Mushroom used to be a great ability to find people and create a civilization with, the RNG part of it was so fun bc the races were op and having a queen actually meant something. The update totally nerfed them and even if there are 5 mushrooms with a queen and a summoner they can still lose to 1 person. Summoner's minions are dumb now and they dont do anything, even the lowest of noobs can defeat them with 0 abilities. π The queen/king mushroom used to be op by having that strength and buffs with no knockback, but now its just a slightly better normal mushroom. This change totally made the mushroom ability useless and not fun, so i suggest bringing back the old RNG system with the old powers and buffs so when the server wants to become united, we can actually survive attacks.
#π Make mushrooms great again! π
1 messages Β· Page 1 of 1 (latest)
Pre rework mushroom summons could stunlock till death with literally no escape
Atleast make some balance changes
Bringing back the rng aspect is a stupid decision
most current abilities can kill them with no problem
how about we not give everyone with mushroom unlocked the ability to have immunity to god punch, higher speed and anti ragdoll
like
sure maybe the mushroom variants could be buffed
but the rng variant system was terrible
mushroom was mostly use to make some sort of kingdom like civilization where everyone protected the king/queen bc it was rare, mushroom wasnt really good alone. And it was rare getting the king mushroom so the immunity doesnt matter that much, and if you really wanted, you could always just grapple it or smth.
im not a sweat why would i use grapple
First of all, wdym civilization this isn't an rp ability this is an "apes together strong" ability
Second, rng does not justify balancing hazards
Third, a single cheap voidkill ability eoes not justify putting ragdoll immunity on an earlygame ability
Mushroom is an ability where you and a bunch of other people gang up on some like random plasma or something
And it just so happens that when people team up with an ability that encourages teaning, it ends up being very powerful
First, I dont recall anyone ever complaining about rng ruining the obtainment but anyway we could make a pity. Even for me the rng aspect was a pain but that's what made getting the good mushrooms all the more rewarding.
Second, your points about balancing for mushroom is kinda fair maybe the requirement for it should be higher if we do bring the old version back BUT even then its not like every server was built that way to be one-sided domination for mushrooms.
For example, checken was asked to "balance" DOS and I'm not sure but i think he responded with it's not a constant trend so having the occasional server have it is fine.
wait
best idea
lowk
mushroom was so tuff back then
people not agreeing because they dont want to see it as a rp/civilisation ability
uhh ill explain later
Thirdly, people seeing the ability as an "apes together strong" as you put it is the very thing we don't agree with.
I can definitely see checken intending for the ability to be that way but you don't understand that it was indeed more than just that for us. The chat was actually active in game because people enjoyed this idea of civilisation/rp and people making suggestions like this proves it.
I honestly would have just jumped to my third point but if i didn't use any logic first then people would think that the core of this suggestion is a braindead idea that is unrealistic and ruins the game with no attention to game balancing
It was fun and brought people together for the shared collective goal of upholding the mushroom empire. What better place to assert your authority than an untamed chaotic server?
cmon man this was only if you got king mush which was rare and once you die its over
and am pretty sure even with immunity thats an instant half hp lost so if you're being targeted they would be more likely to win UNLESS you had skill which made wining feel nice
uhh oneshots deserve to die anyways so...
The ragdoll immunity was useful so if you rolled a rare unit like king mush your lucky roll would be wasted because you die to being knocked to void easier than you think especially when being pushed/cornered,
Also, king mush had a big bug that being in timestop ability would remove the anti-ragdoll
Plus, I remember it was annoying because there was damage spam (when in combos you get ragdolled but get slightly flinged which gives a chance to gain distance and escape, king mush didnt have that) so like even for just people spam punching you
plasma, alch, timestop etc are so many easy counters and not just close range but long range too
Hmm, if you compare it with modern abilities its not even THAT impressive. The only thing making it powerful was so many people using it to team and gave a nice hierarchy which motivated people to keep using it for things like king mush and being a leader + having protection.
i've noticed a lot of my ideas are unorganised. I will not be using this post anymore unless someone else comes or it revives itself, this post was made a long time ago anyway. In case you are interested i may consider making a post about this.
Escape+r+enter simulator
Why are you reviving irrelevant posts
I agree with this suggestion
Wait..wdym irrevalent, we have the opportunity to revive a dead ability that no-one uses by restoring it to it's former glory
so does this mean you won't be responding to my points?
Well i dont disagree with this :/
People generally don't want a lot of rng reliance, for that we have dice
While sure, some variants could be buffed for performance, but the rng variant system was shit
"esc + r + enter until you get the variant you want" simulator
Also, get this
I may not be responding because I have things to do
wdym the variant rng system was bad? the stats of the mush or it being the obtainment method?
Also you can no longer properly chat so
Esc + r + enter simulator
Until you get the variant you want
I don't see how playing sols rng in aw is fun
But to each their own ig
Also if you want to rp go play an rp game
aw is where people kill each other
it was more like mini rp in a chaotic server like we are killing people anyway but instead we just doing it "for the mushroom empire"
so you're saying its just sols rng because the motive behind it is invalidated by it not being an rp. im saying it was a coincidental that it reached that approach of rp/civilisation. its not even rp to that big a point its similar to how you might find a group as butter spreading their message to convert people to also be butter
no rng is bad because it turns into an esc + r + enter simulator
Do you just not get it
Now if you want to play the class you need you have to reset until you get the one you want
And among them is a guy with permanent ragdoll immunity
(outside of that one time related bug)
If we take bugs into consideration
Then some abilities just become beyond broken
This post is like almost 11 months old by now anyway
How did you even find it
Also you forgot damage spam which acts like a double edged sword also its just convenient because like i said it means people cant use low effort to kill you because they knock you in void and the rare king mush is gone untill you roll it again
i was gonna make a suggestion for it but i wanted to see if anyone made it already bc i feel that others feel the same as me
- You think its boring and that no-one would like it yet the amount of mush since the rework has significantly dropped
- We already utilise methods similar like on halloween candy grind similar to how you said it was also a "esc+r+enter" simulator because the best method was to use stardust E ability and reset and yet those who knew about it, used it because they knew once they grind enough they can buy their fav halloween ability. Similarly, people do this "esc+r+enter" with mushroom because the semi - civilisation/rp i mentioned but you dont want to accept
- Looking at my second point of halloween despite how boring it was people still did it. Ofc it was for the long term. Mushroom is the same, you put in the pain and effort and get rewarded. You don't seem like the type that would like rp and tbh i don't completly either but there is a unique feeling i am only able to explain because i came across it on other games too that merged two genres. Gimme a moment to explain
Look, there is a special way of combining rp with fighting that is so fun! I have witnessed 4 games use it (including AW and i'll explain why) however it is important to know each three times it was by pure accident intending to make like any basic team game with prob the same principle you used which im really getting addicted to it because its such a good, short way of explaining it.
Yes, they did expect teamwork but mainly an "apes together strong" framework with no desire for rp.
- Naval warfare was a roblox game created in 2018, with updates only relating to bug fixes.
Most army games would fail at rp+fighting mix because they divide you and going into war would be so complicated because they put a ton of points on the map.
They also divided the server alot by putting lots of individual groups. Naval warfare has a 60player server and divides you into two big teams and there are only 3 points you need to worry about.
Using teamwork and fighting alongside each other was probably the purpose and is a good part of the game but again that part of carrying the pride of your team while clashing with a chaotic server and instead of how you might say "mushroom empire" this time its "glory to america/japan" or something like that but you get the idea.
Like AW you are constantly surrounded by teammates looking to the same collective vision you have which is to serve and to make your team/civilisation/empire known
Yeah this took way longer to explain than i thought it would but my priorities are clear and i just want you to understand that yes it wasnt intended for rp but thats what players found natural, enjoyed, did. Technically any army game is a rp but it was more focused on fighting because it wasn't like the typical ones with titles like "commander"
I might explain the other two games too if you ask and btw i highlighted in bold some key points so that you might understand my concept of rp+fighting that's both used proportionately. It's addicting because they are literally both two different genres when gaming so being able to use both powers is wild
oh i forgot to add something wait
4. My previous second point was the "esc+r+enter" halloween method which people still did anyway for the reward.
Not only is that the same for mushrooms it's not even just necessarily king mush people want but they also valued summoners and tank mushrooms because they were strong and can protect the king.
Even if you only wanted a king, it felt kinda nice gambling because yeah that's just addictive in its own way.
You could literally get lucky and get the king first try of the day which would feel really cool and if we don't like how rng can trip you up then i think it would be sensible to add a pity.
Wdym taking bugs in consideration makes abilities broken are you saying that mush is strong or other abilities are strong?
(1) Abilities: We have an ability for mush that heals a chunk of damage in return for not being able to do anything, and one knockback/damage ability which is fair enough like it's not beyond broken.
(2) King mush perks: It was actually a very unique character because no other ability at the time (before modern plasma and ig midas) could actually do anything about god punches. It was an exclusive trait.
Same goes to anti-ragdoll being exclusive of king mush except that the stone ability had anti-knockback but no-one is paying attention to it anyway but even then king mush didn't have to activate it as an ability, it was a passive. Very unique!
Also, you argue its powerful but its really not. It was just a part that separated mushrooms from every other ability because if we didn't make it special in anyway people would just choose abilities that followed the meta.
Finally, It is worth noting that mushroom gangs get targeted very easily and the one-shot abilities of it's time could clear it out (especially if they are skilled). These perks act as a final trump card in the most dire situations.
Omg wall of text already.
Btw if mushrooms wasnt annoying enough with their weird iframes, the heal and the buff.... then we have this
so we can fix the weird iframes and keep it the same rng system
right?
you dont even play mushroom anyway why cant i just have my win
wdym?
You run, send the mushrooms, hide if low hp, abuse your iframes and repeat
Like... its kinda lame already.
fix the iframes and ig more cd towards summoner but bring back the rng system and rng variants
However... i also hated how rng locked the classes were
WORTH IT, you probably wont get what im trying to say but if you were a part of the former mushroom empire you would want to keep trying for something like king mush because nice perks and protection from your mushroom friends so when you do get it, it was super rewarding and part of a civilisation or rp/fighting mechansism which i have explained before btw
Yeah i tried to talk about earlier how it was unique for it's time which convinced you to invest time in that instead of the meta abilities of that time
like anti-ragdoll only seen at that time with stone ability which isnt even that popualar, not as an ability but as a passive
dudee just read my other messages when i came here i put a lot of effort and time into explaining them which were relating to why we should bring back the old mushroom system, do you not feel the same ??
Oh btw im still not sure if you are referring to mush that is broken but its almost purely a defensive ability at its rng variant because look at it: one-shot immunity, anti-ragdoll, give strength to nearby shrooms, and then the heal ability, and the one knockback/damage ability
Btw if you truly care about the mushroom ability, you wouldnt mind spending a little more time to get it and if not just put a pity like
"KING MUSHROOM PITY UNLOCKABLE IN (variable) 15 MINS" or something like that because we could scale it to whatever is good
and make the (variable time) minutes in a nice colour like red, orange, green as the timer becomes ever closer to being finished
Losing to "damage spam" with ragdoll immunity is just embarassing
deadass cant be this hard to format suggestion
- Because get this, the variqnts got a bit overnerfed imo, just look at summoner he drains a third of his health on summon
- One is a currency grinding method that you can opt out of and just play the game, the other gives you a significant advantage
- The pain of just spamming esc + r + enter? Uh huh, sure is painful
why are we complaining about necro and healer mushroom when they have 75 max hp
"they also valued summoners and tank mushrooms because they were strong" this right here, is the reason why people used mushroom
mhoj e can nearly one shot that
This is ancient history by now
I do think some variants are hella underpowered
Summoner just overkills itself by summoning it's useless meatshield minions
If we take bugs into consideration when discussing ability balance, them some abilities just become batshit op, not talking about necessarily mushroom here
Also
2) remember that anything ranged works against god punch
Stone's E slows you down quite significantly, so it's often overlooked
Verdict: just do basic balance changes we don't need to revert mushroom back to the esc + r + enter simulator state
If you think mushroom is underpowered (which is kinda is) then suggest actual fixes instead of doing something no one asked for
btw i just came back
stone e doesnt slow you down
well at least rn
Use it this instant
i currently am
Send a video comparing the speed of both
i think they changed it or im delusional
I remember that the armor slows you down
idk how to do video on chromebook
Just use it yourself
yeah i just did they are exactly the same
wuh?
Told you.
But also stone's armor doesn't have 100% uptime
But anyways
If you dislike mushroom go suggest balance changes that don't bring back the shitty random class gimmick
If you like gambling then go use dice
dude if you dont like rng locked classes we can just do a pity
I've told you before and I'll say it again
If you like rng so much
Become a dice main
End of conversation
you realise this a suggestion about mushroom not dice, regardless of any rng aspect involved it doesnt make them the same thing
im looking exclusively to bringing back the old variants of mushroom and i found a very useful suggestion
we dont need rng
punch requuiremnt for the old versions
Then suggest it.
why do you want the ragdoll immune king mushroom back so badly anyway
It's a lame gimmick
You equip mushroom and you have a menu from mushrooms you can access in their old variants
mushroom normal - 500 punches
mushroom healer -1000 punches
tank - 10k punches
summoner - 30k
king-60k
BADGE IS MANDATORY
ok i repeat
exclusive feeling and worth it because they are unique and convenient
- no void
- no other ability other than stone (technically plasma doesnt ragdoll but slight pushback and you cant m1 meaning its effectively stun without the ragdoll) has it
why would you choose abilities that arent meta? the answer is simple. different abilities can be used for different things like if you hate magnet (unmastered) or shift or you hate godpunch then here is a counter!
we dont like games that give powercreep each time an ability is released so ability wars does a good job in making them good in different areas to seperate them from the obvious picks
like hunty zombies would have scythe, limited exclusive weapon with lots of grinding needed but soon enough a new category of weapons would be created (in this case it was divine rarity) to exceed to the others
why would you grind one update when you could wait for the one after, knowing that each update provides the new best weapon
its annoying
engineer you can make goofy builds or equip plasma to kill evryone
even then with plasma, something like alchemist might have done off-camera grinding and go super saiyan with potions to defeat them!
i think the reason i wanted rng so much was because i thought it deserved effort to get but punch requirement for each subclass is also pretty good!
my only worry is that the punch requirement would separate people who also want to be mushroom but can only get the most basic ones
but oh well
people that have liked this post : I am going to make a suggestion about bringing the old variant versions BUT under punch requirement
i will leave the link here soon
AS PROMISEDhttps://discord.com/channels/922921165373202463/1481011961058689054
i dont think the post has much popularity but if we get people to start talking that would be greatπ₯°
the fuck is queen mushroom 
nvm why am i getting so much hate from people i mean u
Damn, why is this post suddenly getting attention?
so
The hell is queen mushroom
king/queen who even cares
As promised cutely adverse his shitty suggestion
everyone has the right to an opinion
meh
No one liked mushroom rng lock
Same thing for tree
Thats pretty why got removed
mushroom is a fine ability
Just have a idiot theme
It made it so there were actually people with lower tier mushrooms, everyone is picking the best ones now
but thats my opinion
you shouldnt spread hate just because you disagree with something
Midas has ragdoll immunity during Q
Wrathful remember these mushroom invasions when chooseable class came into the game? π
I don't
WDYM NO