#Third Astrum deus Boss fight, spring, brickbattler and combo mastery
1 messages · Page 1 of 1 (latest)
Is the suggestion in the room with us
this would be a third (and probably final) rematch against astrum deus, this would happen at the astrum dimension, in the middle of it would have a pressure plate where you would have to stand on choosing between combo, brickbattler or spring to use (which will be debated later on about their usages)
1st path: doesn't matter if you're using one of these three abilities, the gameplay would be the same. It's self explanatory, so instead of having one of these 3, you would have to use an "unique" ability, which in this case, would be dodge ability (like on his second bossfight).
2nd path: the abilities are able to be used on combat and slightly change your combat (just slightly)
Astrum deus' design would be almost the same but with the classic brick roblox texture (referring to brickbattler)
hold on I barely started putting the ideas on the table ðŸ˜
ok why combo
you will see, wait
like id understand maybe somehow possibly vaguely a "collab" between bb and spring
but why combo
why not write it and then post it
instead of posting it and then writing it
After staying on the pressure plate for a while, you will get teleported to the boss fight, the map would be a copy of the astrum dimension; but in order to do that, you have to be worthy (meaning you will have to beat astrum deus the other two times around)
the bossfight would be in 2.5D, where Astrum deus would be hanging in a part of the map while holding a cage containing a future version of the inventor (no lore intended, just because why not?)
ideas for the turn attacks are basically the same as before but slightly different
he will start throwing 4 giant dodgeballs and then 3 that cover all the area you are in, then he will throw a row of smaller ones to hit you by the sides
Then he will swing the sword 2 or 3 times, for the hammer, he starts trying to hit you, in the end, he will do a big slam that you have to jump over a shockwave
then there's the arrow attacks that would go by the sides of you, you would have to jump them off, then he would throw a boulder at you, that you would have to punch it back to him
we could have more phases, like 3 phases with different attack patterns and faster attacks to make things more interesting
the testers appearing on the most random suggestions:
can I....just finish the suggestion?
then you can read it
after defeating Astrum deus, he would fall off and the cage he was holding with the future version of inventor would fall close to us, breaking and freeing him, after thanking us, he would be there on the astrum dimension for you to access on the normal game
with this, the future inventor would give you 3 different trials which would let you unlock the mastery of respectively combo, brickbattler and spring
the trials: combo trial would be basically a rhythm game, where you have to do the right combos on a wood log while future inventor dancing or sitting around a chair or doing whatever funny interaction as he lectures us what we have to do in order to complete the trial, after that you would unlock combo mastery which allows air combos by pressing R after starting a combo, and this time you can do combos up to 4 keys (instead of only 3 attacks)
spring mastery would be the agility trial, where you have to finish an obby using spring ability in order to grab an upgraded version of spring with the inventor (it would be a "tower" obby, so you go upwards); the mastery enables 3 new modes for spring, totalizing 4 modes: normal mode, self explanatory, grabbing mode that allows you to grab players (they can simply punch the spring hand to break free the grasp) and into surfaces, power mode which would make you charge a very powerful spring punch that would instantly overheat the spring and punching mode which the springs would tangle around your arms and you would use them as gloves, your character would raise up a guard and would throw 3 M1's then go to a cooldown status for 1 second.
brickbattler would be like the brickbattler gamemode but you have a coin system which can allow you to get new equipements and will work as a wave mode, you would have different gears and types of gears to equip in a backpack where you can change them or buy new ones at the end of every wave, it would have 5 to 10 waves (goes on how they wanna work this out), the same brickbattler with you would use on this mode is the mastery: you have a coin system that every player you kill, you get a certain amount of coins and you go changing the equipment you have. E would allow you to open the backpack, Q would be the store and R allows you to enable a forcefield for some seconds (like 5-10) but with a 1 minute (or more) long cooldown; brickbattler's mastery gears on store would be divided by swords, coils, ranged weapons (can be equipped 2 at once)and featured gears (that can be equipped 3 at once),
the coils: regeneration coin, speed coil, gravity coil and
swords: firebrand, classic (you guys can give some ideas on those lol)
ranged weapons: slingshot, bazooka (you guys can also add some ideas to the suggestion lol)
featured gears: not only the ones in the game (bloxy cola, pizza slice, full pizza) but any other roblox gear you guys may be thinking about; the better the gear, the more expensive it will be, ideas for brickbattler price table:
every kill gets you 5 coins, every player you hit gives 1
swords: 100-250 coins
ranged:100-250
featured:25-300
@obtuse fox what do you say?
Combo mastery
Minos Prime
man combo mastery has the most potential yet would be the hardest to balance
ideas for air combos:
E-R-Q-Q: ground slam (self explanatory, similar to Minos Prime's CRUSH! attack)
E-R-E-E: you would hammer your opponent down with both hands like dbz characters do
E-R-Q-E: you would grab your opponent and launch them foward, if they collide with anyone while being throw, they will damage the players with an AOE effect
E-R-Q-Q, you would grab them with your legs, spin them on the air and then slam them on the floor (for reference, Suriyu's ult on TSB when he uses that combo on you, grabs you with his legs and slams you on the floor)
E-R-E-Q: you would do a spin-kick, sending your opponents a bit higher on the sky
what do you say about this suggestsion?
image of where the pressure plate could be at
@minor fable @pine cairn now you guys can read it
So uh this is directly where you spawn in astral, dunno if thatll affect anything (saw this before thinking about reading the suggestion)
If you’re talking about the pressure plate being where you’re standing
it would be around the middle of the astrum dimension
Yeah and you spawn in the middle of astral
after defeating astrum deus, future inventor would be there
well, I said "around the middle"
don't need to be necessarily on the middle
or I dunno, you could spawn a bit behind the middle
to make things easier
So you said the astrum boss fight is the same no matter what ability, correct?
I gave 2 paths
or we could just get dodge again and fight him with dodge (and the natural low gravity of astrum dimension to make it easier to jump over the attacks)
actually, i think this thing is good
the obtainment method is not just
"kill people with X 100000000000000" times
and actually creative
not really, he will be over a place where you can't reach (since it will be 2.5d so you can't move to his drection)
and you would have to wait him to throw a boulder to throw it back at him and cause damage
so you won't just cheese him
Also you’re kinda underestimating the low gravity, it’ll make dodging extremely easy
depends
on the further phases
he would get faster
so depending how you jump
yeah...
but also to make things easier
you could just get a jump boost
so low gravity wouldn't cause any trouble like making some attacks easier or impossible to dodge
and also
this boss fight could have cinematic custscenes
first when he enters
and the second one of him falling on the void of astrum dimension
not something complicated cuz we don't need to get too greedy
but would be interesting
would he be injured looking while fighting on the 3rd time?
cuz if so
that would be a nice detail
I didn't thought on that, but would be interesting, since he's with the brick texture and stuff
yes, good idea
this actually awesome and im gonnna go back to drawin
is there any mod online so they can review this?
no bruh ping the other guy
im not reading this
mb mb ðŸ˜
@severe lion it's kinda long
but if you could
would you please give it a note?
i said ping timy fat boy
I did both
@ripe ice @ripe ice @devout ermine
can't say I didn't follow orders
@ripe ice @ripe ice @ripe ice @ripe ice @ripe ice @ripe ice @ripe ice @ripe ice @ripe ice @devout ermine @devout ermine
dont friggin ping me
@ripe ice @ripe ice @ripe ice
bru
Stop
Review his suggestion
so you have more experience doing reviews
bruh can u fucking put ur suggestion in one message
I don't have nitro...
ok one second
I can't fixate messages
what the fuck does fixate mean to you
don't I have a limit on characters anyways when I'm doing suggestions?
Sorry excuse my language Astro just put me in a bad mood
what do you mean
thats what i thought kid
. . .
i apologize for timy's behavior
no no, no problem
not wanting to sound greedy, but it's kinda that just bumping my suggestion
anyways, in your time
take it as you wish
to review this
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
?
i mean it looks like you put effort into this
im not reading allat though
can i have a tldr?
🥺
what's a TLDR?
ok, so it's simple
you beat astrum deus, frees funny future inventor
he puts you in trials to get spring, brickbattler and combo masteries
that's it on short
the rest are details
you might wanna make spring mas bb mas and combo mas all their own suggestion
i have a pretty cool bb mas
if you wanna suggest it here, feel free
brickbattler has infinite potential for masteries
also would be an addition to bb mastery anyways
i havent bumped this in a while
ðŸ˜
your concepts are just like mine tbh
they're very similar
in getting new gears and stuff
pretty interesting
the only difference is that you're changing the swords and it works as a killstreak
my idea is that you gather coins and get new gears that you can change around
I don't think it would be that repetitive to have 2 coin system abilities
since its like a 2.5d fight
would it be that your camera pos would be locked at certain times of the fight?
This idea was so good
I turned it into my pfp for today
yooo spring and brickbattler masteries would be PEAK
the camera would stay following you on the same position
you would roll to the sides and stuff
hey, did you check the suggestion?
bump
@delicate elbow hello, could you check this out?
no
fair enough...
for future reference
write ur suggestion before posting it
if its too long for one message, when it's done you can post the first bit within the character limit then send a few messages to reserve space in the forum to edit the rest in
or you can just paste in the rest but its better to do that method