#Time Mastery
1 messages · Page 1 of 1 (latest)
ah yes
already horrible idea (kill streak time)
undodgeable Q
and R that has nothing to do with time
and E that is just identical to normal time
the other abilities don’t even scale with the kill streak gimmick
this absolutely sucks. We already have devourer of souls, we don't need a second killstreak based ability. Besides, it would be really frustrating to go against, and the 2nd passive has 0 synergy with anything else.
R could be just a Jojo reference, however I agree that the Killstreak is ass and the whole concept needs a rework.
there are good ideas for killstreak based abilities it’s just not this one
i would post my bb mas suggestion but that would be advertising
I can't help but disagree, with the first part of course. To me at least killstreak based abilities are inherently unfun to play as and tend to be targetted by basically everyone in the server to prevent them from getting stronger.
I think it’s pretty fun to try and kill a dos solo
kinda like this concept but I think time mastery should be a completely different ability like magnet mastery
also the r really sucks, it has nothing to do with time it is just a jojo reference
i hate people who try to suggest that
about 1/4 of these mastery suggestions are js Jojo references 🥀