#What Even Is a "Phase Ability"?

1 messages · Page 1 of 1 (latest)

vast widget
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Ok see here's the thing

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Hivemind and dos are phase abilities already

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But army becomes a phase ability only when mastered

granite cedar
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what is this dude talking about

finite jetty
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howis this a suggstion bro

vocal drift
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bruh

vast widget
exotic adder
potent ocean
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defender mastery could also be counted as a scale ability, also this suggestion fucking sucks.

exotic adder
exotic adder
exotic adder
granite cedar
exotic adder
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tell me

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rn

granite cedar
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me when i try to be philosophical to try and make a point

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dos should not have a mastery
hivemind should not have a mastery

potent ocean
exotic adder
granite cedar
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the brain

potent ocean
exotic adder
potent ocean
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If you're not dumb.

exotic adder
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then call me mentally disabled because i had no idea what "phase ability" even meant after looking and searching for all of the context of what it might be

granite cedar
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if u want it to loop back to ur argument number 2 u shouldve just said so

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(it sucks imo)

lofty reef
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Phase abilities do not get masteries as they are already a pain in the ass if used correctly

granite cedar
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It has an extremely specific use in the restrictions, and that's it. But based on its use, I believe that a "Phase Ability" is a scaling ability. You know what else is a scaling ability? Army Mastery! You specifically made a mastery that scales! "But Army itself doesn't scale!" That's not the point, if being a "Phase Ability" (AKA scaling ability) is the only thing that's stopping me from suggesting ⁠Hivemind Mastery... Again! to the game, then SCALING IS THE WHOLE POINT OF HIVEMIND! IT DOESN'T MATTER!

granite cedar
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no not really

potent ocean
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Also masteries can be scale abilities, but if an ability is a scale ability when it's not mastery, it won't get a mastery

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Same with role abilties (tree and mushroom)

exotic adder
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BY THE TESTERS

granite cedar
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dont really care tho

potent ocean
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Doesn't mean it would get added.

granite cedar
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new rules have been made

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dos and hivemind WILL NOT get a mastery

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theyre already EXTREMELY POWERFUL

potent ocean
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They test, they do not make the game

lofty reef
exotic adder
potent ocean
pulsar crystal
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lofty reef
potent ocean
pulsar crystal
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not the suggestion

granite cedar
exotic adder
granite cedar
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the obtainment method is like 3 times longer than the Actual Mastery

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actually thats an understatement

exotic adder
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i bet you one person who added that x to the list, can NOT tell me the suggestion in their own words

exotic adder
granite cedar
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boss fight is obtainment method
u get an ability that spawns a big ass puddle that benefits hivemind minions and damages the players.

lofty reef
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pulsar crystal
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dos mastery would be dumb

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stupid slap battles

exotic adder
lofty reef
exotic adder
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zip zoing gop

green sonnet
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mm naaah

exotic adder
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tell you what, im moving on, im gonna suggest something real, and if they like it, they will ehh, maybe not care and X anyways because of suggestion reputation, but that's that. whatever, ill still suggest another day after genuinely brainstorming and thinking of something original.

quasi locust
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No

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This is almost as bad as that 1 dude who'd randomly rant abt brickbattler

barren trellis
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what does this mean

granite cedar
barren trellis
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dude hivemind is insane

vast widget
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A small one but still a jump power nerf

exotic adder
vast widget
exotic adder
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reminds me of supercell adding evolved mega knight to the game

vast widget
high sinew
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i just don't like hivemind in general
on paper it's supposed to be funny 'take over the server' ability but in practice it's a second DoS because of how powerful the hivemind gets + how utterly useless the minions are

exotic adder
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like its already overused

exotic adder
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its dos with faster life cycle

high sinew
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EZ!!!!!

vast widget
exotic adder
vast widget
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And make the minions do something

high sinew
vast widget
high sinew
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BORING...

high sinew
vast widget
vast widget
exotic adder
high sinew
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i genuinely can't tell what effect it even has, that's how useless it is

vast widget
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Just jump into the cauldron

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Or into the void while Q is in cooldown

high sinew
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vast widget
vast widget
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Ok stop being unfunny btw

exotic adder
vast widget
exotic adder
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hivemid rework brainstorm #387

vast widget
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I was thinking about hive minions having an ability damage debuff (0,8×) while gaining a lifesteal boost and 10% active ability damage resistance

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And add AI minions already

exotic adder
vast widget
exotic adder
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+make freeze one shot again

high sinew
# vast widget Ok now the hive rework

ok here's something i cooked up on the spot:

  • hivemind minions keep their abilities but have 70 max hp
  • hivemind minions become faster when near hivemind
  • hivemind minions can infect (only with punches)
  • hivemind starts out with 80 max hp and an E move
  • as more minions get infected, hivemind gains up to 175 max HP, their E gets enhanced, they gain a Q, and a speed boost capping out at +6 walkspeed
  • hivemind E and Qs are same as currently, but with enough infects hivemind E becomes a dash
exotic adder
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same as regular hm or nah?

high sinew
exotic adder
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wait does hm still have lifesteal passive

high sinew
exotic adder
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if not thats a game changer

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so i wanna say yeah because bias

high sinew
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lifesteal passive never really made much of a difference for me so

fleet prawn
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"It doesn't get defined in the game, any conversation on this server, AND on the wiki itself!"
okay..!

"Add a description already"
..okay!!

"or remove that entirely as an excuse to not add a Hivemind Mastery to the game (yes that's what this entire tangent is about)."

oh.

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disliked

vast widget
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Help us make the perfect HM rework

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Hivemid

fleet prawn
exotic adder
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props to you for looking at my suggestion

vast widget
# fleet prawn sure

Ok do you agree that the tentacles should be replaced with spikes coming out of the back

high sinew
exotic adder
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like other people

vast widget
fleet prawn
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the tentacles are what make the ability unique

high sinew
exotic adder
vast widget
fleet prawn
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it could go in like a, stranger things kindof direction

high sinew
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fleet prawn
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wait it is one!

fleet prawn
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but it'd have to get rid of the other buffs

vast widget
exotic adder
high sinew
fleet prawn
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maybe we can add the tentacles, as an R that could be used for mobility.

fleet prawn
fleet prawn
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the R should be really far down the line

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not at 7 kills

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maybe like 15

exotic adder
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but q would have to not give the hm a height advantage if we did the r mobility idea

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right?

vast widget
# fleet prawn cool

And when you get 20 kills, a big, non-transparent forcefield grows (around 7×7 studs) and after 5 seconds the HM user bursts out of it, being way bigger and has spikes on their arms and tentacles

exotic adder
fleet prawn
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ok lemme cook:

We remove the hitbox advantage (and player size changes), and only change:
Aura color
Size of tentacles
Movement speed
adding hivemind minion abilities
new abilities
health increases
punch damage

kills:

Blood shots could be at 5 kills. (Maybe it could be used to buff hivemind minions, and deal decent damage to enemies, but requires aim.)

15 kills, you'd gain the climbing ability (that lasts for around 10 seconds.)

the E could be something like, a spike stab or smth?

fleet prawn
exotic adder
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i like it

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wait, since we have a 15 infect phase we need another song for it

copper cipher
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no

exotic adder
fleet prawn
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PHASE ONE: 0 - 4 infects
Normal hivemind, but your movement speed and damage could be slightly upgraded (Movespeed: 20 - 22) (Aura: slight aura coming from spikes) (Health: 70 - 80) (Punch damage: 12 - 15)
-Minions always have 75 health

PHASE TWO: 5 - 10 infects
Spikes explode into tentacles, you unlock the Q (blood shots, can slow and deal damage to enemies, along with buffing minions.) and minions unlock an E. (They can now lunge towards the host, being a meatshield and damaging players)
(Movespeed: 23 - 26) (Aura: hivemind aura + music) (Health: 81 - 100) (Punch damage: 16 - 25)

PHASE THREE: 11 - 19 infects
minions unlock their Q, which allows them to explode, causing a red shockwave. (dealing 10 damage to themselves. If the shockwave hits another hivemind minion, they explode too, dealing 10 damage to themselves. The shockwave deals 15 damage to all non members of the hivemind.)
(Movespeed: 27 - 30) (Aura: lots of smaller tentacles coming from the main body.) (Health: 101 - 120) (Punch damage: 26 - 30)

PHASE FOUR: 20 infects
you unlock the R, which allows you to use all of your tentacles to speed around and climb very fast for around 10 seconds.
(Movespeed: not changed) (Aura: it's more of a red and black color, with sort of like.. lightning bolts coming from you..? + new music) (Health: 150) (Punch damage: 35)

E ability: (all phases) shoot a long spike which pierces through your enemy, dealing decent damage and stun.

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ok this is the basic ideas i've had

exotic adder
fleet prawn
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and guess what

exotic adder
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what

fleet prawn
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normal hivemind does that😭😭😭

exotic adder
fleet prawn
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its like 4 - 5 punches at like 7

exotic adder
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bro hivemind is so cooked next balance update 😭

fleet prawn
exotic adder
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im calling it

fleet prawn
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oh yeah

fleet prawn
# exotic adder im calling it

it might be lower than 4.

But you have to keep in mind. Hivemind's current punch, is legitimately almost impossible to counter

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their range is that large

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they hit you from behind lol

exotic adder
fleet prawn
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5 infections

exotic adder
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lowk idk what hivemind cant beat, i bet a 5 infect hive could solo an extreme terminator

median bloom
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Well
They are abilities with different phases

Duh

exotic adder
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it just clicked

median bloom
exotic adder
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thanks

hearty gyro
# exotic adder define "phase ability"

An ability that if reaches certain requirements, becomes stronger and noticeably different. The thing is army and defender become phase abilities through mastery, dos and hivemind started as them

exotic adder