The current gravity mastery sucks. Why? Because:
- It has no relation to actual gravity (Don't spout anything about 'oOoOh but TECHNICALLY it's related' we all know what it's supposed to be)
- It's literally just ripped straight from JJK
- It's a blatant attempt at drawing in a bigger playercount which succeeded for 3-4 days before the playercount returned to normal
To solve this, I propose we convert the current gravity mastery to a separate ability entirely (call it Sorcerer, and make it secret and obtainable with Ability Warrior) and make a new, better gravity mastery. Below is my take on what it could be.
OBTAINMENT - Same as currently. (Use anti-gravity on 250 people.)
[PASSIVE] Wallwalking
-# bootleg c-moon
- Walking into a corner or edge will allow you to walk on walls and ceilings. You cannot walk on the sides of the map.
- Alternatively, if this turns out to be too clunky, make the passive a toggle with an [R] ability.
[E] Earthshatter
-# fall damage may vary
- Apply antigravity to yourself and several rocks around you, making them and you float into the air. You have increased speed while floating.
- Upon recasting, you immediately clear yourself of your antigravity effects, and propel the rocks downwards at high speeds, slamming into the ground for 17.5 damage.
- If you hold while recasting, you can slam into the ground alongside the rocks, doubling its damage at the cost of 15 health.
- Has a cooldown of 17 seconds.
[Q] Heavy Mass
-# your bones are no more
- Snap your fingers, creating an pillar of exceptionally high gravity in front of you, lasting for 2 seconds.
- Enemies caught in the field are ragdolled and forced into the ground, taking 10 damage.
- You can recast to invert the gravitational force, expelling out anyone trapped inside for 15 extra damage and immediately dispelling the field.
- Has a cooldown of 14 seconds.

