#Ability Wars Balance Changes Ultimate

1 messages · Page 1 of 1 (latest)

merry wagon
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Stone
🟩 Stone E is cancellable, hitbox of armor is reduced (still slightly bigger than normal).
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Mystic
🟩 Mystic base punch damage deals 15 and weakens the enemy by 15% for 3 seconds (not stackable).
🟩 Mystic E windup cut to half.
🟨 Mystic Q can now be cancelled and will work similarly to DoS 200 (every punch will grant you 0.5+ speed and jump power for 15 seconds, resets afterward.)
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Cards
🟩 Cards E is cancellable and has a 50% lower cooldown when you cancel.
🟨 Cards Q no longer deals hitstun.
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Quantum
🟥 M1 damage is reduced to 15.
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Bone Mastery
🟥 Bone mastery Q is way smaller vertically, so you can jump over it (windup is heavily reduced)
🟥 Bone mastery E deals less damage the longer you hit it from (will also deal less kb, and eventually no ragdoll)
🟥 Bone Mastery R now deals a max of 60 damage, you have no hyper armor during it, and does 5 damage per tick for 12 seconds.
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Pulse
🟩 Pulse E damage 32 —> 35.
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Vampire
🟩 Vampire E damage nerf reverted. (8 -> 10)
🟩 Vampire knifes now have collision (similar to the archer arrows)
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Barrier
🟥 Barrier passive now only decreases projectile damage, kb by 50% and take no ragdoll, CD increased to 10.
🟥 Barrier E (inside walls) propel you even further when hit against them (to prevent wall combos more)
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Custom
🟥 Critical hit modifier removed.
🟥 15 second spawn cooldown.
🟥 Prismatic bomb and buzz saw are nerfed 30 —> 25 damage.
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Alchemist
🟥 Every time you use a potion its potency decreases by 25%
(first potion = 100%, second = 75 %, third = 50 %, etc)
🟥 Strength potions are nerfed by 20% (damage and KB)
🟥 Siphoning potions deal 25% less damage (the new mechanic above also implys on this)

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Void
🟥 E windup time is increased by 25%
🟥 Q size hitbox is decreased by 20%
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Hero of Justice
🟥 Saber speed —> 20.
🟨 Saber parrying is now every 4th hit.
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Mage
🟥 Uncharged blazes deal 15 damage now.
🟩 Charged blazes deal 35 damage now.
🟩 Uncharged blizzards deal 10 damage each now.
🟩 Charged blizzards deal 17.5 damage each now.
🟨 Blizzards hitstun is removed.
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Soap & Burger
🟥 Soap homing is nerfed EXTREMELY.
🟥 Soap now deals 20 instead of 25.
🟨 Burger now doesn’t deal knockback, only hitstun and damage.
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Pirate
🟥 Instant cannon removal. (Jumping then spam pressing your E to land instantly)
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Portal Mastery
🟩 Portal Mastery can be placed directly below players.
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Magnet Mastery
🟩 E and Q range is now bigger (and circular shaped rather than oval shaped)
🟥 The rock attack is nerfed | 25 damage —> 20.
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Buff
🟨 Buff Q now gains iframes during the roll, but you cannot punch during it. (You’ll be able to punch at the end of the roll)
🟥 Buff Q CD 7 -> 10.
🟥 Active hitbox from E is removed.
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Dice
🟥 You can only stack 2 positive effects with dices Q at a time.
🟥 Dices Q ‘fire’ effect returns, berserker effect is removed.
🟥 Dices E Explosion now deals 35 damage with the same current KB.
🟥 Dices E ‘ absorber’ now only flings you half the distance.
🟥 Dice’s E has the same range as void’s Q.
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taking criticism and possibly more balances

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@neat jetty Cosmic Told Me To Ping You For These Very Awesome Balances

grim oracle
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There's way too many nerfs here & a lot of them are super overkill.

merry wagon
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like what

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are the overkill nerfs

grim oracle
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Well, pirate losing instant cannon makes it lose probably its most viable attack.

merry wagon
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you can just aim

grim oracle
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Alch stacking gets destroyed

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Outright removing customs crit modifier

merry wagon
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it’s pretty deserved

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custom doesnt need a critical hit modifier

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when the attacks already do insane damage

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with a decently low cd

grim oracle
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Only one of those berserker nerfs are needed.

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Giving it

merry wagon
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which

grim oracle
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A hitbox decrease on Q, Iframe removal AND cancelling their attacks

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Im beating a berserker with boomerang lol

merry wagon
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well

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I just saw it annoying

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you can just punch then use e

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it’ll hit

grim oracle
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I think berserker is strong but that's evil

merry wagon
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then you can follow up with a q

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you just need to hit first

grim oracle
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Also stardust Q losing kb makes it, kinda lackluster chip damage instead of amazing zoning.

merry wagon
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hm

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let me make some changes

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rq

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you have some

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valid points

grim oracle
merry wagon
grim oracle
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Use E, i just slap with a boomerang

golden violet
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Kill all potion stackers

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In the game

merry wagon
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you just sit in a place for a minute and come out as a discount dos

grim oracle
# merry wagon isnt that the point

Alch stacking is strong but takes a lot of prep time. Its one of those things that people silently agree is needed in the game to keep hivemind and DoS in check.

merry wagon
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should I decrease the effect from 50%

grim oracle
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Alch stacking is just one of those things that.

golden violet
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Nothing justifies potion stacking

grim oracle
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If I can beat a DoS alone I can and would prefer that. I don't wanna team up with 12 other idiots with >100k punches to take out a DoS.

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That are more likely to grief than help me

golden violet
grim oracle
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Oh also

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Where the hell are dice nerfs in this

merry wagon
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I think

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lemme se

grim oracle
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I don't see it

merry wagon
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forgot to put them

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😭

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lemme put them

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dice is at the bottom

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also I’ll make the alch thing 25%

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so it won’t be as destroying

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to the stacking

grim oracle
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Ok that's a W dice deserves to be gutted.

merry wagon
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it just seems too annoying

grim oracle
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Also,

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Magnet mastery nerf should be

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20 damage, not 15.

merry wagon
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fair

grim oracle
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Rn it takes 5 rocks

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20 would make it take 6.

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15 would make it take 8

merry wagon
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I just don’t want the MAGNET ability to be dependent on rocks

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and more dependent on the… magnet

bleak tendon
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Rock volley

grim oracle
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Also

merry wagon
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oh yeah I forgot to link some posts

grim oracle
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This seems extremely obnoxious

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Pretty much unavoidable

bleak tendon
merry wagon
bleak tendon
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Evil shift

merry wagon
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if it’s hit with anything that ragdoll it’ll cancel

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(while winded up, before shooting)

grim oracle
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Still means you can keep one wound up and just

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Get to punching range and

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Free damage

merry wagon
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shift is just underwhelming and couldnt think of any other buff

grim oracle
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Also, I dislike this one too

merry wagon
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do u suggest any other change

merry wagon
grim oracle
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I think time is,

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Not fine but

merry wagon
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it’s supposed to encourage aggression

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so u can’t use ur time ability with just running

grim oracle
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I liked my idea to rework time more.

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Well, not rework but

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Rebalanc

merry wagon
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what is it

grim oracle
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Basically:

merry wagon
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also i realised how obnoxious the shift one can be

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I’ll just remove that or come up with something else

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since it’s basically pre rework shift

grim oracle
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Timestop now
🟥 Cannot amplify kb
🟥 Has a smaller range
🟥 Has a shorter duration.

However

🟩 The cooldown is significantly reduced
🟩 The windup is also reduced.

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So, you make time much quicker to get up and use but it no longer is a guaranteed death if you get inside of it.

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Instead its a punishment tool for like 50 or so damage

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It'd have like half the cooldown if not less

bleak tendon
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You still get to deal like 40-50 damage if it connects

merry wagon
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how big is the ‘smaller range’

bleak tendon
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Which is enough punishment for not paying attention

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Or being too agressive

grim oracle
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Probably like, half the size with half the windup.

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Id wanna keep it equally as hard to get out of

merry wagon
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fair

grim oracle
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So a shorter windup makes up for the shorter range

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Also in this change Q can be cancelled and it damages nearby players caught in it

merry wagon
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how long is the

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Duration

grim oracle
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Not sure exactly id need to see how long time is rn

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Probably 4 or 5 seconds though

merry wagon
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probably around 7 - 10 seconds

grim oracle
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Since rn its 6

merry wagon
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oh

grim oracle
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But idk maybe it

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keeps the 6 seconds

merry wagon
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it should keep the 6 seconds

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do u have any other complaints

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or addons

grim oracle
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Not sure

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Id need to look more into some

merry wagon
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I noticed I made way more nerfs than buffs

grim oracle
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Yeah there are

merry wagon
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it’s hard not to nerf when there are alot of broken abilities that need nerfs

grim oracle
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May I suggest a

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Barrier rework instead of its nerfs?

merry wagon
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go on

grim oracle
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Okso

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Its E ability now spawns a smaller bubble that only you can go in and out of, it lasts for 18 seconds. & The Q ability now spawns one of those crushing walls but it moves in a singular direction and can be redirected at people.

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And deals 25 damage but instead of ragdolling

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It hitstuns

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I think that'd be pretty cool

merry wagon
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does the crushing wall go in front of you like old barrier

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also is the E just pre rework barrier 😭

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or can u trap people inside

grim oracle
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Nope its

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Legit just old barrier.

merry wagon
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oh shit.

grim oracle
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Oh also I don't think void needs any changes

merry wagon
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I have to make a

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yeah I linked some of the suggestions and it deleted the message

grim oracle
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I think void is fine, idk why its nerfed on here

merry wagon
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let me delete this real quick..

merry wagon
bleak tendon
merry wagon
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brb!

grim oracle
bleak tendon
grim oracle
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So is combo

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A lot of unavoidable at that distance.

merry wagon
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wait

bleak tendon
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Evil

steady gulch