#Puppet Convenience Tweaks

1 messages · Page 1 of 1 (latest)

vast spire
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This suggestion entails two new features that don't necessarily make puppet more powerful, just easier to manage/use.

  1. Let puppet force it's puppet(s) to not attack as a toggle - it's extremely annoying to have puppets run off and get themselves killed fighting the wrong enemy, just recalling them with Q ends up making them continue to run after the same target they set their sights on.

  2. Let puppet MANUALLY CANCEL CONTROL over puppet(s) - not much you can do when you see your real body about to get hit by an asteroid or railgun blast, this should've already been in the game.

pulsar swift
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You can manually cancel control, if you make your puppet hit your body it ends

vast spire
# pulsar swift You can manually cancel control, if you make your puppet hit your body it ends

that assumes i would be near my own body to defend it from a god punch or railgun, the ability is kinda useless up close as it would only give opponents (or third parties) a free hit which can be VERY deadly with many different abilities, much better to use it from a distance where they cant just hit your real body and cancel it with no issue, my problem is its unlikely that ill be near my own body using an ability that would negatively effect me if i used it in my opponent's face