#make rage's E avoidable by jumping
1 messages · Page 1 of 1 (latest)
B
b
it already is, and this is undeserved
rage is
rages E actually
is already punishing
Rage is mid c tier dont nerf it
it’s not mid
i mean with the game's "bugginess" and the users ping its conpletelt impossible to avoid it by jumping
but it doesn’t deserve this
why should it be avoidable by jumping in the first place? it makes you vulnerable by stopping you for 2~ seconds, can only be hit after punching usually, also stupid projectile meta makes rage hella unviable
in 50% of cases (due to ping or the game being janky) using E right after landing Q is unavoidable, resulting in a lot of damage being delt
especially if the rage user is enraged or using strength orbs
u can’t use e right after q, you would need to punch first or just run and come back
even then you need to get CLOSE
It’s pretty hard to pull off and still requires using sit
pretty sure its not possible to do in pracitce without using like
rabbit
removing counter play🙏💔
i did that combo multiple times and saw multiple rage users do the same
It bassicly gets cooked by anything that deals more than 20 damage
I do think making the vertical hitbox a little smaller nice though
oh wait
it really depends on the ping or how the game acts
maybe im just biased because it’s a melee ability
i should probably change my suggestion to that
Rage is alredy not the greatest dont nerf it 🙏
Well yeah if this happened
E most of the time is free 10 damage for the opponent
This pretty happen to berserker Q too
okay yknow what this is completely unnecessary as rage is not used a lot and its weak by itself
This should happen to beserker but not rage
Bro realized 🙏
rage Q is easily counterable aswell
Thank you
yh
Usually you can just tank rage Q
can you tell me why you don’t like my balances btw
Then once E is used
i dunno pyro
Time size decrease 😭😨😨😭😨
ill remove that dislike but i dont like it
rage is only actually a good ability once it’s enraged (the whole point, but yeah)
can u specify?
also, I forgot to include the dice nerfs again
i dont like it
oopsies!
And you're 50 or less hp in thar state
let me put those
That was my idea:
Time size gets reduced but the windup is also halved too
It equals out
This is pretty much a nerf
It just makes it less likely you randomly get caught into one
Yes, it is a nerf
But it’s really
Only a nerf to randomly catching people inside of it
Not in actual fights
Unless we count stuff like teleportation
Who can teleport away instantly
In actual fights I think it might be a buff it gives less reaction time
And less time to counter
But no kb pretty makes it a pure nerf
Also that’s less time that you get a mobility ability off cd
Yes, it does. Getting caught in time shouldn’t be a instakill punishment
Losing 40-60 hp
Is a good enough punishment
That’s still a lot of damage