inspired by metal attribute from games like battle cats
Obtainment: 10k.
Passive 1: Metal attribute
- User has 10 health, but all damage is reduced to 1. Natural healing scales down to 1 hp every 10s.
- Certain “Critical” effects will deal 4 damage
- DOT effects will be dispelled upon taking 1 dmg tick, dealing 2 damage.
- God punch's passive will deal only 1 dmg, but do half the map of kb.
Passive 2: Immovable- User’s Gravity or walkspeed cannot be reversed or changed. Cannot be picked up by sources of non-ragdoll like Storm Q.
- Trophies will grant the user extra jump power instead.
Passive 3: Metal Sheen- Cosmetic metal appearance.
- User appears EXTRA metallic whilst they are in stiff ragdoll, and they receive iframes during this state.
- User is slightly Oiled to go further during stiff ragdoll. Has no effect on normal walking.
E: Short windup & sound cue, User turns extra metallic and dashes forward, entering stiff ragdoll, falls on their face. I frames until they get up.
20 dmg and long ragdoll (on direct hit)
CD: 10s
(Stiff Ragdoll is when the r6 character enters a sort of ragdoll, usually after getting flung. Gets up automatically after a few seconds. this is NOT the aw ragdoll and can happen in any game)
Q: User drops an anvil underneath them. Is solid, blocks projectiles, and can be stood on. When the Metal User stands on their anvil, their cooldowns will go down at 2x the speed. Anvils will last 30s.
30 dmg and normal ragdoll
CD: 10s
TLDR: Passive of 10 hp all dmg reduced to 1
E that makes you dash/flop with iframes
Q that makes you anvil that speeds your cd if you stand on it
crits below


