculous

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Plus combo still has a heavy counter

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any ranged ability

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I wouldn’t use combo, I would only use it to compliment the damage of my actual fist combo

fickle anvil
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Yeah honestly problem with godpunch is

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No matter what changes you do

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As long as it gets no mobility

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It’ll always be godpunch at home

languid badger
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Bro how are people dislike this suggestion?

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As a combo main, the change made my brain go upside down

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THEY REMOVED THE AOE FROM COMBO

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EVEN EQQ ☠️☠️☠️

small flame
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💀

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So they turned it even more into discount god punch

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and added like 3 whole unintended side effects

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  1. the ToD combo
  2. EQE as a finisher can kill the user
  3. the AoE moves are completely gone
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amazing rework

languid badger
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Also you can't combo npcs like robot since they can punch you out of the combo after landing E

small flame
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in theory you can teleport people with EQE

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E -> m1
go somewhere like the portal dimension or an engi tp
EQE

languid badger
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That's crazy

small flame
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you know the evil combo right

fallen grotto
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punch twice turn ur back EEE punch twice

small flame
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E m1 and then turn around to make EEE go into you

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for like 100 dmg combo

fallen grotto
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u need 4 punches and 1 eee without damage orb

small flame
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turns out letting combo combo was a bad idea

fallen grotto
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with damage orb uneed 1 less punch

languid badger
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🏴‍☠️

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You used to do that with wall combo

fallen grotto
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no one knows of the t0d combo besides the people i told

languid badger
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I used*

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Idk

fallen grotto
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bc im js goated

languid badger
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They still destroyed the ability

small flame
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combo should have something over god punch like lifesteal or mobility

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because as of right now it’s outclassed

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😭

fallen grotto
fallen grotto
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def

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noone cares bout lifesteal

languid badger
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Which was so good

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removed*

fallen grotto
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not really

languid badger
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And they made it extra complicated by having to punch the opponent before combo'ing them

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Probably because of people who don't know how to land a combo

cold gale
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extra complicated???

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you click m1

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once

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they literally turned combo into a one shot idk how you guys think it's a nerf

narrow wind
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oh my its so hard to m1

cold gale
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you can punch them away again

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then use a combo to knock them back to you

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and punch once again

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that's enough to kill

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and the opponent is fully stunned during it

languid badger
cold gale
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ok?

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it doesn't matter

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it's objectively strong

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the topic was not how fun it was

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but how strong it was

languid badger
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So they basically made every combo variants useless except for eee and qqq

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That's it

fallen grotto
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u need to hit a double punch when they return back to u

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to oneshot

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so 1 more hit needed

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i know big difference

cold gale
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yes

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and you can do double punch aswell without them being able to counterattack

fallen grotto
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exactly

stable fable
worldly mica
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Honestly I only want this reverted because aoe moves are important

fickle anvil
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HonestlyI think the issue is just uh

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This change really didnt do much lol

stable fable
fickle anvil
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Yeah, unintentional (probably) though.

languid badger
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I can't believe that people are still disliking this suggestion

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Like

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The first one is the combo before those changes and the second one is current combo

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They clearly destroyed the ability

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Before you guys say that i was using it wrong well you can get your combo cancelled by just getting punched or get hit by an ability

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You and your opponent now stop moving during the combo which makes it easy to counter combo

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Compared to the old one

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You can m1 and then use the combo

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Nothing is stopping you!

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Also now you have to combo slower cuz otherwise for some reason there's a new bug after the first change when you spam eee it sometimes goes eeq instead which is so annoying

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It's also the reason why i was combo'ing slower in the second clip

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The first change is you basically have to hit an opponent before combo'ing and you also get slower during the combo and all combo's variants aoe got removed and a new bug appeared which i basically explained it above and then we somehow created a new one shot combo

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THE SECOND CHANGE in this update is you and your opponent now stops moving during the combo, they added it cuz of that one shot combo

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Yep

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Combo definitely got destroyed

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even kick is better than combo which im currently maining it as a replacement of combo

languid badger
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The only way to fix these problems is either revert all these changes or give combo invincibility during the combo because right now, COMBO IS 100× WORSE THAN IT USED TO BE BEFORE THOSE CHANGES

hidden chasm
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the main idea for my suggestion was just to point out that it feels so much more awkward to play with now

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even if it’s technically “stronger” now (and I still don’t understand how people think that), the ability still feels so unwieldy to use when compared to how it used to be

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I’ve not played the game in a long while now, due in part to the fact that my favorite abilities keep getting killed even when they’re not huge problems anymore or never were problems in the first place

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combo got killed, pulse got neutered pretty badly, they keep digging up brickbattler’s remains just to shoot at it some more for fun

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only one that’s remained relatively untouched is return but that’s still not something anybody wants to use for extensive periods of time

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but I digress

lyric bough
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no

hidden chasm
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bumping this because I'm still annoyed that they made my favorite ability objectively worse for no discernible reason, and it's been changed a bit since this post was made anyway

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now, instead of the long range combo thing people mentioned above, it locks both you and your opponent in place, which just feels awful in gameplay

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the AoE combo still don't work, and even if it did, it wouldn't be viable at all thanks to locking you in place

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not to mention, there's nothing preventing your opponent from reacting to it and punching you out of the combo

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and there's still this annoying misinput bug which the old combo never had, it's very common for me to get entirely different combos from what I actually pressed

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seriously, there is no reason why the ability should have been gutted like this

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old combo was somewhat tricky to learn and use effectively, but it could still be strong without absolutely ruining the server

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all of these recent "improvements" have made the ability both weaker and just straight up not fun to use anymore

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it's introduced issues that the old version never had, like misinputs and AoE abilities not working

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there is no justifiable reason for keeping combo like this when it is objectively worse than the previous version without the priming tweak