#Time mastery
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my guy ure literally turning time INTO A RUNNER and a UNAVOIDABLE ONESHOT
running is not the point of the game
and scripting difficulty shouldn't be a concern when you make a suggestion
a good dev makes games balanced
if time was able to fully control time
insta permanent time stop
had to correct my self
kinda with em on this, this is just a bad idea- the whole point of the game is to fight eachother, not run and spam unavoidable insta-kills.
time is already strong enough, we don't need it to be even stronger.
it's already enough of an issue with how people tend to use it smh.
this mastery would give time
- capability of running via acceleration and time rewind
- oneshotting anybody by accelerating and jumping on someone
- just comboing in general
time is one of those abilities that deserves a sidegrade as a mastery
not a straight buff
what if you couldn't hit while accelerated?
- and 2.
as mentioned before, the point of the game is not to run from people
doing this would make it even more tempting to only use it to run away
server wide acceleration like Made In Heaven?
then what'd be the point of the ability..
cant wait to see a dos run off the map due to unexpected acceleration changes!
(literally the only case)
((still rare as hell))
can't wait to see a dos run around at mach 10 because of some speed bug that this causes
blood god 2.0 yayayaya

