#Golden Duke Ability

1 messages · Page 1 of 1 (latest)

brittle cargo
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Obtaining
79k punches, "Ability warrior" and "GOLD!" badges, placed as a secret ability behind one of the gamepass abilities
"GOLD!" Badge: Inside mushroom cave, find a hidden path that leads to a vault, enter a 4-digit code (the code is the same thing for everyone, no hints, it could change monthly) then touch the gold bars inside the vault. (not required for ability warrior)

PASSIVES

  • Passive 1: You have a gold count that caps at 10k. You gain 1 gold per second per player in a 20 stud distance of you. You gain 10 gold per punch. You lose 5 gold per damage taken, this gold loss is multiplied by 10 at 1k gold or more

E ABILITY
Upon use become covered in gold, granting you various buffs and debuffs

  • Increases punch damage by 25%
  • Grants immunity to stun
  • Gives you +1 walkspeed
  • Doubles gold loss
  • 5x your gold gain from punching
  • Passive gold gain now scales on the square of the amount of people, but the range is halved
    Lasts 15s cannot be used if under 50 hp, will get canceled if you fall under 50 hp
    CD: 45s
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Q ABILITY
Pay 10/100/1000/10000 gold (automatically picks the highest amount possible) Has a CD of 5s

  • 10 Gold: Throws a gold bar forward, this has the same stats as a punch and just serves as a combo e(xte)nder
  • 100 Gold: Throw 10-20 (10+gold/100) gold rings forward in a wide shotgun spread, each one does 5 damage and has slight horizontal knockback. Each ring gives a punch
  • 1000 Gold: Drop a massive golden anvil infront of you, dealing 55 damage and a shockwave (similar to mech, but way bigger) that spans the whole map. The anvil can be punched and gets destroyed after being punched (10*the amount of ppl in the server) when destroyed, gives the person who landed the final hit (100+1% of the user' gold,rounded up) punches
  • 10000 Gold: The user ascends into the sky, then drops a lot of assorted, randomized gold items from the sky for a whole minute. These items do damage upon landing, but can be picked up by touching them after they land for free punches. This move has a global cooldown of 15 minutes; if 15 minutes haven't passed since its last use, does the 1k gold move instead.
    The items that can spawn are;
  • Ring: 5 dmg, 0 stun, 0 kb, gives 2 punches
  • Bar: 15 dmg, 0.5s stun, 0 kb, gives 5 punches
  • Fist (similar to spring's fists): 25 dmg, 1s stun, decent horizontal kb, gives 12 punches
  • Golden Moai: 0 dmg, 5s stun, slight horizontal and vertical kb, gives 30 punches
  • At the end, a giant golden egg drops right below the user, 75 dmg, 3.5s stun, massive knockback, gives 125 punches.

R ABILITY
Lose all your gold, you gain 1 punch for every 10 gold lost this way. CD: 600s, starts with a 300s CD on spawn

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Just a ability for grinding punches and helping others grind punches
might be a long read

ebon basin
brittle cargo
ebon basin
brittle cargo
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making abilities made for punch grinding is smth I find fun, but man do i suck at balancing lol

ebon basin
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Now it's not insane but I still don't personally like the concept of a purely punch grinding ability. So it's mid 🟨

brittle cargo
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tbh, it's not my best work imo

ebon basin
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Btw dms

lofty lance
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what kind of obtainment is entering every possible number combination, then sharing it with everybody else

brittle cargo
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I've noticed a pattern
if I have too much fun writing an ability, it ends up being trash