#Nerf Berserker Q Hitbox

1 messages · Page 1 of 1 (latest)

vivid hawk
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Literally no explanation needed but I'll give a short one anyways

So uh this ability is basically unavoidable bc it has like a million range with 0 cooldown, it's even worse than freeze at this point lol

even if the user somehow manages to miss the 0 windup nuclear bomb, you still can't really punish someone for missing this ability, basically allowing them to freely spam it with no consequences

what they should do about this is obviously shrink the hitbox but also change the jump distance back to what it was when it originally released

so yeah

mortal topaz
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Finally someone else who mentions this part of berserker.

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Ive tested this before.

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Its, insane

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Only plus is it does low damage.

vivid hawk
mortal topaz
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But still its free damage / combo start that also buffs the berserker soo

vivid hawk
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Except you don't have to aim either lol it's 360° dmg

mortal topaz
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Ive done this before hold on

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This is the size of its hitbox approximately, lol

vivid hawk
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Insane

mortal topaz
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Similar ability comparisons

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Heres overcharge

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Heres rage

vivid hawk
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Literally like over twice the size as overcharge

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but twice as fast windup lol

mortal topaz
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It, sure is

vivid hawk
mortal topaz
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Also

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if you can highjump

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A well timed high jump

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Actually avoids it entirely

wintry ivy
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Didn’t even need to read the suggestion

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Title says it all

vivid hawk
wintry ivy
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Also it bypasses most pushing things due to how it’s coded

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Magnet mastery and deflect don’t affect its trajectory

vivid hawk
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wdym pushing things

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oh

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those

wintry ivy
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I think you could’ve also used it to get the deflect egg

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Haven’t tested

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Neither can I test now

mortal topaz
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Yeah

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You really cant stop it

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Unless you block it with your own Iframes

wintry ivy
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Also berserker should have a spawn cooldown

mortal topaz
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Lemon is a GREAT berserker counter if you ever need one btw.

vivid hawk
mortal topaz
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Just wait til they use Q, Iframe through Q and punish hard on them for it

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Just gotta time it

vivid hawk
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paladin is also a good option since you can block it with ur shield and immediately counter with punches

mortal topaz
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They may try to retaliate with E but.

wintry ivy
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Like if you get targeted by a berserker, they’ll land their moves, not be able to land a punch (90% of berserker users are brain dead) die, do that 3 more times and eventually kill you off their mindless e q combo 5 times

mortal topaz
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E isnt too bad to bait out

vivid hawk
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yeah

mortal topaz
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Hold on I got a

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relevant image

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Again

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Mario Teaches Berserker.

wintry ivy
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How do you just have an image for everything

mortal topaz
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I just do

vivid hawk
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Lmao

mortal topaz
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Theres also

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Mario teaches mage

vivid hawk
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At least you can sorta dodge mage

wintry ivy
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I think berserker should have longer cooldowns (it legit has a cooldown refresh mechanic) and q spawn cooldown

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I hate beserker

mortal topaz
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Nah uncharged blazes have no right to be as crazy as they are

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They got .72 DPM

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And are pretty easy to hit

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(DPM is damage per mana)

wintry ivy
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The e doesn’t aim accurately 76.662% of the time

mortal topaz
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So basically a full mana gauge of uncharged blazes will do 72 damage

vivid hawk
mortal topaz
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People kinda just don't realize

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How easy mage actually is to run

wintry ivy
vivid hawk
mortal topaz
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First step to maining mage is:

vivid hawk
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E

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and occasionally R

mortal topaz
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You see these?

vivid hawk
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yes

mortal topaz
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Those don't exist

vivid hawk
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Real

mortal topaz
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And you know how

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Mage has a charging mechanic?

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That doesnt exist either.

vivid hawk
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yeah

mortal topaz
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If you know that

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You've mastered mage

vivid hawk
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Doesn't it just like increase the range or hitbox

mortal topaz
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Just spam uncharged blazes and go in for a few melee punches

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And you win

vivid hawk
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or is it literally just hold spell

mortal topaz
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Charged spells have more range and do "more damage"

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But cost more mana but

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If you do the math

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You'll be losing damage

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Hold on ill get the specifics

vivid hawk
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yeah they dont really have a significant damage difference

mortal topaz
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DPM = Damage Per Mana

Uncharged Blaze - .72 DPM
Charged Blaze - .52 DPM

Uncharged Blizzard (all projectile connect) - .77 DPM
Uncharged Blizzard (one projectile connect) - .25 DPM
Charged Blizzard (all projectile connect) - 1.02 DPM
Charged Blizzard (one projectile connect) - .34 DPM

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Yes technically charged blizzard where you connect all the projectiles does the most but

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You arent connecting them

vivid hawk
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Yeah unless they're standing still

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in my opinion that's the only reason to use Q

mortal topaz
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Even then you gotta connect 3.

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Nah you just

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don't use it lol

vivid hawk
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mhm and the knockback screws you up sometimes

mortal topaz
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I think the actual only reason to is

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If you're super close and are meleeing and you just

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REALLY want the guy to be slown

vivid hawk
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Oh and I also use it to snipe ppl camping on like the big tree or something

mortal topaz
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I want mages damages to be rebalanced where

vivid hawk
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Not that I'm really doing anything effective just messing with them lol

mortal topaz
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Charged blaze gets buffed

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Blizzard and charged blizzard get buffed

vivid hawk
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But uncharged gets nerfed

mortal topaz
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But uncharged blaze gets nerfed yeah

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So the DPM for each of them vary from

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.4 to .6ish

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Well I want blizzard to get

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a whole new projectile

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Instead of 3 projectiles its one bigger one with less damage (damage of like 2)

vivid hawk
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I think blizzard should just one

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ye

mortal topaz
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Yeah basically like a

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BH shot that slows instead of ragdolls

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And doesnt bounce

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Anyways this

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wasnt even about mage its about berserker

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Yeah berserker sucks

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And this is the rare case where someone actually gets what needs to be nerfed on it

vivid hawk
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honestly this is the only thing

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everything esle is perfectly fine

mortal topaz
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Eh..

vivid hawk
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just dont make this a nuke

mortal topaz
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I think berserkers dmg amplification

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Is a bit too strong still

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But yeah, generally its fine with a smaller hitbox on Q

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What I find funny is

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Id argue berserker Q getting a range nerf buffed it

vivid hawk
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FR

mortal topaz
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It makes the hitbox disjoint closer.

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Old berserker you usually could

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Get under them

vivid hawk
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an that just decreased the windup

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yeah

mortal topaz
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Yeah its faster too

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I think you should change it and make the

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Distance of it, being

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Back to the old distance but

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The hitbox made much smaller

vivid hawk
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alright

mortal topaz
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Up to you though but

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I do think keeping the hitbox as disjointed as it was

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Is more unique than what berserker is rn

vivid hawk
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yeah right now it doesnt really seem more like a jump but more just like slamming the ground directly with ur arms

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which is just like any other generic aoe attack

languid sable
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never change my goat beserker

vivid hawk
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change his goat berserker

languid sable
vivid hawk
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anyways im gona go now

vivid hawk
trail marsh
languid sable
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this gotta be the last time I send this shit before i get muted for being weird again

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💔

trail marsh
trail marsh
languid sable
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🤧

trail marsh
languid sable
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I alr said it vro

trail marsh
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Just forget about this conversation

south galleon
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Legit landing your E before immediately using Q can guarantee 1/3 of you’re enemy’s hp

devout flint
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well it's kinda annoying but you can cancel it so I don't think it's that broken

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imo

sturdy orbit
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mage is very op

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just adjust ur crosshair

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I even use spring on mobile