#BRING BACK THE ARENA + Ability
1 messages · Page 1 of 1 (latest)
Make everyone go in the arena at once
Make arena larger
Make everyone 5 shot
And this will be peak
REAL
But seriously tho
I rlly miss the point where the whole concept of balancing in ability wars didn’t exist
Q- SPARTAAA. simple, summons a gladiator carriage and knocks people off and can be driven
Because that kinda was the point of the game
Pure chaos
yeah but id rather have confined chaos then unconfined chaos
E- Sper (No, its not spelled wrong) This sper is a bit wonky and when clicked, it can jab at people and when held can be thrown but you have to retrive it
and when at ten% health, You initiate the COMBAT mode, All cooldowns are 50% off, WHAT SAVINGS!!!
Anyways the cooldowns are Q- 45 sec and E its a toggle so 1 sec
Heres the code
that's just slap battles
Real
The tournament just takes people out of the main arena, making the people who just want to play the regular game wait until the tournament is over. This can be seen in Slap Battles.
Person below gets a free super chocolate
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local spearEquipped = false
local canToggleSpear = true
local canSpawnCarriage = true
local function getCooldown(baseCooldown)
local player = Players.LocalPlayer
local character = player.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid and humanoid.Health / humanoid.MaxHealth <= 0.1 then
return baseCooldown * 0.5 -- Reduce cooldown by 50% when at 10% health
end
end
return baseCooldown
end
local function toggleSpear()
if not canToggleSpear then return end
canToggleSpear = false
spearEquipped = not spearEquipped
local player = Players.LocalPlayer
local character = player.Character
if character then
local backpack = player:FindFirstChild("Backpack")
local spear = ReplicatedStorage:FindFirstChild("Spear")
if spear then
if spearEquipped then
local equippedSpear = spear:Clone()
equippedSpear.Parent = character
equippedSpear.Handle.CFrame = character.PrimaryPart.CFrame * CFrame.new(0, 0, -2) -- Adjust position
print("Spear equipped")
else
local existingSpear = character:FindFirstChild("Spear")
if existingSpear then
existingSpear:Destroy()
print("Spear unequipped")
end
end
end
end
task.wait(getCooldown(1)) -- 1-second base cooldown
canToggleSpear = true
end
local function spawnCarriage()
if not canSpawnCarriage then return end
canSpawnCarriage = false
print("Carriage spawned")
-- Add code to spawn a carriage in Roblox
task.wait(getCooldown(45)) -- 45-second base cooldown
canSpawnCarriage = true
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E then
toggleSpear()
elseif input.KeyCode == Enum.KeyCode.Q then
spawnCarriage()
end
end)
Here, Ig
Ill give more super choco later then