#Knight's Trident ability (very hard to get on purpose)

1 messages · Page 1 of 1 (latest)

sterile wyvern
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it was gonna be EVEN HARDER but because it was too long and i couldnt do anything to fix it, its easier now by 7x

Obtainment:
"Conquerer of Gold" badge

this will be one of the hardest badges in ability wars currently because the ability is BROKEN. youll see what i mean

there will be a gold portal replacing the pack a punch in the lobby. the pack a punch will go to the back of the lobby instead

to enter, you need:

99,999 punches
atleast 5 masteries
complete every quest (includes bind/11th quest badge)

when you enter you get teleported to a different game. there is a golden platform (150x150 studs) with a knight infront of you.
He is sleeping and has a blue trident next to him.
if you go interact with it, it will give you the trident (does 25 dmg, has the
same speed as a punch. gives you +10 speed and +60 health)
the boss now starts
His first attack:

he lunges infront 20 studs attempting to punch you, if he does it does 55 dmg to you
you also cant heal

His second attack:

Throws a red projectile (20x20studs)
does 45 dmg

His third attack:

he shoots out 15 small orbs that chase you for 10 seconds before dissapearing, each one does 5 dmg.
after 10 seconds of orbs chasing you they dissapear

His fourth attack:

every attack at once, no charging, no warnings.

he does attacks in order

after he finishes all his attacks, he is stunned for 20 seconds allowing you to damage him. but when hes about to unstun, text above him appears saying unstunning in 5 seconds, then he unstuns

when he dies, you get the badge and get sent back

Stats:
you have the trident, with almost same buffs.
+3 speed
15 punch damage (you dont punch you use trident to slash with 0.2x more range)
+15 health

E ability:

Summon electric around you (15x15studs) that does 10 dmg per tick. lasts for 20 seconds. tickspeed: 1 per 2 seconds
cooldown:
30 seconds

Q ability:
slam your trident on the ground doing an AOE of 15 dmg and ragdoll, no knockback
range: 10x10studs
cooldown:
15 seconds

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your also immune to anything with a sword, such as HOJ or brickbattler.

white heath
sterile wyvern
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they are

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but you dont punch

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you use a trident

white heath
sterile wyvern
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ok

white heath
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Unbalanced

sterile wyvern
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should i make all the moves oneshot on the boss

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or remove the passive from ability

white heath
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Ok let me get this straight

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You are making this unbalanced garbage

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And making a stupidly difficult boss as an excuse to not balance it

sterile wyvern
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so should i js

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remove passive

white heath
sterile wyvern
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which one

white heath
sterile wyvern
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ok

white heath
sterile wyvern
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there

stark magnet
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abilities over 100k will not be added unfortunately

sterile wyvern
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whaaat

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ok

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ill makw it 99,999

white heath
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Also nerf the bossfight

sterile wyvern
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ok elaborate

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less dmg?

stark magnet
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the stats are pretty broken

white heath
sterile wyvern
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ok

white heath
stark magnet
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assuming hitbox for spear is not the same as punching youre getting the same speed as soda, lavas dmg, cyborgs hp, and some additional reach

stark magnet
white heath
stark magnet
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10 isnt that like 2 alc pots or something

white heath
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Which is now removed thankfully

sterile wyvern
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i balanced it btw trust

paper glen
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it lockes cool but it hard bc of punches and unfair for some players

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and mas to

thick spindle
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denied