#DIVE (double jump rework)

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zenith vigil
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Obtainment is the same.

Passive: User will do a dive in a straight line 45 degrees downward upon pressing space mid-air. This greatly increases the user’s mobility and allows for significantly better combo potential.

  • landing on someone does not deal dmg, but you can still punch during the dive
    -# punching mid-dive will deal downwards kb
    -# passive has 3s CD

E: Soar
User pauses, stomps the ground, and launches themself very high into the air. (about the height of brickbattler’s bjump)
Diving out of this will perform a 15 dmg shockwave upon hitting any surface.
-# 15 dmg
-# downwards kb 1s stun
10s CD

Overview: This is meant to be a simple starter ability with kind of high mobility, but low damage.

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@shell carbon

shell carbon
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decent

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i like how the e and passive interact thats fun

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and being useful for combos is a good bonus

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pretty simple but i think that works in its favour

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i give it a 7/10

zenith vigil
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when reworking this people forget that double jump costs 0 punches

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i did want this to have a semi-high skill ceiling though

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the E could be used for a silly combo

hearty ocean
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Dophin dive

zenith vigil
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the way this would be integrated in-game could make punching during the dive deal downwards kb for even more combo potential

hearty ocean
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OAOAOAOAOOAOAOA

shell carbon
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because its a rework

zenith vigil
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i guess