tldr is at the bottom but reading wont kill u last time i checked 🤠
CHANGES
- Passive
- Adds E
- Adds punch requirement
Aims
- To be a ‘floaty’ ability
- To keep a similar playstyle
- To rework double jump for the sheep dude
REQUIRES 1500 PUNCHES
(And the join the group)
Passive Rework - Flutter
Double jump has been replaced flutter. This will be activated when a player jumps and holds it again mid air and be put on a 1.5 sec cd after use. The flutter will make your character kick their feet in the air and…well flutter? This would be a small drop in vertical height then a quick rise ending a bit higher than base jump height, while this is happening your character will stall in the air for ~0.5 seconds (little sidenote but this is very comparable to yoshi in smash)
Second “passive”
A slight speed boost while airborne, like +2 studs per second.
E Ability - Cloud - 1 Charges
Summons a square cloud under you. This is semi-solid and can be jumped through via the bottom but is solid on top. This will stay on the map untill E is used again, however it can be broken if punched 5 times. While in a close radius to the cloud, like 5 engineer’s planks you will gain a +3 air speed.
Cooldown: 15 seconds
12 seconds if broken with E
TLDR
- Now flutter with passive
- Gains speed when in air
- E ability places down a Cloud
- Cloud is a semi-solid and buffs you while near it but it can be destroyed.
That is all my gangsters, if u have read it then gimme some criticism 🤠
