#Robot mastery

1 messages · Page 1 of 1 (latest)

fathom hamlet
#

TL;DR (Because most people don’t like reading in a SUGGESTION channel of all things). .

Why Robot should have a mastery:

Because robot sucks lmao

Obtainment

Kill 100 people with Robot E

E/Construct

You are given the option to construct 1 of 3 types of robots.

Robot types have specific weapons, which include: Melee (Sword), Ranged (Literally an arm cannon), and grapple (grappling hook)

Q/Activate

Activates your robot’s ability. Each robot has different abilities, but in summary they can help deal dmg during punch combos.

R/Wrench

Swing your wrench, dealing 15 dmg. Heals your robot when hitting it.

Ok, TL;DR’s done. Anyways….

Why robot should have a mastery?

Like most other abilities that have masteries, robot is an ability that has an idea that can be expanded upon in the game.

In concept, robot should be able to help you during pvp, which it kinda does, except you just have to hope that it’s in the right place in the right time, therefore rendering the ability unreliable.

Obtainment

Kill 100 people with Robot E.

E/Construct

Upon use, your character takes out blueprints as a UI appears on your screen, showing you three different types of robots to choose from.

Each robot has a different weapon, which includes:

Melee: Sword

Ranged: Energy cannon (attached to its arm)

Grapple: Grappling hook.

Upon choosing, your character starts beating up a lump of metal with a wrench for 5 seconds before constructing the robot.

Robots will follow you, and will always be within a 20 stud radius from you. All robots have 40 hp

Only 1 robot may exist at a time. Attempting to build another robot while one already exists will destroy the oldest robot.

(CD: 1)

#

Q/Activate

Activates your robot’s ability. Your robot’s abilities depend on its type.

Melee: Your robot equips its sword and halves its walkspeed, before targeting the last enemy you’ve punched.

Upon being in range to attack, your robot starts slicing every 0.5 seconds, dealing 8 dmg (no ragdoll) each swing. This lasts 8 seconds

Ranged: Your robot stands in place and starts charging up a blast, taking 2 seconds to fully charge up.

Pressing Q again makes the robot shoot at the last enemy you’ve punched, dealing 25 dmg and large stun.

(Side note: This attack only goes so fast, and can be easily dodged by moving away. It’s meant to be used in a combo rather than just as an attack)

Grapple: Your robot equips its grappling hook before attempting to shoot at the closest enemy to you.

If successful, the enemy is instantly pulled towards your robot before your robot grabs the enemy, trapping them in place.

The robot will only let go after dying via dmg.

(CD: 12)

R/Wrench

Swings your wrench forward, dealing 15 dmg. Hitting your robot with this heals it.

(CD: 15)

vestal apex
#

has some potential

fathom hamlet
#

Yippee

regal ivy
#

sounds cool

#

but im too lazy to read all

fathom hamlet
#

Ok

#

This is (probably) xc pingable

#

By now

#

@versed hill ||mb if I pinged you at 2 am or something||

vestal apex
#

@fathom hamlet

#

can you make summarise it?

fathom hamlet
vestal apex
#

make it easier to review

fathom hamlet
#

Literally a TL;Dr

fathom hamlet
#

Ohhhhhhh

vestal apex
#

make keypoints

#

summary

#

and try finding a reference

#

It’ll make his life easier

#

Even this one is EASY to review

#

which got approved^^

fathom hamlet
#

a e i o u

regal ivy
#

rip

rustic herald
#

All masteries are supposed to be better anyways, the mastery obtainment could be changed due to it being able to have three different types of it, can be hard for new people but increasing it to 125 would be better.

thorny shoal
#

the problem is how are you going to GODDAMN GET KILLS WITH THIS DUMBASS ROBOT THAT CANT EVEN PATHFIND TO THE CLOSEST ENEMIES AT RANDOM TIMES

fathom hamlet
#

Yeah they should work on that too