This is mainly to make bone more interesting, really. Currently I feel like it’s a little lacking, so I have something to help.
[New changes] 
-Bone’s moves do not last as long, his bones would disappear a tad faster for balance purposes. You’ll see why.
+Bone’s abilities now deal 1 damage.
(BUT, you will lose 1 HP at a rate of 30 per second while in a bone ability. (15, but it stacks with KR.) This is how sans’s bones dealt damage in the actual fight, -1 per frame at 30 FPS.)
+Abilities now deal poison damage. (KR.)
=(Players affected by KR will have a purple aura around them.)
=(The rate KR would be applied would also be scaled to fit the 30 dps thing above, so people don’t just die instantly.
OR in other words, 15 base dps and 15 KR per second, stacking to 30.)
Feedback would be appreciated!