I'm really just making this because I wanna hear people's opinions on what an ability that costs 1 million punches should be like, but I'll put my own concept so it doesn't get taken down and I'm open to CONSTRUCTIVE criticism. I feel like this ability is necessary because people really don't have anything to aim for after getting plasma, leading to them quitting the game entirely.
My idea for what a 1 million punch ability should be is something that makes you basically unkillable, possibly getting stronger over time like defender mastery or giving you an assortment of things to kill people with and utilize in unique ways like brickbattler. I have a very certain playstyle so I might have a bias on what I want it to be like. First off, the appearance. I want this ability to be like no other and give you an addition to your character, whether it be a trail/aura you get, or something like the plasma blade on plasma. My idea on the ability is that it's a cultivation type of ability, it promotes surviving for a long time for buffs, moves, cosmetic changes such as accessories or cooler auras, and moves you'll be rewarded with, this would balance the ability and make it like devourer where if they get killed before they can get powerful enough, they lose all their progress.
Again, these are just concepts and the ability should really be cooler, but I wanna hear what y'all have to say.
