#Balance changes
1 messages ¡ Page 2 of 1
but it needs to return
also am I the ONLY one who is going to say that there are more ways to oof people via teleporters with engineer then backrooms tp and cauldron?
like
Alch mas needs all the nerfs it can get



Should I buff paladin's Q
Make it block full punch dmg
Ok how about this
also paladins E is extremely underwhelming
13k.

overcharge feels deadlier than allat
MAKE IT LEAP actually wait no that Would turn it into defensive overcharge
errr
ill go make glue into the new shackle or smth idk
thatd be useful true
Paladin's shield now blocks 75% of incoming damage (instead of 66%), has 5 linear damage reduction and works on a durability system (you have 5 durability, losing it all makes the shield go on cooldown)
If an attack deals 5 or less damage, it is fully absorbed
If an attack deals 10 or less damage, the shield loses 1 durability
If an attack deals 30 or less damage, the shield loses 2 durability
If an attack deals more than 30 damage (but still not lethal), the shield loses 3 durability
If the blocked attack is lethal to you, it loses all it's durability to absorb that attack
wtf
Good or nah
anyways seems good
Read it entirely and criticise it
I think it should absorb 10 dmg too, cause it feels kinda mid for normal punch combat
Still lose a dura tho
maybe some abilities that deal like 80+ dmg should fall into the "lethal" territory aswell
i.e max railgun
I am talking about stuff that would just kill you
yeah i can tell that is kinda what Lethal means
Like if the next attack WILL kill you
This and if its actually lethal it would break the shield (all dura) and it would deal some dmg to yourself?
Like if you are at 20 hp and there is a convenienly placed bomb mastery E
Which does 25 damage
That would still be non-lethal because your shueld has linear damage reduction and 75% defense
Oh u ment lethal as in it will kill u depending on current hp
I thought u ment 100 dmg +
And that too
Basically something that will just kill you
Lethal should be 100 dmg+
oddly realistic
I mean if youre at 9 hp and someone punches u i dont think it should break the shield
Actuslly maybe it should stay at 66% instead of 75%
Because you have 5 linear damage reduction
And 66% defense
Which would turn that into less than 5 damage
% first to not make it too strong
No wait
Linear first
Then %
gut alchemist
its not op, but it more than makes up for it with how goddamn obnoxious it is
E is basically undodgable
the Q is supposed to be an approach tool but because of how short the leaping distance is + how big its AOE is it's really more like rage E but better
also berserker's iframes are just plain stupid
the nerf wouldnt even nerf the part that needs the nerf
which part? Wdym? Uh? No part need a nerf duh
yea its so fair
It's not even that big of a nerf
To prevent the following strategy
Spawn
Unload
Reset
Repeat
Yeah
That's epic
Best strategy
Doesn't that mean egg deserves a nerf too
To prevent the following strategy
Custom is a far worse offender
Idk about egg I don't have it
Custom spawn cd nerf=bad
why
Egg gameplay is just
It's not even that bad
Use E
Get to the targeted player
Explode
Reset
Repeat
It does
Idk
30 damage
Every explosion
Ok see the problem is
It disables the ability to just rain the entire server
Deserved
What
Custom shouldn't be able to just reset spam
WHY
Because those are BALANCE CHANGES
they lock on
The magic dart
The other balance changes is good
But custom spawn cooldown shouldn't exist
every ability should have a spawn cooldown
I think berserker depends on if you can get more hits
So like good for competitive players
Explain
stone armor requires no changes
Stone is kinda underwhelming rn
it being able to tank one shots is way better than people let on
so it needs to have a drawback
Such as?
god punch..?
dos
alchemist
not to mention it fully tanks knockack as well
It doesn't tank gp
oh right
I know that for sure
thats a different thing
stones armor hitbox is ass bro
it isn't supposed to tank effects
itâs so big itâs literally impossible to hit other people
nevertheless, stone is fine in my eyes
the only thing that i could possily suggest a change for would be the boulder
practically impossible to dodge
Also thing is, who uses stone against dos?
me
why
didnt stones E nullify knockback
even then, you'd rather use something that can kill the dos
but it still can be used
if the dos isnt a fucking coward
most of the time they'd punch you once then run to another target
There's 3 types of dos
Cowards
Those who die because they recklessly engage in combat
Goats btw
And actually skilled dos users
Thatâs tuff
what
Am I wrong
I am talking about those who die to seat and glue
Because stupid idiot can't read
They die because they are too reckless
tab
it like updates 1 ability behind
Playerlist
lake
Frick el you
Anyways I am making a mastery suggestion, guess what it's gonna be
Crystal
Correct
oh yeah did they fix the eye this update
bro itâs not in the changelogs

donât tell me dos is still unplayable
and gravity still does 30 damage it just has a sliiiiiightly longer cooldown
amazing update
CUSTOM NERF SUCKS
elaborate
Explain
He cant spam his Shadowbeamsđ
geek
"It's tech bro"
Flop users
real
I feel like custom shouldnât be nerfed after all god punch didnât get nerfed
how do you nerf a oneshot.
have you ever been victim to a reset spammer
spawn anim so it doesnt spawn on top of you
But I feel like the reason they donât nerf Robux abilities is because they are Robux abilities
no oneâs buying an ass Robux ability
Imagine paying for a Netflix subscription and suddenly they change all the movies into boruto
thats a Subscription though
Well imagine paying for a game and suddenly they put in a billion ads
I think thatâs why god punch was the only one shot not nerfed
tell me one good nerf for god punch that doesnt involve the spawn anim that can be made without gutting the ability vs a custom nerf that can be made without gutting the ability
Maybe a fucking rework â¨
iframes when spawning and custom spawn cd
a spawn cooldown technically isnt even a nerf it just stops people from reset spamming
which is a nerf
they shouldâve considered it if they gave it no spawn cd
so itâs their problem
now u have to make god punch be a viable option equal to custom
which the players never like
Exactly
just small nerfs or buffs
also take into consideration that Gp has 30% extra punch range for some reason
Gp feels slower
it isnât
God Punch used to have 30% more range on its punches than the average ability. In the same update that gave it new VFX, this was removed in return for invincibility while charging the E move.
itâs bc everyoneâs running away from you
source - the wiki
Oh
well thatâs good
Why do people hate custom
magic darts atleast one of the major reasons
auto aim spam
Itâs good for dealing with dos
yeah the one of 300 people who use magic dart against dos instead of controller prismatic bombs or something
Tuff
speaking of summoner mushroom
https://medal.tv/games/roblox/clips/jM6kHowJaxb1v33L4?invite=cr-MSxURVYsMTU5MDkzMjYwLA
Watch summoner mushroom and millions of other Roblox videos captured using Medal.
Ok now how many other abilities can inf combo at this point
never put low kb on an ability

summoner mushroom is an easy target most of the time
unless that mushroom is me
summoner mushroom that summons mushroom minions? absurd
summoner mushroom without the summons
also its entirely possible if youre on the lobby to just drop your goons down
whilst the user goes on a vacation
me omw to drop the hoj npc on an unsuspecting buff user
Why the huge speed
i get that its the all badges ability but holy shit
So what DOES the snake do
From like dice
The green one
That can somehow fly
damage once in a blue moon
no
i paid 400 for it
im not getting a nerf on it
it would be a scam as i paid for how it was currently
if they nerf it is a scam
if they nerf it then they gotta make it more cheap like 250 and give us the 150 back
waah i canât reset spam anymore
i wanted to continue harassing players with homing projectiles!!
Syringe shadowbeam jumpscare
"phhhssshhhhhh"
pshhhhh
pshhh
20 damage
15s later
pshhh
pshhhhh
20 damage
good luck dodging (you canât)
6*
I know something about custom...
feels like a whine about your skill list
-custom/alch main
Cry abt it is a 400 robux they aint nerfing it
Actually they already nerfed it im pretty sure
No hivemind
And itâs probably getting nerfed again
They nerfed it once, they can do it again
All I need is nerf hivemind:/
So I give this mid vote
No lol
Yeah lol
No lol
Hivemind needs it's own suggestion
But sure
Give me a few minutes
Ok
Done
Hive now requires more kills to max since the buffs will be decreased later on
Overall speed is decreased
But fixed the fact that you can just reset
Nice
Why gravity neft
Highly remanded
New mech changes added
Why is cosmetic added in the colour key if there's no cosmetic changes đ¤
Good question
PLAYER STATIONS ARE REAL
the shadow beam lazer nerf was abit unnecessary especially since it only does 10 dmg compared to other abilities
With shadow beam Iâll say if anything
Lowering the damage doesnât fix it
If anything buff the damage a little bit but
Remove the ragdoll
The ragdoll is what makes it so obnoxious not as much the damage
Especially because it synergizes too good with giga disk mostly
So that, super easy 10 damage projectile is actually
Upwards of 80 damage if the disk has crit
what?
New Starscape update has player stations, so I am making a crystal mastery based on the crystalline guardians from the said game
whats starscape
@tropic spruce
.
Ye
Sit just made it better
Bc it gave it a 7 sec cf
Cd
Instead of 12 seconds
Done
Also
Reduce lavas cooldown or something when canceling
Will do that later
How do you feel about this?
what does that do
Balanced
this might be diabolical
infinite damage
also i saw a clip of a bouncy homing dart having pierce
pierce + homing causally hitting the whole server multiple times
at first when i saw bouncy modifier i thought it would make it bounce on the ground
so the projectile would like have gravity
Haven't used nor encountered, can't form a strong opinion but looks obnoxious as hell
I should nerf siphon pots
I will do that (eventually)
Nerfed alch mas even more
Basically
Just take shadow beam but
Make it do even less damage but
Hit multiple people with it
So my assumption is
Remote is better for annoying a single person
Spread is better for being a public nuisance
They added youtube prankster: the ability
Triple magic dart is worse
Wild
Does the damage modifier on spread affect spawned projectiles
syringe wont hit anyone, if u want to farm punches use spread magic dart > prismatic bomb (only prismatic bomb can follow up magic dart combo)
but spread is ass for kills
it deals probably 10 dmg if hits both projectiles
even less
the only fair nerf here is shadowbeam laser, other changes would kill already useless projectiles. Seriously, prismatic and disc arent even hard to dodge.
tree nerf? U cant be serious đ
I wont react but I disagree with some changes.
meteor nerf is a huge W tho
Prism bomb with crit, damage orb and enraged doing 97.5 damage is so fair amirite
just cap dmg buff
what about default prismatic use? People will suffer cuz some tryhards cant play without orbs.
It isnt problem with custom, it is problem with orbs and buffs stacking in AW
Prism bomb and disk shouldn't do 30 damage
okay, maybe prismatic bomb can be nerfed A BIT, but disc? Disc is easy to dodge
Neither should do 30 damage
Also I should nerf crit
A random chance of just doing 2Ă damage is not healthy for the game's balance
Also the reason I nerfed tree is because people don't like having certain places blocked because some bum felt like using tree
yk what is not healthy also? Cosmos with free offensive get out of jail card, plasma with anti kb and auto track, any forced regeneration with healing orb, hivemind life steal, etc...
and guess what
Hive got nerfed already
Plasma doesn't auto track
custom can be used to counter them all
laser isnt auto tracking anymore?
or the hitbox is just huge
Also wanna know something genuenly unfair?
getting struck by shadowbeam laser 24/7 without a chance to escape
this is the only thing I really dont like in custom
but what did u want to say?
Back
Archer volley with damage orb doing 100 damage
tbf atp dos is unfair too
archer needs tons of kills
Dos takes a lot of time to ramp
when dos need about 20 to become one shot
Archer takes a mere 3 minutes
Plus archer isn't wanted by the entire server
Plus archer already does stupid damage
At high range
well atleast it requires anything to get such power
compared to some abilities that can just respawn and do the same thing over and over again
You have never played against archer have you?
I did but I camped with it on lobby roof
Ok
Ok that means you have next to no experience
Archer deals stupidly high damage at high range
Dont u think that combo needs increased walkspeed as a passive? And the only passive it has is 10 > 11 dmg from m1s lol.
honestly orbs ruining balancing cuz u cant buff certain aspects of ability without making stackable buffs even more broken.
it feels so boring
itâs just ass no skill and boring
where is our fireball ultimate fr
Idk how but it feels worse than pre-rework. Before I had fun killing god punch users near edge.
itâs just ass
Spawn it from a magic dart of syringe
not so easy to dodge anymore
disk isn't about dmg anyway
the kb is what's important
Nah 30 damage is 30 damage but disk is 30 damage that also sets the opponent up to being comboâd or at least getting punched one more time
fast ass projectile with invisible windup
with crit it can do up to 60 damage?
am i reading this right?
stop acting like crit is guaranteed to proc đ
fast ass projectile with invisible windup and insanely small hitbox also this projectile can stuck in anything
also why are we nerfing something that carries custom but not buffing/reworking boring aspects like soul splitter, fireball, snowflake, cloud + shadowbeam (useless), magic dart's spawned projectile that almost never hits?
Ok soul splitter fireball, snowflake and cloud should be better but
For the love of god I
Never want to see shadow beam buffs
Also thunderclouds are far from useless
Itâs like
One of the best abilities to use to zone in the game
Most abilities just canât reach you if you play around the cloud right
People just donât play it right
Itâs like how unmastered bone Q can be used to control an area but make the area bigger and last way longer
and like 100% uptime
but it isnt guaranteed to hit
if you want to be really evil you can reset spam with the storms
u still can walk under cloud
A soaked user is far more likely to get hit
Itâs rarely worth it for the opponent to run through it
but zoning will be useless just for 1 reason
u wont have space to use 1 more ranged attack cuz wasted shadowbeam on cloud and ur enemy will have time to heal too
its basically "get away from me" move but why dont use teleporting bolt then?
Thatâs why you donât even try to hit the enemy with the syringe
You just
Hit it against a wall near the cloud
Im using remote for syringe shadowbeam
but can we stop imagining situations that wont ever happen? Realistically any move with knockback will help u to keep distance and deal more dmg.
Wdym unrealistic?
doesn't archer die really easily to any ability with a speed boost?
it works but other abilities just work better
Literally all of those are fine
đ
ah yes, 2 seconds slowness is so game changing especially on ranged projectile
i think soul splitter should be buffed
it should be way wider imo
itâs cool
I donât think it needs much of a buff
its cool but so much worse than other things
other than hitting maybe ragdolled players maybe too much
just give it percentage dmg, soul splitter is basically cleave from jjk, its supposed to bypass defense
doesnât soul splitter deal less dmg than the saw
Yes
yep
imagine fricking soul cutting slash deals less than a saw lol
percent damage might be a problem with dos
I think thats a problem with the saw being too good and not the soul splitter being bad
with dos having like 400 health the melee would deal a shit ton of dmg if it was percent
đ
some of custom's effects last for too little like enraged and healing
there is no way to make soul splitter guaranteed so unless dos user is stupid, u will never land it on them.
also I think the only buff suitable for soul splitter is it being able to hit players that jump, or ragdolled
Ragdolled no
Yeah agreed
one of farmer's food items heals as much as using custom's healing
like ur gonna miss 90% of the time just because they jump
đ
hitbox is actually smaller than texture
it might be the only attack in the game with such problem
no
soul splitter should force you to watch the entire jjk anime
and the instakill you
hero of justice's arrow explosion and meteor's moon also have a smaller hitbox than it shows
for Hoj itâs understandable
ngl I want soul splitter to be reworked into holding-type move that can be cancelled, but if u hold, it transforms into barrage of slashes.
devs hate hoj
clearly not since they buffed it
how much time did it take to buff?
although the minion is a little overturned
Why would they hate hoj
isn't archer's e undodgeable now?
dimension is useless
Well
e??
it was always undodgeable but now the windup is way way shorter
easy kill
oh hoj archer
travels faster
just punch into the sword
and deals 25 damage
oh
well in that case
it both comes out faster
and travels faster
than before
it used to deal 20 damage bro it was booty
yeah for hoj archer E either take cover or gain enough distance to juke it out
With that big ass windup
but what if enemy is going to run until it ends?
which is not possible
anymore
snipe
At least it isnât as bad as time at point blank
but most abilities don't have that
was windup lowered? Maybe it isnt useless now, they never listing revamp changes đ
way way lower
it fires almost immediately
they literally buffed EVERYTHING for Hoj thereâs no way u didnât realize shit
I noticed faster arrow, regeneration, better swords and nothing more
It already had 50% faster regen
pretty sure
yeah
they should return the long windup for hoj's archer e but make the hitbox more accurate and make it deal the damage if you walk into the explosion instead of just when the arrow lands
But saber is overtuned as hell
Saber is faster than you
barely
At least 4 speed faster than you isnât barely
If I need to go out of my way to cheese kill a literal npc
Thatâs just bad game design
NPCs in general shouldnât ever
not sure how it's bad game design
wait until he hear about army mastery
An npc being able to do all the work for you while putting no input in.
maybe saber's parry could be based on how close you try to hit them from instead of being random
this npc happens to be one of the main abilities of the hardest ability to get in the game
it's not doing all the work though
you can kill it while taking like
a single hit
Army mastery isnât that bad besides like level 3. You can usually get away fine.
Plus
An army canât just
Send their army at you from anywhere and actually need to fight you
Oh and army mastery players
they can just hit you once
Donât even know how to run it good
and you'll take more dmg than you will take from saber
but its battleground, u arent supposed to target 1 person until they die. Just leave ur npc to take their attention and start fighting someone else.
Wording it like this makes it sound even worse
Now youâre implying the npc only exists to fight a random while you fight someone else
saber shouldâve gotten nerfed same with spring and mech
isnt it?
Thing is youâre right. Which itâs bad game design
If your npc can
Casually fight someone for you that means you are
Fighting that person with
Literal 0 input of any skill or effort
there is literally no way to fight saber
I can't believe there are people here who can't fight saber
I can fight saber itâs just sheâs a pain in the ass now
I swear you havenât even fought saber post hoj buffs
i have tho
having to spam my abilities on an npc sure is fun
hoj got more popular
bruh u all glazing her so hard that it makes me want to join AW and summon her while typing "with this treasure I summon!" đ
after the buffs
just punch
you can deal way more dmg
Saber was already the strongest npc in the game before besides like level 3 army
Wrong anime bro wrong anime
to saber
SHE PARRIES
than she does to you
I donât get why she needed to be buffed
she parries every single hit
no lol
Dude yes it is
Nah they got a point saber
And shes just too fast
maybe you're just unlucky
Parryâs like every other one of my hits
To the point I need to
she parries everything or just m1s?
Waste my abilities just to
m1s
oh yeah fun fact
if u use barriers e and trap saber she canât hit u for some reason
but u can
Iâm not running barrier to solely cheese saber
why are you calling everything cheesing .-.
Thatâs what that is
are you gonna say abilities are cheesing because they are easier to kill with than punching .-.
you called voiding
cheesing
just hitting something into the void
which is a fundimental part of the game
Having to get an npc to follow you all the way to the void to only punch them once and void them
Thatâs cheesing
if saber doesnt kil I first
Thatâs going out of your way to do something to make it significantly easier than doing it in a more traditional way
she isnt a player, so the script treats her as another attack coming at u from the outside. Im probably pretty sure that if the caster is inside ur barrier, she will hit easily.
Regardless npcs part of abilities will never be a fun and balanced mechanic. At least not offensive ones.
Which is why I want them to always be in an underpowered state
The only balanced one is robot and robot is barely a C tier ability
Fighting and killing an npc will never get you closer to winning a fight, which is fine if theyâre just a meatshield for the user kinda like robot is. But it gets obnoxious when that same thing is also posing a legitimate threat
So the only npc abilities I tolerate are robot and army
Because theyâre actually integral parts to both their kits
fighting and killing an npc does get you closer to winning a fight though, because that means the opponent now has an ability on cooldown
And Iâm indifferent on puppet
sacrificing a win for a win
ur probably gonna kill them with either saber is just more annoying
Killing saber is not gonna put their ability more on cooldown
And saber has a lot of health
if you die to saber
I have no idea what you're doing
like genuinely
what
how do you die to saber
have u ever fought saber
yes
parries
Itâs not every time but the parries are still a
Way for Saber to punish you for
Actually hitting her?
Itâs not a good mechanic on an npc at all
Especially when it feels random when it happens
tbh it makes no sense that hoj summon punishes close ranged abilities that are already heavily vulnerable to hoj base attacks. Saber should punish rangers.
like dashing to them
parrying only projectiles
My issue is more just
Why did the objective strongest npc in the game
Need a buff
Saber was already fine
So ur saying I need to use my abilities on an npc
to be fair, there are only 3 npcs (without counting minions)
Thereâs more than that especially after that update
You got
if you can use a low cd move to leave your opponent with their high cd move on cooldown
Yes
do that
I count minions
why do I need to use an ability on an npc regardless
I honestly don't see any problem with it
so puppet, saber, robot, army, ufo, defender, gingerbread
Robot, Puppet, Mushroom summons, Aliens, Army soldiers, Saber, Gingerbread
Defender?
ah yes mushroom
you're not even worried about it being unfair anymore
Iâd like to use my abilities on an actual person
now it's just your pride
Am I missing something
nvm brickbattler lol
Oh
because this
Yeah
Itâs unfair because it requires me to use my abilities on an npc and I canât just kill it with punching
woww you have to put in slight effort to kill the npc
so unfair!
and after that you can easily kill the user
ITS NOT EVEN EFFORT
totally unfair
I JUST HAVE TO SPAM
no
just suggest to rework saber into anti-ranged npc instead
arrow spam
I agree that punishing already countered enemy makes no sense
I want to use my abilities on a person
Tbh all Iâd want is saber to go back to how she was pre rework
arrow can be used once
so
well too fucking bad you can't do that for like 20 seconds or whatever your cooldown is
doesnât mean u cant spam it
then she will despawn without landing a hit đ
wow
it means you can catch up
better than whatehrt she currently is
đ
because it takes time for the cd to clear
Good.
saber can literally
hit while shes ragdolled and hit while ur ragdolled
she can parry while shes ragdolled
In other words, An ability which can do the work for you
Shouldnât be an S tier ability
HoJ you do at least need to try a bit
My when casually my older suggestion is
One of the only good use cases of an npc in an ability
she can't flick you into the void
also saber whilst sheâs not targeting anyone counts as vertical mobility
itâs slightly useful
if you spam jump youâre like
4 npcâs in the air
until someone comes near you that is
the only thing you can really do from that position is use the arrow
which you can do anyway
so pretty pointless

Thinking of speed boosts can we
Acknowledge how overpowered dice really is
It can basically become near the power level of a stacked alchemist by just rolling strength and speed at once
Itâs being extremely slept on rn because thereâs a level of luck to it but
It genuinely has old alchemist speed and is usually up more than even old swiftness potion alch was
Yeah but at the same time
You can lose like 50 health if you get burning
syringe soul splitter
Never gets old
Who need shadowbeam when u have soul splitter?
I just realized that guy wanted
Magic dart spawner projectiles buffed
Did he
Want them to consistently hit you or something?
Where
Not that
I wanted consistancy
Because sometimes that combo doesnt hit when it should
And sometimes it does the opposite (hitting when it shouldnt)
.
Also i wanted spawner projectiles to actually hit
Spawner projectiles on magic dart should never lmao
It should be there for the novelty
Thatâs something you think you want
Because every spawner projectile combo (besides one im using) doesnt even hit
Then it gets added
And youâre getting punished for 35 damage by a giga disk spawned from a magic dart
What else do I change about the abilities
That you literally canât avoid
Just remove magic dart spawning stuff
Vote now
4 seconds reduction seems fair
Yeah but I forgot everything
I wanted to do a different approach to cancelling it like jester
Basically
Holding W or S
Rapidly increases / decreases its acceleration
So you get more control
And it doesnât take as long to gain speed
Oh and
Youâd be able to jump
So it doesn't actively sabotage you now?
And it's actually usable?
Good
The what
^
Fine
Correct
Yeah lava E without sit cancelling is
Actively the worst ability in the game imo
Reason i made this is that mabey people would use syrgine and projectiles in their spawners more since effects on custom are dogshit
Now here is an important question
And it makes spawners bassicly useless unless u run a spawner that doesnt slow or burn
Actually technically the worst ability is
There are worse ability
Seat
Throwing a negative custom effect
Not worst ability in general
Due to the state defender mastery is in (archer's volley, certain paths are worse than the other, etc), should I make a defender mastery rebalance
Worst ability inside of an ability
Ah k
Lava still has its Q which is an unreliable version of rage E
And itâs passive punch damage
But lava E actively sabotages you in fights
Itâs too slippery for any consistent combos & you get punished harder for getting hit than if you werenât using it
In exchange for being able to go quicker but rarely that speed goes to good use when you canât control yourself whatsoever
lmao
burning doesn't exist anymore
no
it becomes several magnitudes stronger than a buffed up 100 killstreak dos
Yeah Iâm aware of that part too
it is practically unkillable
it has so much speed that you can barely control it
it can one shot people
with the gun
Ok wow
watch the video
yes
if you get "level 1" strength the first time you roll it with Q
you get "level 2" strength next time
and it goes on forever
with all the effects
Dice needs
An effect stack limit regardless
Of only like
2
The coin should just be a
Rng based support ability not casually the part that makes it cracked
Rng alch mas
make the effect duration actually lower than the cd
except
the effects would be fairly weak
no stacking
better than rn anyway
The speed and strength buffs should be weaker anyways
I see the coin
As a support to the dice being
The main part of the kit
wtf
Nerfed alch mas, again
remove alchemist
.
the discord bug that makes it so if you try to delete your message before it sends it just doesnât
also mmm without bbb role jumpscare

I didn't even try to delete it
Also BBB got moved down, still gives embed and name perms tho

Now people seem to dislike this, for what reason
they dont want the game to be balanced
you should ping them all one by one

search for people that disliked without sending a message here
I love alch mastery
I love drowning people in 10 siphon potions
And killing dos with speed and damage potions
They should add more goofy things to alch
Like the extra limb potion

iâm pretty sure all extra limb pot does is extend your hurtbox
kinda like mageâs outstretched arm
Yeah
But it's funny
They should add stuff like that to alch mastery
Like a DNA coil that turns other ppl into your avatar when you throw the potion at them
But ion want to look ugly
Imagine having an inappropriate avatar and throwing that pot at players
Curse of looking like ao oni
Well ig that's an issue to
.
Remove alchemist
.
just died to custom with 48 dos bc he spammed multi shot syringe with saw so im here to cope
g
freeze
God punch

I feel like there's way bigger problems rn than freeze
the only thing about gp that could reasonably changed is making it so they cant reset spam until theyre on top of you
Ok this one is just extremely annoying
Spawn animation
Alr listed in my suggestion
Just make a spawn animation lmao
Descending from the skies for 2 seconds with I frames and done
Gp is no longer a threat
Literally what I said
Ik
But I have golden egg role
And I got the big buck baller role
Reaper needs a buff
It's such a good idea but it's ass
Gingerbread...
oh yeah theres this problem with gingerbread
A passive where you use the sword as your basic attack
Sacrificed an entire ability for worthless minions
a gb user can stand on top of their tank goon and then it becomes impossible to melee them without taking 40 dmg