let’s face it, time is annoying. the numerous attempts at nerfs failed.
its frankly an ability we want people to stop using.
but what if there was a way to make that happen?
by making a mastery that DOES NOT create any sort of time freeze, people will stop using the unmastered, annoying time to use the new, actually balanced time mastery.
huge thanks to Bubz for the original idea. don’t know where you are, but want you back.
TLDR: a large hourglass that you must defend. creates a zone that provides YOU buffs and YOUR ENEMIES nerfs. the numerous things you can do with this mastery are upgradable by a skill tree!
E ABILITY
can only be used every 45 seconds to move your hourglass base.
spawns an hourglass about 3x the size of the player. this hourglass creates a spherical zone (ABOUT THE SIZE OF JELLO’S BLOB) that will cause any enemies inside it to have -4 walkspeed.
this hourglass will shatter if punched 10 times. defend it! (it can heal)
to prevent against people spamming range attacks, projectiles will be at matrix-levels of slowness when entering the hourglass zone.
Q ABILITY
**teleport back to where you were 10 seconds ago. **
(can be changed using skill tree)
R ABILITY
open up your magnificent skill tree!
the “currency” used to buy upgrades on this skill tree are “ticks”
every 5 second, you will get one tick. you hourglass will make a ticking noise to let you know, and a small ui at the bottom of you screen will show you tick amount.
the whole layout is extremely similar to defender mas.
check comments to see what its upgrades will do.
i hope it’s obvious what my intent here is. by making fun a mastery for time, people will stop using unmastered time! please consider this, and leave a like. thanks everyone!
-prop



