Hey, for context, I'm trying to calculate how lucky you've been for every item in the collection log (where possible). Some items have complicated drop mechanics, and I have to make some assumptions, otherwise those items can't be calculated.
Could people please give input on the following assumptions and let me know if they're valid? In general, I assume the player is fairly competent and I plan to add a tab to the settings panel where most of these assumptions can be modified.
1+2) Nightmare AND Nex: Assume players are in teams of 5, and they MVP 20% of the time. Both options configurable.
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Assume the players have bought 0 abyssal lanterns from the Guardians of the Rift shop. # purchased would be configurable.
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Assume players always make the required completion time for CoX challenge mode. This affects uniques + dust etc. Players could configure the % of the time they make time.
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How many points does an average player get for CoX and CoX CM? I have no clue. This would default to the value y'all choose and be configurable.
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For ToB and ToB HM, the player always reaches max pet rate. Seems like it's not too difficult as you can die 2+ times and still get max pet rate.
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For ToB and ToB HM, the player completes raids in teams of 4, and the player receives 1/4th of the total MVP points. Both options configurable.
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The player keeps 1 infernal cape and 2 fire capes (keep 1, sacrifice 1 to enter inferno) and gambles the rest. I could either make the "default" gamble-all-except-1 and have # not-gambled be configurable, or I could make the "default" gamble-none, and the player can configure how many they've gambled. Thoughts on all these options?
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The player receives 2 rolls per Wintertodt crate. # rolls per crate is configurable.
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ToA are done at 50, 150, or 300 invo. Configurable. Not sure team size matters.
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I have no clue about team size / mvp rate for zalcano. 4 man and 1/4th MVP rate default? Or maybe 3-man crystal pickaxes?