#Berserker mastery

1 messages · Page 1 of 1 (latest)

acoustic bluff
#

Obtaiment: idk(can be kill 300 people with either move)
==Passive==
same as unmastered, but user also unlocks enraged status if has at least 4 charges

==E==
60 second cooldown
"DESTROY"
User does an uppercut, sends victims launched upwards by 60 studs(90 if during engraged), dealing 10(14 if engraged) damage, user can press space during ability, causing to leap towards main target, and do ground pound, dealing 13(16 if engraged) additional damage as 12x6x12 eliptical hitbox(15x6x15 if engraged)

note that victims will be launched about 20 studs forward, so dont say its broken

==Q==
70 second cooldown
"YOU CANT ESCAPE"
User does a dash forward during "YOU" dialog, sending opponent 50 studs forward and dealing 10 damage, then teleport next to, grab and slam during "CANT", dealing 5 damage, and then does an upercut during "ESCAPE" dialog, dealing 4 damage aswell, if user is also engraged, user launches victim back instead, dealing 6 damage from throw, then groundpound dealing 8 damage with "BE GONE" dialog with 10x5x10 hitbox

==R==
65 second cooldown
"THIS... WILL HURT"
User picks up rock during dialog(5 studs size if normal, 7 if engraged), then throw once the line ends, dealing 15 damage(20 if engraged)
==F==
not really an ability or something, it isnt even shown in ability bar, it simply makes user say "Nice try" and slightly laugh
3 second cooldown

Playstyle: Agressive and wildcard, relying on every ability(due to extreme cooldowns and passive), and quite punishing for missing, Focuses more on brute force than comboing(but still can be done)

flint crater
acoustic bluff
#

ok, changed E to normal uppercut

#

since Q ability's gimmick should be that victim "cant escape"

acoustic bluff
#

bump

acoustic bluff
#

Bump

#

Added playstyle and quite changed cooldowns + new thing to passive

acoustic bluff
#

bump

acoustic bluff
acoustic bluff
#

If you do not share this message to 5 other people, you will lose 100 000 punches in ability wars.

acoustic bluff
#

cmon its just a reference

#

can u tell me whats wrong with ULTRAKILL reference?

karmic barn
#

Normally I'm opposed to character larp masteries, but this seems to retain the essence of rage

#

although I think having a long-range R is a poor choice, especially when rage is mainly about being agressive and close-range

silk grove
karmic barn
#

it's not that big of a deal

silk grove
#

Do you know how high 60 studs is btw

karmic barn
#

just make sure to do some fighting at least once every 100 seconds

silk grove
#

And what's the total damage on Q (normal and enraged)

karmic barn
#

I think it's 24/32

silk grove
#

Enraged Q does 32 total damage

#

And enraged R does 30 ranged damage

#

97 damage

#

You know what else does 97 damage?

karmic barn
#

yeah, I personally think the R doesn't need to be there

silk grove
#

That one custom build

silk grove
#

I use the damage orb

#

To make my abilities even more stupid

karmic barn
#

that's an instakill when using the R

#

oh, and according to the passive you get -40s of cooldown on all abilities because of you landing that combo

#

so you can instakill a player every 20 seconds

silk grove
#

So I can M1+E+Q+R

#

For an instakill

#

Balanced, nerf mystic

karmic barn
#

Without the R, this would be a good ability though

acoustic bluff
#

ok nerfed each ability, now E does 23/30 damage, Q deals 19/29 damage, and R deals 15/20
should i nerf it further or nah

karmic barn
#

That's still a oneshot combo if you use damage orb, but needs 3 punches without damage orb so I guess it's alright

acoustic bluff
#

well its quite much of heavy hit ability
(the cooldowns are really long, and force you to play aggressively to shorten cooldowns)

karmic barn
#

without rage the combo does 57 damage, so I think it's balanced

acoustic bluff
#

also comboing the attacks would be quite hard due to knockback

#

and E doesnt send victims far away, because its 60 studs VERTICALLY

karmic barn
#

in that case maybe the rageless combo should do a little more damage

acoustic bluff
karmic barn
#

oh, nevermind

#

that's enough damage

acoustic bluff
#

well you would need to punch 4 times as a finisher

karmic barn
#

3 times

acoustic bluff
#

oh ye

#

well ye idk how can i nerf raged one

karmic barn
#

I think the raged combo having the damage it has is ok

#

since you need to be below 50% health on what's already a glass cannon ability and getting the kill would take you out of rage mode

acoustic bluff
#

total DMG of rage mode

karmic barn
#

yes

#

with damage orb it's 102

acoustic bluff
#

maybe damage orb should be nerfed for this one

karmic barn
#

nah

#

that would make regen orb too much of an obvious choice

acoustic bluff
#

102 will be enough to kill one player without counting regeneration

silk grove
acoustic bluff
#

Plus, if you get launched into air, you will be punches back down

lost pulsar
#

this is NOT balanced

silk grove
#

Reduce it to a more reasonable amount

acoustic bluff
#

like look, once you do groundpunch, victim is sent like 30 studs forward or less

#

and 30 studs is about one plasma R teleport

acoustic bluff
#

g megaskull

acoustic bluff
#

G!!! megaskull megaskull

acoustic bluff
#

ok changing it to berserker mastery cause it will fit more

#

Berserker mastery