Stone
π© Stone E is cancellable, hitbox of armor is reduced (still slightly bigger than normal).
β
Mystic
π© Mystic base punch damage deals 15 and weakens the enemy by 15% for 3 seconds (not stackable).
π© Mystic E windup cut to half.
π¨ Mystic Q can now be cancelled and will work similarly to DoS 200 (every punch will grant you 0.5+ speed and jump power for 15 seconds, resets afterward)
β
Cards
π© Cards E is cancellable and gives you a 50% lower cooldown (only gives you the low cd if you cancel within 2-3 secs)
π¨ Cards Q no longer deals hitstun.
β
Quantum
π₯ M1 damage is reduced to 15.
β
Bone Mastery
π₯ Bone mastery Q is way smaller vertically, so you can jump over it (windup is heavily reduced)
π₯ Bone mastery E deals less damage the longer you hit it from (will also deal less kb, and eventually no ragdoll)
π₯ Bone Mastery R now deals a max of 60 damage, you have no hyper armor during it, and does 5 damage per tick for 12 seconds.
β
Pulse
π© Pulse E damage 32 β> 35.
β
Vampire
π© Vampire E damage nerf reverted. (8 -> 10)
π© Vampire knifes now have collision (similar to the archer arrows)
β
Barrier
π₯ Barrier passive now only decreases projectile damage, kb by 50% and take no ragdoll, CD increased to 10.
π₯ Barrier E (inside walls) propel you even further when hit against them (to prevent wall combos more)
β
Custom
π₯ Critical hit modifier removed.
π₯ 15 second spawn cooldown.
π₯ Prismatic bomb and buzz saw are nerfed 30 β> 25 damage.
β
Alchemist
π₯ Every time you use a potion its potency decreases by 25%
(first potion = 100%, second = 75%, third = 50%, etc)
π₯ Strength potions are nerfed by 20% (damage and KB)
π₯ Siphoning potions deal 25% less damage (the new mechanic above also implys on this)
#Ability Wars Balancing Ultimate
1 messages Β· Page 1 of 1 (latest)
β
Void
π₯ E windup time is increased by 25%
π₯ Q size hitbox is decreased by 20%
β
Hero of Justice
π₯ Saber speed β> 20.
π¨ Saber parrying is now every 4th hit.
β
Mage
π₯ Uncharged blazes deal 15 damage now.
π© Charged blazes deal 35 damage now.
π© Uncharged blizzards deal 10 damage each now.
π© Charged blizzards deal 17.5 damage each now.
π¨ Blizzards hitstun is removed.
β
Soap & Burger
π₯ Soap homing is nerfed EXTREMELY.
π₯ Soap now deals 20 instead of 25.
π¨ Burger now doesnβt deal knockback, only hitstun and damage.
β
Pirate
π₯ Instant cannon removal. (Jumping then spam pressing your E to land instantly)
β
Portal Mastery
π© Portal Mastery can be placed directly below players.
β
Magnet Mastery
π© E and Q range is now bigger (and circular shaped rather than oval shaped)
π₯ The rock attack is nerfed | 25 damage β> 20.
β
Buff
π¨ Buff Q now gains iframes during the roll, but you cannot punch during it. (Youβll be able to punch at the end of the roll)
π₯ Buff Q CD 7 -> 10.
π₯ Active hitbox from E is removed.
β
taking criticism and possibly more balances
βββββββββββββββββββββββββββββ
@left python check out these awesome balances (cosmic told me to ping you)
also repost because I thought only images edited to messages delete them and not links
The bubble and mystic change
yes
Absolute cinema
also im planning to give mystic an E buff to the horrid hitbox
Now about the cards E
yeah I know itβs abusable
What if you cancel it 0.2 seconds before it auto cancels
YEAH
but
it would only give you
the half cd if
u cancel it at the start (like 2-3 seconds)
Does it propel you forward or upwards
I should mention th
Forward, bubble already has vertical mobility
So the hard bubble q tech that extends isnβt needed anymore which is cool
what tech
fire
(open to more balances)
idk what to feel about bind q nerf
itβs gonna kinda be like a mini jello
the area is way too small for the slowness to actually do something
yk how it slows you down
itβs not like a little slowness
itβs BARELY escapable
if you keep walking forward the second you get hit youβll escape
I mean even if itβs escapable
you can use it as a combo extender
rather than your
Q β> spam e for 50 hp
OH MY GOODNESS
FUCK DISCORD.
probably wonβt ping him again
Iβll just link my new one here