#Bone changes:

1 messages · Page 1 of 1 (latest)

near field
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This is mainly to make bone more interesting, really. Currently I feel like it’s a little lacking, so I have something to help.

[New changes] glee

-Bone’s moves do not last as long, his bones would disappear a tad faster for balance purposes. You’ll see why.

+Bone’s abilities now deal 1 damage.

(BUT, you will lose 1 HP at a rate of 30 per second while in a bone ability. (15, but it stacks with KR.) This is how sans’s bones dealt damage in the actual fight, -1 per frame at 30 FPS.)

+Abilities now deal poison damage. (KR.)

=(Players affected by KR will have a purple aura around them.)

=(The rate KR would be applied would also be scaled to fit the 30 dps thing above, so people don’t just die instantly. Larry OR in other words, 15 base dps and 15 KR per second, stacking to 30.)

Feedback would be appreciated!

edgy viper
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and Q is literally just somewhat more dps

near field
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I guess reworking the abilities would have been wise aswell

edgy viper
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im not getting add sans gaster blaster to bone suggestion #71939

near field
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just didint think it would be fair for them to last as long as they do with the changes i suggested.

near field
hearty moss
modest snow
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E is not an aoe you linger in

edgy viper
modest snow
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it hits once

near field
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Simply deals damage in a different way thats more similar to the og game.

edgy viper
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i mean

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tbf

modest snow
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no like explain how E would deal dmg

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you say it deals dmg while you're in it

edgy viper
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bone E also does the most KB in the game for a move

modest snow
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like in undertale

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but in AW you don't stand in E

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it knocks you away

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immediately

edgy viper
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so its decently fair to make it deal second to none dmg

near field
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yes, i play too much smash bros. I said hit stun unironically.

near field
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So its like a stun

edgy viper
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lag for 2 seconds

near field
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then kb is applied

edgy viper
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then fly away

near field
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but yes

edgy viper
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hmmmmmmmmmmmmmmmmm

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ok ngl

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this is just unecessary at the point

modest snow
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while this suggestion makes bone slightly more unique mechanically

near field
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I mean, its more faithful to the reference material, I guess you could say its a buff if the stun thing is incorporated.

modest snow
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it would change nothing about the gameplay

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So I see no reason for it

near field
modest snow
near field
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Perhaps if you are in the zone when it is used, the players jump gets disabled temporarily, like blue soul. Not much but it’s something, useful for combat.

near field
modest snow
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that wouldn't really do anything

near field
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It would affect combat

modest snow
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in that case a slow would probably work better but then people wouldn't move out of it at all

near field
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The opponent cannot jump if they are hit.

modest snow
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no but jumping in the blue bones does nothing

near field
near field
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Fighting

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With other people

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You cant jump then

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And you’re more prone to combos and attacks.

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If it matters I guess this also makes E easier to land with the opponent unable to jump then.

sweet totem
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Goofy ahh dmg overtime

near field
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Bros never fought a custom user in their life

sweet totem
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Why bone have to be sans anyway

near field
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Never heard truer words