#Hivemind balancing

1 messages · Page 1 of 1 (latest)

tight zephyr
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I I'm here to balanced hivemind to be better so let get started.

🔴Hivemind take 200% more dmg to fire base attack and this will make people use other abbity than god punch or time .

🔴The max size hivemind can reach is up to 10 infections so the hit box won't hit a person from far away.

🟡Replace the the E abbity with a spit that dose 15 dmg and slow down people for 3s and the reason is that the E abbilty hitbox is trash and can't be fix.(cool down stay the same)

🟡When you infection people as hivemind and they become minions and when they try to reset they become ai like robot and if they try fall into the void in below 30s of becoming minion with out any one hitting them they will tp to hive mind and become npc.

This will make hivemind minions have a used in the next update

That all if yall got any question yall free to ask.

mighty bough
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  • Sure, fire damage is already rare! So it would be fun! But people still use time and god's

  • doesn't feel needed.

  • no it isn't, the e is stupid powerfull if you use it correctly

  • agree

remote sable
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hivemind does not need a nerf tbh

loud needle
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Pretty cool

tight zephyr
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@remote sable As a hivemind main it dose.

tight zephyr
mighty bough
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It also does alot of damage

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And you DON'T NEED TO STOP PUNCHING TO DO IT

tight zephyr
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Ye but I keep missing beacuse I'm so big in the later phase.

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Also btw the main problem of hivemind it is hit box.

mighty bough
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If you miss it

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Idk

tight zephyr
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It dose not feel like it

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But sure but how about the hit box when punching people.

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That a problem like I just say also dose the breaker abbity count as fire?

tight zephyr
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So in my opinion some of these need to get added.

tight zephyr
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Bump

heavy stirrup
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so lava's Q would almost one shot hivemind?

remote sable