#πŸ„ Make mushrooms great again! πŸ„

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wide shard
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Mushroom used to be a great ability to find people and create a civilization with, the RNG part of it was so fun bc the races were op and having a queen actually meant something. The update totally nerfed them and even if there are 5 mushrooms with a queen and a summoner they can still lose to 1 person. Summoner's minions are dumb now and they dont do anything, even the lowest of noobs can defeat them with 0 abilities. πŸ‘‘ The queen/king mushroom used to be op by having that strength and buffs with no knockback, but now its just a slightly better normal mushroom. This change totally made the mushroom ability useless and not fun, so i suggest bringing back the old RNG system with the old powers and buffs so when the server wants to become united, we can actually survive attacks.

sharp grove
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Pre rework mushroom summons could stunlock till death with literally no escape

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Atleast make some balance changes

chrome briar
wide shard
fair solstice
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like

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sure maybe the mushroom variants could be buffed

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but the rng variant system was terrible

wide shard
# fair solstice but the rng variant system was terrible

mushroom was mostly use to make some sort of kingdom like civilization where everyone protected the king/queen bc it was rare, mushroom wasnt really good alone. And it was rare getting the king mushroom so the immunity doesnt matter that much, and if you really wanted, you could always just grapple it or smth.

fair solstice
chrome briar
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Mushroom is an ability where you and a bunch of other people gang up on some like random plasma or something

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And it just so happens that when people team up with an ability that encourages teaning, it ends up being very powerful

fallow sorrel
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Second, your points about balancing for mushroom is kinda fair maybe the requirement for it should be higher if we do bring the old version back BUT even then its not like every server was built that way to be one-sided domination for mushrooms.

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For example, checken was asked to "balance" DOS and I'm not sure but i think he responded with it's not a constant trend so having the occasional server have it is fine.

fallow sorrel
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wait

hollow flower
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lowk

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mushroom was so tuff back then

fallow sorrel
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uhh ill explain later

fallow sorrel
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Thirdly, people seeing the ability as an "apes together strong" as you put it is the very thing we don't agree with.
I can definitely see checken intending for the ability to be that way but you don't understand that it was indeed more than just that for us. The chat was actually active in game because people enjoyed this idea of civilisation/rp and people making suggestions like this proves it.

I honestly would have just jumped to my third point but if i didn't use any logic first then people would think that the core of this suggestion is a braindead idea that is unrealistic and ruins the game with no attention to game balancing

fallow sorrel
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It was fun and brought people together for the shared collective goal of upholding the mushroom empire. What better place to assert your authority than an untamed chaotic server?

fallow sorrel
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and am pretty sure even with immunity thats an instant half hp lost so if you're being targeted they would be more likely to win UNLESS you had skill which made wining feel nice

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uhh oneshots deserve to die anyways so...

fallow sorrel
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Also, king mush had a big bug that being in timestop ability would remove the anti-ragdoll

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Plus, I remember it was annoying because there was damage spam (when in combos you get ragdolled but get slightly flinged which gives a chance to gain distance and escape, king mush didnt have that) so like even for just people spam punching you

fallow sorrel
fallow sorrel
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Hmm, if you compare it with modern abilities its not even THAT impressive. The only thing making it powerful was so many people using it to team and gave a nice hierarchy which motivated people to keep using it for things like king mush and being a leader + having protection.

i've noticed a lot of my ideas are unorganised. I will not be using this post anymore unless someone else comes or it revives itself, this post was made a long time ago anyway. In case you are interested i may consider making a post about this.

hybrid vortex
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Escape+r+enter simulator

chrome briar
fallow sorrel
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Wait..wdym irrevalent, we have the opportunity to revive a dead ability that no-one uses by restoring it to it's former glory

fallow sorrel
hexed swallow
chrome briar
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"esc + r + enter until you get the variant you want" simulator

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Also, get this

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I may not be responding because I have things to do

fallow sorrel
chrome briar
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Also you can no longer properly chat so

chrome briar
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Until you get the variant you want

fallow sorrel
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its still more fun

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and it has a motive behind it

chrome briar
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I don't see how playing sols rng in aw is fun

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But to each their own ig

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Also if you want to rp go play an rp game

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aw is where people kill each other

fallow sorrel
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it was more like mini rp in a chaotic server like we are killing people anyway but instead we just doing it "for the mushroom empire"

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so you're saying its just sols rng because the motive behind it is invalidated by it not being an rp. im saying it was a coincidental that it reached that approach of rp/civilisation. its not even rp to that big a point its similar to how you might find a group as butter spreading their message to convert people to also be butter

chrome briar
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Do you just not get it

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Now if you want to play the class you need you have to reset until you get the one you want

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And among them is a guy with permanent ragdoll immunity

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(outside of that one time related bug)

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If we take bugs into consideration

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Then some abilities just become beyond broken

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This post is like almost 11 months old by now anyway

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How did you even find it

fallow sorrel
fallow sorrel
fallow sorrel
# chrome briar no rng is bad because it turns into an esc + r + enter simulator
  1. You think its boring and that no-one would like it yet the amount of mush since the rework has significantly dropped
  2. We already utilise methods similar like on halloween candy grind similar to how you said it was also a "esc+r+enter" simulator because the best method was to use stardust E ability and reset and yet those who knew about it, used it because they knew once they grind enough they can buy their fav halloween ability. Similarly, people do this "esc+r+enter" with mushroom because the semi - civilisation/rp i mentioned but you dont want to accept
  3. Looking at my second point of halloween despite how boring it was people still did it. Ofc it was for the long term. Mushroom is the same, you put in the pain and effort and get rewarded. You don't seem like the type that would like rp and tbh i don't completly either but there is a unique feeling i am only able to explain because i came across it on other games too that merged two genres. Gimme a moment to explain
fallow sorrel
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Look, there is a special way of combining rp with fighting that is so fun! I have witnessed 4 games use it (including AW and i'll explain why) however it is important to know each three times it was by pure accident intending to make like any basic team game with prob the same principle you used which im really getting addicted to it because its such a good, short way of explaining it.
Yes, they did expect teamwork but mainly an "apes together strong" framework with no desire for rp.

  1. Naval warfare was a roblox game created in 2018, with updates only relating to bug fixes.
    Most army games would fail at rp+fighting mix because they divide you and going into war would be so complicated because they put a ton of points on the map.
    They also divided the server alot by putting lots of individual groups. Naval warfare has a 60player server and divides you into two big teams and there are only 3 points you need to worry about.
    Using teamwork and fighting alongside each other was probably the purpose and is a good part of the game but again that part of carrying the pride of your team while clashing with a chaotic server and instead of how you might say "mushroom empire" this time its "glory to america/japan" or something like that but you get the idea.
    Like AW you are constantly surrounded by teammates looking to the same collective vision you have which is to serve and to make your team/civilisation/empire known

Yeah this took way longer to explain than i thought it would but my priorities are clear and i just want you to understand that yes it wasnt intended for rp but thats what players found natural, enjoyed, did. Technically any army game is a rp but it was more focused on fighting because it wasn't like the typical ones with titles like "commander"

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I might explain the other two games too if you ask and btw i highlighted in bold some key points so that you might understand my concept of rp+fighting that's both used proportionately. It's addicting because they are literally both two different genres when gaming so being able to use both powers is wild

fallow sorrel
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oh i forgot to add something wait
4. My previous second point was the "esc+r+enter" halloween method which people still did anyway for the reward.
Not only is that the same for mushrooms it's not even just necessarily king mush people want but they also valued summoners and tank mushrooms because they were strong and can protect the king.
Even if you only wanted a king, it felt kinda nice gambling because yeah that's just addictive in its own way.
You could literally get lucky and get the king first try of the day which would feel really cool and if we don't like how rng can trip you up then i think it would be sensible to add a pity.

fallow sorrel
# chrome briar Then some abilities just become beyond broken

Wdym taking bugs in consideration makes abilities broken are you saying that mush is strong or other abilities are strong?
(1) Abilities: We have an ability for mush that heals a chunk of damage in return for not being able to do anything, and one knockback/damage ability which is fair enough like it's not beyond broken.

(2) King mush perks: It was actually a very unique character because no other ability at the time (before modern plasma and ig midas) could actually do anything about god punches. It was an exclusive trait.
Same goes to anti-ragdoll being exclusive of king mush except that the stone ability had anti-knockback but no-one is paying attention to it anyway but even then king mush didn't have to activate it as an ability, it was a passive. Very unique!
Also, you argue its powerful but its really not. It was just a part that separated mushrooms from every other ability because if we didn't make it special in anyway people would just choose abilities that followed the meta.
Finally, It is worth noting that mushroom gangs get targeted very easily and the one-shot abilities of it's time could clear it out (especially if they are skilled). These perks act as a final trump card in the most dire situations.

flint anvil
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Omg wall of text already.

fallow sorrel
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Its just

flint anvil
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Btw if mushrooms wasnt annoying enough with their weird iframes, the heal and the buff.... then we have this

fallow sorrel
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right?

flint anvil
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Ehhh

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i dont like the run and gun gameplay anyway..

fallow sorrel
fallow sorrel
flint anvil
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Like... its kinda lame already.

fallow sorrel
flint anvil
fallow sorrel
# flint anvil However... i also hated how rng locked the classes were

WORTH IT, you probably wont get what im trying to say but if you were a part of the former mushroom empire you would want to keep trying for something like king mush because nice perks and protection from your mushroom friends so when you do get it, it was super rewarding and part of a civilisation or rp/fighting mechansism which i have explained before btw

flint anvil
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I loved the king mushroom back in time

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in the ancient times

fallow sorrel
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like anti-ragdoll only seen at that time with stone ability which isnt even that popualar, not as an ability but as a passive

fallow sorrel
fallow sorrel
# chrome briar Then some abilities just become beyond broken

Oh btw im still not sure if you are referring to mush that is broken but its almost purely a defensive ability at its rng variant because look at it: one-shot immunity, anti-ragdoll, give strength to nearby shrooms, and then the heal ability, and the one knockback/damage ability

fallow sorrel
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and make the (variable time) minutes in a nice colour like red, orange, green as the timer becomes ever closer to being finished

chrome briar
versed frigate
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deadass cant be this hard to format suggestion

chrome briar
versed frigate
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why are we complaining about necro and healer mushroom when they have 75 max hp

chrome briar
versed frigate
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mhoj e can nearly one shot that

chrome briar
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I do think some variants are hella underpowered

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Summoner just overkills itself by summoning it's useless meatshield minions

chrome briar
chrome briar
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Verdict: just do basic balance changes we don't need to revert mushroom back to the esc + r + enter simulator state

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If you think mushroom is underpowered (which is kinda is) then suggest actual fixes instead of doing something no one asked for

fallow sorrel
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btw i just came back

fallow sorrel
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well at least rn

chrome briar
fallow sorrel
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i currently am

chrome briar
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Send a video comparing the speed of both

fallow sorrel
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i think they changed it or im delusional

chrome briar
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I remember that the armor slows you down

fallow sorrel
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idk how to do video on chromebook

chrome briar
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Just use it yourself

fallow sorrel
chrome briar
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wuh?

fallow sorrel
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wait

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ok it slows you down but not as much as i remember thats why

chrome briar
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But also stone's armor doesn't have 100% uptime

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But anyways

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If you dislike mushroom go suggest balance changes that don't bring back the shitty random class gimmick

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If you like gambling then go use dice

fallow sorrel
chrome briar
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If you like rng so much

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Become a dice main

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End of conversation

fallow sorrel
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you realise this a suggestion about mushroom not dice, regardless of any rng aspect involved it doesnt make them the same thing
im looking exclusively to bringing back the old variants of mushroom and i found a very useful suggestion

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we dont need rng

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punch requuiremnt for the old versions

fallow sorrel
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like king shroom (old) - 50k punches

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plsss consider

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OK lemme explain my plan

chrome briar
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why do you want the ragdoll immune king mushroom back so badly anyway

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It's a lame gimmick

fallow sorrel
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You equip mushroom and you have a menu from mushrooms you can access in their old variants
mushroom normal - 500 punches
mushroom healer -1000 punches
tank - 10k punches
summoner - 30k
king-60k
BADGE IS MANDATORY

fallow sorrel
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exclusive feeling and worth it because they are unique and convenient

  1. no void
  2. no other ability other than stone (technically plasma doesnt ragdoll but slight pushback and you cant m1 meaning its effectively stun without the ragdoll) has it
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why would you choose abilities that arent meta? the answer is simple. different abilities can be used for different things like if you hate magnet (unmastered) or shift or you hate godpunch then here is a counter!

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we dont like games that give powercreep each time an ability is released so ability wars does a good job in making them good in different areas to seperate them from the obvious picks

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like hunty zombies would have scythe, limited exclusive weapon with lots of grinding needed but soon enough a new category of weapons would be created (in this case it was divine rarity) to exceed to the others

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why would you grind one update when you could wait for the one after, knowing that each update provides the new best weapon

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its annoying

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engineer you can make goofy builds or equip plasma to kill evryone

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even then with plasma, something like alchemist might have done off-camera grinding and go super saiyan with potions to defeat them!

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i think the reason i wanted rng so much was because i thought it deserved effort to get but punch requirement for each subclass is also pretty good!

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my only worry is that the punch requirement would separate people who also want to be mushroom but can only get the most basic ones

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but oh well

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people that have liked this post : I am going to make a suggestion about bringing the old variant versions BUT under punch requirement

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i will leave the link here soon

fallow sorrel
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AS PROMISEDhttps://discord.com/channels/922921165373202463/1481011961058689054

fallow sorrel
fallow sorrel
wide shard
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Damn, why is this post suddenly getting attention?

neon ibex
wide shard
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king/queen who even cares

neon ibex
neon ibex
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the name is literally royal mushroom

wide shard
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I dont care πŸ˜”

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you are worried about the wrong things, bud

neon ibex
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Anywayz

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Any thing that is related to buff mushroom is idiot

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Lemme take a read

wide shard
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everyone has the right to an opinion

neon ibex
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meh

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No one liked mushroom rng lock

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Same thing for tree

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Thats pretty why got removed

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mushroom is a fine ability
Just have a idiot theme

wide shard
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It made it so there were actually people with lower tier mushrooms, everyone is picking the best ones now

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but thats my opinion

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you shouldnt spread hate just because you disagree with something

neon ibex
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pal

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the only 2 good mushrooms are royal and buff

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youre buffing royal

chrome briar
neon ibex
neon ibex
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WDYM NO