#QoL Mushroom (and Tree!) Change pt. 2 'Rogue Mushroom' option
1 messages · Page 1 of 1 (latest)
I think the problem would be that too many people would use it and that would ruin the effect of mushroom and tree.
Eh, I think new players wouldnt use it at least. I can see all 6 mushroom mains using it tho.
Im no mushroom main but I can only imagine that sometimes they wanna just fight like any other player and not have a mushroom randomly join in to help the fight
Also it allows people to do 1v1s with mushroom or tree, if that's something people wanna do for some reason.
All of those reasons are very situational, which is the purpose of this suggestion. but I believe this button should be open to less
I kinda disagree to it being situational.
Can I know how?
this makes me wonder why mushroom/tree wont get masteries
they are very much abilities that could have their concept expanded upon
These situations are pretty specific
Well, in my own experience the few times ive tried out mushroom / tree
(mushroom mainly)
It ends in a cycle of
I play mushroom good, new players think its good, more experienced players see like 2 - 3 mushrooms and want to join
And before you know it theres 5 mushrooms.
That's happened twice now
that could get annoying
I can only imagine mushroom mains gotta deal with it too
And I don't even main it
Oh, and even more niche
Shitty summoner mushrooms love to eat your health away.
Of the user or victim
Well.
A thing people don't realize is, if mushrooms are close they share hp
Which
Summoner mushrooms will damage all the mushrooms when they summon
also i feel like they kinda nerfed mushroom with the class selector
all of the classes have less unique significance because 9 times out of 10 a mushroom user will pick the royal mushroom (literally worse mushroom without other non royal mushrooms)
Eh, I tried out all the classes but royal mushroom
The problem with the passive is that it has a downside
I think healer and tank are best which probably isnt an unpopular opinion
I always just assumed royal mushroom was kinda just support
Should give damage reduction to nearby mushrooms
(i remember when royal mushroom was the best ability in the game)
That feeling when you pulled Royal Mushroom

Oh also, if you saw my other suggestion if it got implemented
Then this would need
Even more reason to exist cuz the buff suggestion I made is
Pretty big
TLDR: Root implant (e) gets the ability to be cancelled, like the change deflect got
And the speed it roots itself and unroots, is faster
i think they should like
keep the selector but like
re add the "hiearchy"
maybe if mushroom classes had diff requirements there wouldnt be only royal mushrooms doing absolutely nothing
I don't see why it cant get it tho tbh, deflect was already the better ability and it casually got 2 big buffs.
The ability to choose just made the ability worst in my opinion
ruined the fun of gambling
But also, deflect casually went from like a
now I only got randomize and dice
I want robot to get buffed but my idea of buffing robot is
Pretty straight forward
I just want the wrench to get a projectile size increase and a speed increase
terminator type ahh
Whole list of abilities I want changed
Well, buffed
Robot is part of it
Gonna casually just:
- Boomerang (Cooldown 9s -> 8s, Max charge time reduced 30%)
- Robot (Wrench Throw Projectile size increase, projectile speed 20% increase)
- Mystic ( 20% slower projectile speed) ((This is a buff))
- Bubble (bubbles reduced from 15 to 7, damage per bubble increased from 2 to 5)
- Cards (30% projectile speed increase)
- Storm (idk but uncharged storm E gets some kind of buff I don't know what buff storm gets but its so worthless now my god)
- Combo (Slight ability range increase)
- Portal Mastery (R cd reduced 6.5 -> 4)
- Slime (E now does damage, 15 damage total while in it)
- Stone (Q cooldown 24 -> 18, Damage 30 -> 25)
- Stone (E now gives a 50% damage resistance)
essentially give mushroom more power scaling with higher requirements
screw it
Honestly, if you wanted to do some kind of system you could do a
System where mushrooms and trees are class based.
As in,
Theres an upper, middle, lower class
Where by getting kills is what increases your prestige compared to the other people running mushroom / tree which
Gives you more options to pick
With the best mushroom / trees locked behind having a set number of people running the abilities (probably 3) a set number of kills gained by the mushroom / trees
And contributing the most to said kills
Upper: Royal
Middle: Tank and Necro
Lower: Normal and Healer(Nerfed)
Well, Royal ontop
Tank, Necro, Healer are middle (these are still options you can always pick as long as there arent other mushrooms outperforming you)
Normal on the bottom though I can see a new class called Dwarf
Which have 50 hp, reduced damage, but are half size and faster. (Kinda like a more glass cannony healer)
Basically, its an ankle biter

Well idk if it'd be a dwarf or juvinile mushroom
is it ok to ping the reviewer for review🤑
Either works
For this? no.
This is just a throw it out there and see if people like the idea
Technially but reviewers don't like it and this is too simple of one for a proper review
Trust me if I make a suggestion for a review and not just for opinions
I make it pretty clear
In presentation

Oh well ill just close this now instead

