#"The Undying" ability

1 messages · Page 1 of 1 (latest)

strong drum
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pretty simple

E (regular): if the opponent is within range you grab them and slam them into the ground with a suplex knocking them back behind you with the same knockback and ragdoll time as a punch, 15 damage and a 20 second cooldown

E (passive 1): the same as E regular but the knockback is slightly large, the ragdoll is slightly longer and the move does 20 damage

E (passive 2): the suplex this time has a little over double the knockback and ragdoll of a normal punch with 30 damage being dealt when using it, it also cracks the ground when you slam them

Q (passive 2): you only get Q when you get to passive 2 but when you use it you dash forward about 3 studs and punch, this does 20 damage and has slightly large knockback and ragdoll than a regular punch, it has a 3 second cooldown

Passive: upon death you get knocked back slightly further than usual and are revived to 25% HP and have a 15% buff to speed and damage that lasts until the second passive activates or they reach 50% HP
(40 second cooldown)

Passive 2 (optional): after dying a second time you get a 15 second window of invincibility which stops any damage and ragdoll but not knockback where you won't regen nor will any regen work on you so you'll die when its over, your avatar also starts to look slightly hazy at the legs to indicate it. This is optional because this might be hard to code idk
(0 cooldown because you bouta die anyway)

Cost: "The Undying" badge and 17500 punches

"The Undying" requirements: Get healed after dying by any means (E.g. alchemist, custom, food, any healing)

Notes:
1: the cooler Return
2: the void instantly kills them and doesn't allow the passives to take place

***I wonder who this is a reference to 🤔 ***

prisma warren
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Anyways

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The ability seems boring

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And just a cooler return

idle jacinth
strong drum
idle jacinth
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You can add more unique things to an ability called “undying” than just respawn as a weaker character with some vfx’s

strong drum
idle jacinth
strong drum
idle jacinth
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You only took the “undying” part of the statement and made it its own ability

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Which

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You can also just respawn

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And get all hp back

strong drum
patent parcel
strong drum
patent parcel
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yea

strong drum
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also people won't start insulting you for using it

patent parcel
idle jacinth
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You quite literally cannot die

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Like return is literally built like a living punching back

strong drum
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its really annoying

patent parcel
idle jacinth
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Return is literally what happens when you max your defence stats

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And nothing else

strong drum
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Undying is return but if it got run over by a car while not using its abilites and got weaker

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so less annoying

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also reference to fish lady

patent parcel
idle jacinth
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The devs have absolutely no incentive to add this

strong drum
patent parcel
strong drum
patent parcel
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i hated the undyne fight dude i died like 10 times

idle jacinth
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And nothing more

strong drum
idle jacinth
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For 1-2 days

strong drum
idle jacinth
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And completely forget about it

patent parcel
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maybe this could just be a return rework

idle jacinth
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And

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Think about the fact

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That updates take time

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And effort

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idle jacinth
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At least with void some people still use it

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But with undying

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Even shift works better

patent parcel
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people only used void for 1-5 days and then got bored of it

strong drum
idle jacinth
idle jacinth
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It’s just default but with 10 more hp

patent parcel
idle jacinth
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And some cool effects

strong drum
idle jacinth
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Which

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They will die later anyways

patent parcel
idle jacinth
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Because

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There’s absolutely nothing they can do after gaining a second life

strong drum
idle jacinth
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They kinda just

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Have 10 hp

strong drum
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so, buff it?

idle jacinth
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And have a guy menacingly approaching them

patent parcel
idle jacinth
strong drum
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bet I thought of a cool thing to do

idle jacinth
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Or better passive to it

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Because it’s literally just the ability that people use to exist longer

patent parcel
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the ability should have more to it other than just being a worse version of return

idle jacinth
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Maybe add a mechanic to get your 2nd life

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And then buff 2nd life with another move set

strong drum
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I added a bit to the first one

patent parcel
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you should add a Q and E ability

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so it has an actual reason to be used

strong drum
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well what am I meant to add to this? the point of the ability is that you get stronger after dying so there isn't much to give a Q or E ability

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strong drum
strong drum
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I’m gonna make the Q fucking suplex somebody

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That’s fitting

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strong drum
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There

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I made it cost more because I went a SMALL bit overboard with it

mild drift
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if this gets added it deserves a mastery that gives it spear related abilities