pretty simple
E (regular): if the opponent is within range you grab them and slam them into the ground with a suplex knocking them back behind you with the same knockback and ragdoll time as a punch, 15 damage and a 20 second cooldown
E (passive 1): the same as E regular but the knockback is slightly large, the ragdoll is slightly longer and the move does 20 damage
E (passive 2): the suplex this time has a little over double the knockback and ragdoll of a normal punch with 30 damage being dealt when using it, it also cracks the ground when you slam them
Q (passive 2): you only get Q when you get to passive 2 but when you use it you dash forward about 3 studs and punch, this does 20 damage and has slightly large knockback and ragdoll than a regular punch, it has a 3 second cooldown
Passive: upon death you get knocked back slightly further than usual and are revived to 25% HP and have a 15% buff to speed and damage that lasts until the second passive activates or they reach 50% HP
(40 second cooldown)
Passive 2 (optional): after dying a second time you get a 15 second window of invincibility which stops any damage and ragdoll but not knockback where you won't regen nor will any regen work on you so you'll die when its over, your avatar also starts to look slightly hazy at the legs to indicate it. This is optional because this might be hard to code idk
(0 cooldown because you bouta die anyway)
Cost: "The Undying" badge and 17500 punches
"The Undying" requirements: Get healed after dying by any means (E.g. alchemist, custom, food, any healing)
Notes:
1: the cooler Return
2: the void instantly kills them and doesn't allow the passives to take place
***I wonder who this is a reference to 🤔 ***
