#XL Map Feedback

1 messages Ā· Page 2 of 1

peak pecan
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ah i found

warped nebula
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Nice. I'll comment that in there

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Thanks for the link

amber bane
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prolly already mentioned here but there are too many walls, too narrow map

spring reef
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Ngl, those are not bad bumpers xD. If you mess up a bumper and it puts an assassin next to you, that's imo is a funny moment. An assassin using it to gap close is also a good use of it and is also an intended effect. We totally want there to be multiple sides. If you don't want an assassin to use it to gap close, pop it as a ranged character - you have ranged advantage to do so!

And imo, these are less about inputs, more about tactics. The three levels of gameplay depth are mechanical then tactics then strategy in that order and mechanical are often times what keeps the casuals away from a game (fortnite wall building, fighting game combos, etc). Compared to giving people more buttons to use, this keeps input simple while expanding options. A good example of this is Nintendo games where they often times use one button mechanic to do a lot of different things - keeps input simple for everyone but greatly increases variety and depth.

warped nebula
# spring reef Ngl, those are not bad bumpers xD. If you mess up a bumper and it puts an assass...

Yeah, these are less about inputs and more about tactics, but when they're everwhere, they start to incur more on the input side
And sure, I agree those are funny moments, those make BRs nice, it's really highlight-friendly, but it's not as easy as you say "you have ranged advantage" on those things. Because you're actively playing a cat and mouse game with them, and they have every tool at their disposal to get to you (attacks whilst not losing speed, gap closers, burst damage), and you have your range. It's not a simple thing to do, it is for some characters more than others (anna can reset her dash on a bumper and still be bumped, TV can hit stuff while getting out of there for the most of it) But if you miss one of those things as a ranged, you're doomed, and if a ranged hits that thing and you can't use it anymore as the assassin, you still have 2, 3 (froggy) skills as a gap closer, so it puts way more restraint on a Kitsu, for example, than onto a chasing assassin

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There's also the point that bumpers are a huge push. They cover what an entire screen?

spring reef
# warped nebula Yeah, these are less about inputs and more about tactics, but when they're everw...

I do think that that is still more of a balance issue tbh. If kitsu is getting jumped on too easily and can't fight back, we can always give more power to her kit. Basically in areas where there are gap closers, assassins can use it to go easier, if there isn't then ranged can get their advantage and pokes in easier. There are lots of factors to consider for these kinds of situations, which is good imo. Is there a wall? Kitsu can wall hop over it. Is there a bumper/jump pad next to you? You can use it. Is there a bomb next to you? Trigger it while they are sliding at you. On top of that, your team can also stun them or burst them. This is why having more stuff gives options back for people imo and helps a lot with preventing the game from being "solved", which is the strength of a battleroyale imo.

warped nebula
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On this current map iteration I personally find no enjoyment in playing her even though she's one of the characters i have max mastery and like what it brings to the table

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But it's just unnecessarily stressful to play her at the moment

earnest monolith
warped nebula
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I know. It's a personal thing

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But I have a huge feeling of unfairness when playing her in pretty most the entire map

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When I could be playing anything else that works

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And is also fun

earnest monolith
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the map has a bunch of cd reset orbs and its also a consumable

warped nebula
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Yeah. I love the reset orbs

earnest monolith
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you can ult spam easily

warped nebula
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That gets froggies having 6-9 gap closers :p

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I don't know. I'll wait for rankeds to comment out more about these issues. I feel there's a huge and I mean huge unbalance on characters with the new map, but it's not data-based. Only on what I observed in-game

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So it's tricky to address those

spring reef
# warped nebula That gets froggies having 6-9 gap closers :p

Everything is a balance for sure. Froggies eat kitsu alive even before the new map. I was rank one kitsu for quite a while in the game so I def get you when you say there are times when a froggy or sofia or skinny gets on top of you and there's nothing you can do. But I think atm, the interactables offer some new ways for you to disengage that you didn't have before as well + more bombs and hazards that kitsu can trigger from afar also opens up her deadliness at range.

warped nebula
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She's currently an entire reactive character that cannot mess up

spring reef
hallow portal
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do i smell a buff

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šŸ˜‹

earnest monolith
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kitsu buff would be poggers

warped nebula
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So as you said. There are a lot of things pushing her to this state

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I do still think the map pushed some melee characters off the curve, which would also need to be looked into (either bringing them down or pulling the rest up)

earnest monolith
warped nebula
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But it's been discussed here already that the loot was purposely changed

hallow portal
warped nebula
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Into pushing items to be more spread out

earnest monolith
warped nebula
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And less easy to ppl to be in a godly build in the first 2 mins

spring reef
earnest monolith
warped nebula
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Excellent, doesn't change the fact though

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Also. It helps if you're premade

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And ppl can funnel stuff to you and play as a team

spring reef
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We don't really have much to go on but kenneth's first impressions is that zook is strongest and kiddo is up there

hallow portal
earnest monolith
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they dont play that much

spring reef
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Not too sure about meta given that we don't have ranked and stuff.
Overall though - we do want to stamp out negative feelings with characters.

warped nebula
hallow portal
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alone she is useless

earnest monolith
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but I got pyn randomly in my q

warped nebula
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I think skinny is not only strong. But it's currently unhealthy

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I don't agree with that tier list at all

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As skinny I can finally pick every fight

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I can hide until my stealth comes back

mellow summit
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skinny in 3v3 is the saddest thing I have ever seen

warped nebula
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I don't know. I keep seeing skinnys doing pretty well all around

earnest monolith
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skinny only have an upper hand when they ambush

mellow summit
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skinny in norms works because people do not have coordination

warped nebula
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Skinny can always ambush on this map though. That's the thing

warped nebula
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Everything changes with premades and with ranked

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On the only experience I had with rankeds on the ranked weekends
Skinnys and kiddos did awesomely well

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Since there were no downed mechanics back then

hallow portal
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how is balance done? based on how well characters do on their own or in a team?

spring reef
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If boccato loses, he buffs the character he's playing and nerfs the character he died to

hallow portal
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lmao

earnest monolith
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I hope boccato plays kitsu next 🄺

hallow portal
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do you guys currently store winrates?

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even in norms, i am curious of the winrates

earnest monolith
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I think sofia is on top there

hallow portal
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there is currently no ranked system so maybe they could use the winrates from people who are above a certain level so Guests are not included

warped nebula
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I agree with kiddo and zook being top tier. They are good and controlling corridors, corners, can do tons of damage over walls and still do a lot of damage without damage items being a necessity and have a lot of room to miss stuff

warped nebula
# mellow summit skinny did not do well...

My memory might be failing, since it's been long. But I do remember skinnis being fine back then. Not below all other characters at all. Again, I only played it solo back then

hallow portal
warped nebula
spring reef
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Kiddo is more of a mage archetype so his lmb sucks compared to kitsus, is much harder to land, his q has shorter range, weaker slow, his ult is shorter range, doesn't rooted.

warped nebula
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Yeah. It has pros and cons. Can't deny they feel entirely different

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But on this map, the bad parts don't matter that much imo from Kiddos kit

warped nebula
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The thing that can and often hurts him the most is still melees being able to get to him like onto kitsu

spring reef
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I mean, the opposite is true. Kiddo has no wall jumps and dashes to get out of barrels or avoid assassins, so this map makes him weaker than kitsu in that sense.

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Give and take ya know?

warped nebula
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Yeah. Exactly like I said. Both sides are true

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It doesn't make him weaker

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Because the kitsu also suffers a lot from it

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Due to her not being able to apply her kit that well anymore

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And it's nice when you can hop over a wall. It's a clear advantage over the ones that can't

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But kiddo also has a shield and ms boost. It's not like he's helpless in that matter

mellow summit
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kiddo just happens to gain much much more than other characters from having a team to protect him

hallow portal
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more rant: ||Yeah except kiddo can click his ult and take down the assassin that jumps him whereas kitsu will miss her ult 100% from up close and if the assassin is able to deal with her 10 seconds long jump, kitsu stands no chance.||

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it's rant

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but in the end i wanna see them winrates

spring reef
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You're right guys, kitsu sucks. Were removing her from the game 😁

hallow portal
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lmao

warped nebula
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On the previous map you had to respect a kiddo as a kitsu. You had to play the range game, and you'd struggle most of the times if you're fighting in close quarters

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So this circles back to the point of not having her places she can shine like that anymore

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At least not for the most of it

spring reef
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I still think all of this is balance rather than map imo. There's still quite a few areas where kitsu shines like corridors or chokes where kitsu can q and fire non stop, outranging kiddos and poking assassins down before they can engage. It's just not a fully open map anymore.

Old kitsu used to scale really hard where 3-4 autos killed someone. She got nerfed due to openness and kitsu supremacy so it might just be time to revert some nerfs.

hallow portal
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i mean i am sorry for using this channel to rant about her, but don't you think it would be better if she could stick to a certain build that she extremely excels at? sure, nerfing her autos was a fine idea, but why not buff her abilities? they have super long cd anyways

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wait

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lemme edit that

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especially that ult

warped nebula
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Make her dash one-shot enemies, totally balanced non-favoritism in play at all

hallow portal
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no not that

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but like

warped nebula
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:p

hallow portal
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let's say you guys want attack damage and attack speed to be her optimal build

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so what can be done? decrease her ult cd by a bit

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for example

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and in another patch she can have lower attack speed but do way more damage with her ult and q so now suddenly you have one character entirely switch up builds depending on patches

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and that's cool

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rather than every part of her kit being slightly mediocre but making it so that she can have more builds

warped nebula
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Games evolve. I'd rather not have the game constricted due to how a single character excels in the game due to its kit being old. Kitsu might need to be reworked in the future, have some abilities changed entirely so it fits the new direction bapbap is going.

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League has had to do this over and over due to their new directions, but this is too early to think about these things

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Without even trying to attempt to make her viable with what she has. It's really hard to say how it all feels right now since we all have vastly different experiences based on the amount of ways we can play the game

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If you take anna for example. I feel her design fits absolutely awesome with the new map due to what her kit offers

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Previously she felt too situational. On this map it feels like there are more and more opportunities to make her shine

spring reef
spring reef
warped nebula
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Now that's a clear numbers issue though

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If everything didn't burst everyone you'd give her more time in fights

spring reef
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But anyways, I genuinely think that parts of the map can be improved, some areas opened up, but I also think characters just need a balance pass to match the playstyle. We changed no numbers going to the new map, more players, consumables, etc, so imbalances are bound to happen.

hallow portal
# spring reef I think main issue is homogenization, where everyone who excels at everything is...

Yes! Exactly! You want her to be fitting a certain arhetype, but her kit doesn't synergise with that archetype (in this case being an auto attacker). My examples of ways to deal with that issue are: increase the root from her ult so she can land autos in the meantime or make it so that she does higher damage with autos after she hits someone with ult. This makes it so that she is still as strong as before, but you get this huge reward for hitting her ult, and since the ult only makes it so that you can deal more damage with autos, you wouldn't be building her like a mage or treat her like one so you would still build attack speed and attack damage.

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What do you think?

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As a fellow Kitsu main

mellow summit
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I think kitsu is in a good spot currently and as a melee player in ranked buffing a ranged character is the last thing I need right now.

hallow portal
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I never said buff her range

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I mean this is why I am curious about winrates

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I throw ideas but I can't back up my POV with evidence that Kitsu feels weak and awkward to play.

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And I never said the weakest, but definitely a weaker design.

hallow portal
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but this isn't a rant about melee vs ranged

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i ain't saying balance this balance that

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i just threw an idea of what would make kitsu's archetype more refined

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and more rewarding

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i've had moments i use all my abilities and i can't kill the enemy just because melee champions can build hp and lifesteal

mellow summit
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kitsu is not weak and awkward... just hit your shots really fun in 1v3

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@spring reef I now understand what it was like to listen to me complain for like 11 months straight

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(self depricating joke not at your expense lee)

spring reef
# hallow portal Yes! Exactly! You want her to be fitting a certain arhetype, but her kit doesn't...

I dunno, personally I think kitsu is one of the best designed characters because she isn't overly reliant on X skill before Y skill. Playing kitsu is free-flowing and fun. Use Q as poke, as zone, as protection as cc, etc etc. Use E as finisher, as fight starter, as cc, as long range interactable trigger, etc. Or just hold your skills and spam lmb when you don't need them.
Could bumping spells be effective for her? Perhaps, but there's lots of directions to take her imo. Increasing lmb damage to start with might be a good way since imo she's been on the weaker side since the nerfs + hp buff.
Then again, I'm not the guy that handles characters and balance, so convincing me also doesn't matter xD

hallow portal
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Yeah for sure. I never expect anything I say to be taken further. It's just that those things feel worth telling because you main Kitsu and are directly involved in the game one way or another.

late fiber
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kitsu best build is 3 cdr

hallow portal
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😭

hallow portal
# mellow summit (self depricating joke not at your expense lee)

Oh it's okay I am used to this. I used to make high elo Wild Rift guides in Reddit and occasionally there would be someone to debate with. I always try to use evidence to back myself up, but I will have to wait until ranked releases and the game starts showing winrates.

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It feels better to express opinion here tho. Complaining in Reddit never caught Riot's attention especially when all Riot wanted was to get money out of players through gacha and skins. I will try to express my opinion about this game here as long as it's noticed until it becomes big enough and all the company may want is profit.

spring reef
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Were gonna start charging $5 per feedback read*

*Action upon being read not guarenteed

hallow portal
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Boccato😩 ā¤ļø

late fiber
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REMOVE TRAP CORRIDOR???

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its legit so common that circle just closes there

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and that is instant lose spot WTF

ebon mango
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i dont like that there is almost no loot outside of poi's. it gives loot monopoly to a few teams and realy hard for another team to compeat. if the plan is to have poi be super important, some way of seeing where they are (or the loot is) on the map wuld be good

glacial finch
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i dont know if its just me but loot has been super rare lately

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pretty much tiering up

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increase it for the bad places please

late fiber
peak pecan
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right side of map diff

snow shale
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There's a graphics setting to enable see through shaders on the characters for situations like this, maybe yours got turned off somehow?

spring reef
peak pecan
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when i’m on right side of map

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i’m just walking around picking up crumbs of loot

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and i dont rlly see anyone until i get to the left side

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idk

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LOL

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i think other people have mentioned it too

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i know the loot amount is technically the same

calm sail
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im psure if u

peak pecan
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but maybe duck park and freezy mart are more open whereas the right side fortress and scrounge r both more maze like?

calm sail
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arent getting good loot off spawn

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its bc ur pathing is bad

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not tlaking to u specifically just saying

peak pecan
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if i’m in freezy mart or duck park i don’t even need pathing i just walk into mobs everywhere

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LOL

hallow portal
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Yo about the loot thing, it's sometimes hard to gather gold for items when your random teammates follow you and steal your farm

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But I guess that's just skill issue and you guys have done your math on how much gold there should be per area (??)

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So I just end up separating from my team just to get farm

peak pecan
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gotta ditch ur mates until they’re on the brink of death

shy plinth
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would raising the gold drop while making it so only green loot can drop from monsters be a thing? would put more emphasis on shop fighting and would be a good poi pull

unreal yew
shy plinth
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that makes a lot of sense kk.

vast flower
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sewer teleport system

calm sail
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sewer = rat = twitch yay

unreal yew
sharp hedge
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O shit u guys r adding venting like in amogus???

peak pecan
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holy

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add vents like amongus please

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LMFOAOOOOOOOOOO

hallow portal
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PogšŸ¤šŸ˜„

sharp hedge
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Still think circle needs adjustments and that there are pacing issues

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So many games I play like 5+ minutes for very very little encounters

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I'm cherrypicking, but there always is variance. In the past, a "low paced game" was 4 minutes or something max

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Now it's like 8 minutes

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the lows are way lower

humble quail
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Is it me or soloqueue is way worse than before ?

calm sail
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JUST U

hallow portal
warped nebula
# sharp hedge the lows are way lower

And the highs are way crazier as well. I do think that's what they've been trying to push for though. Devs want a more battleroyale and less battlerite feeling to the game, and what we currently have fits that description more from what I've been experiencing

tawdry bison
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But regarding the map, but the hidden jump pad and bumper might need a nerf

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I love using them, but they're too good right now

calm sail
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ngl if i’m playing ranged

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i think i’m taking bumper over zhonya

sharp hedge
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100%

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Beehive low key good too

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Drop beehive behind u

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then M1 beehive

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then u kite towards it

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but i wouldnt take beehive over either bumper or zhonyas

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Maybe over Zhonyas actually

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But defin not over bumper

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Feels like Zhonas gives you a tiny bit of "leeway" if that makes sense, e.g. if u misposition, or u just need a tiny bit more time for ur CDs to be up

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while Bumper entirely save u outright from a 3rdparty or an engage that u werent ready at all for

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Beehive takes a bit of time before it can be activated, but u basically control that entire area during its active duration

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thats so good for ranged to just have a beehive on urself, no melee is gonna touch u

calm sail
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idk i think most ppl can just run through bees and one shot u

sharp hedge
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ye maybe

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but sometimes the beehive does enough to dissuade them from engaging

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and even if u die, if ur teammates ar alive, they can still try to control the beehive area and rez u

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The cast time isn't super long, but it takes like 1 more second before the bee drops

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Not as good, but I like it more than everything else but bumper

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Jumppad's cast time just way too long, not usable mid-combat

calm sail
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yea i agree it’s good

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i still haven’t got used to using consumables yet i rarely use them at all

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so much potential

eager swallow
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Bees are harder to walk through than kiddo Q

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Beesop

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O-bees

peak pecan
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bees r double edged swords

calm sail
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not on ranged i think

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maybe on melee

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but the consensus here is that its good on ranged

sharp hedge
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ranged u can drop it behind u whre it safe for u to hit it

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then u just kite back

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melees literally cant approach u or they get into bee range GG

peak pecan
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yah it’s good when ranged i think

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i love being a chuck dropping a beehive for the enemy kiddo to snag it LOO

outer kraken
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There's something about the layout of this current map where so many of the spaces feel so much more congested and narrow. I prefer the previous version that had more open ended spaces with more legible entrances and exits. I feel like in this current map, I need to keep the map open more often to make sure I'm going in the right direction. I also agree with other people's points that this map feels like it's really easy to wander around without finding the points of interest or with creeps to farm.

I also personally preferredthe smaller maps. I appreciated how I spent less time running from the circle and more time looting and getting into fights with other teams. The bigger map makes the variance higher on whether or not you'll find other teams to fight with, and I've found in this bigger map: I've spent much more time just idly running around, not finding other teams or not finding creeps.

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(also great game, by the way. I've really enjoyed my time with it even if I am kinda terrible at it.)

warped nebula
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@spring reef Is it possible to reduce the height of some of the walls we have on the map? It feels like some are way too tall and they get in the camera's way so much. Not talking about the line of sight they break, but more their visuals that feels overreaching towards the camera

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Like these, for example, sometimes they block your view of the corridor just because they're a bit too high, does that impact how much line of sight they cover? technically speaking

peak pecan
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Chain link fences and the construction fences with the big gaps should have line of sight and be able to shoot throughhorsege

spring reef
eager swallow
calm sail
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ya

sharp hedge
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CIRCLE ADJUSTMENTS + MORE PPL PER GAME PLEASE

distant dock
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39 players would be great

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and a consistent numbers of teams spawning in each big part of the map every game

hallow portal
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69 players would be great

warped nebula
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not great, nice

fair violet
late fiber
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need ways

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to find enemies pls

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u can hear ppl shooting 20 miles away in other BR

woven ledge
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add kill locations to map xddx

peak pecan
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petition to remove this specific dead end

earnest monolith
peak pecan
earnest monolith
peak pecan
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i do too but bc i remember that as the annoying deadend

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LMFAO

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but i watch my teammates walk into it

eager swallow
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You can have map memorized and still feel there's parts taht are super clunky

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Game too slow not very fun

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No people no loot just getting my steps in

woven ledge
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add pokemon go to bapbap so I can catch pokemon while walking around map!!!

tawdry bison
snow shale
gaunt quarry
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the invis jump pads are fun to find

rain bronze
tawdry bison
distant dock
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put more places with the metal sound

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sounds great

strange sapphire
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Why does it feel like I know the map so well

lethal matrix
vocal gate
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execution should be stoped if enemy gets frozen

lethal matrix
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Omg it dosnt ?

hallow portal
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What was the point of increasing loot hp if people complained about not finding farm in the first place?

lethal matrix
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So people would be pushed to farm together maybe

hallow portal
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That's why I go solo farming and then rejoin once I found the items I need

hallow portal
peak pecan
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maybe bc people were clearing areas out too fast EMOTElaughs

unreal yew
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Also, the increase was honestly pretty minor, I dont think it's even feelable tbh

raw vapor
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would not have noticed if i didn’t read the patch notes

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now the vine wall change? ChuckBappedOut

formal oyster
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And guests that follow you everywhere and take all the money you loot are horrible

hallow portal
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There's no preventing to that but to solo farm

formal oyster
hallow portal
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What if they make it so that only the person who last hit the loot can pick up the gold?

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Or if the allies need it they have to wait like a few seconds until it's pickable

warped nebula
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You kinda get used to how much damage it takes for you to clear 1 box or 1 bot, and you can def feel any changes to those when it changes the amount of hits it takes to destroy stuff

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but I don't think the change impacted the game negatively. It did slow down the farm quite a lot, but I don't feel that was detrimental

peak pecan
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i can clear an entire POI and be in all white gear then kill 1 guest and upgrade to all blue

peak pecan
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Is it possible to add the old maps back into rotation alongside the XL map or all the old maps perma retired? I kinda miss the variety of the multiple old maps and some occasional faster game play.

earnest monolith
peak pecan
earnest monolith
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so you'd need a seperate q

spring reef
peak pecan
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i don’t mind 10 teams in small map peepoteef

vast flower
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I can think of like 4 ways it could be done. Dunno if you are saying can't atm or won't.

spring reef
vast flower
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Gotcha

atomic geyser
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There are many games where I clear out my POI and have the Items I need to fight. When I look at the map though the circle isn't contracted at all, there are no lootboxes etc. How do I Progress? I feel like I should be fighting to press my item advantage, but don't know where to go. The answer can't be to just go farm more until loot boxes spawn or the circle contracts..

spring reef
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Or even going to an active respawn beacon and pick of stragglers

atomic geyser
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I don't mean clearing out every minion, just getting the items I need to fight
And sure, going to a shop is usually what I do but there are 7 shops on the map, you don't always get a fight
It just feels really bad when I have the items to fight, but can't find one

spring reef
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We are looking into more ways to bring people together for sure

calm sail
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bapbap dating app will bring people together

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thoughts

warped nebula
# spring reef In theory it shouldn't be possible to clear out a POI without the circle compres...

Is this true even for the frozen mart? I always hate when I spawn in there, feels like it lacks loot in comparison to others.
If one goes to the docs on top, another to the bathroom and another player does the main building, it feels like you can clear it quite quickly (Especially if playing Anna / Sofia)
And it doesn't feel like the same on the maze gardens to the left of the map. That area feels decently populated with loot
Even the bottom right one (Desert industrial zone?) Feels easy to clear even if you don't split up.

You might be able to to do the mart within a single circle

sharp hedge
warped nebula
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It does feel that way to me. I walk around way too much over there to fight 2 mobs here and there

atomic geyser
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frozen mart spawn is a placement diff for sure..

spring reef
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It's all the same amount of loot, y'all trippin' šŸ‘€

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It's cuz it's more open, mobs just feel further apart

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Cuz you don't get guided along a smooth looting path

warped nebula
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I mean. I've learned most looting paths, and I believe you when you say it's the same amount of loot

atomic geyser
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mob distance also effects farming speed

warped nebula
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it does feel like there's a completely different pace to looting

calm sail
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dawg he made the map

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he knows

warped nebula
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I personally hate the frozen mart, I hate spawning in there, fighting in there, and when games finish in there. So I'm sure that plays a part in my perception of it

calm sail
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then why there is snow in ur pfp if u hate ice so much ??

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checkmate

warped nebula
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Ah damn

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I fell victim to one of the classic blunders :C

spring reef
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I think the question we have to ask mostly is whether it's bad or it's bad to you compared to other POIs. If it's the former, it's something to fix, if it's the latter, it's fine since it's preference.

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I know some people say left side > right side of the map as well because they prefer less mazey

warped nebula
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which is crazy since the left side is where we actually have a maze haha

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but yeah. I see what you mean

atomic geyser
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personally I think the left and dock spawns arer ok

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but the right side spawn is really bad

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Feels like it takes a long time to get to the good clumps

warped nebula
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I just personally don't like the frozen mart as an area. I think fighting on the ice is always finnicky and clunky, it feels really open and empty

spring reef
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Is it "really bad" or is it bad compared to the other POI šŸ‘€

atomic geyser
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I think its both tbh

warped nebula
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nowadays, I've gotten used to the new map. I think this iteration over the huge one is way better

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things are better connected

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And there's a decent pacing to it overall

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Most places are easy to recognize

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but the Frozen Mart to me, as a concept is really nice, playing on it to me is just not my thing

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I love that the purple mobs wear hats in there

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I wish I'd get a hat myself when I enter it

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or if I spawned in it

spring reef
warped nebula
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I'd be down for that

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I think its layout is really uninteresting, especially for a corner piece of the map

spring reef
warped nebula
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Yeah. I think the mart in itself needs some love

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put in a big igloo selling ice creams in the middle, make it stand out, split it into sectios or something.
It's really a huge room with shelves and a few registers at the bottom

spring reef
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For sure. I'll be making a pass at the map at some point (still have marketing/community cap on atm)

warped nebula
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Completely understandable

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I'm sure some people like it as well, but the bathroom part is a nightmare to me. The concept is nice, but navigating through the ice to hit those small stalls is a nightmare, you have no room for fighting either

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if I spawn on the left part of the mart, I go directly into the bathroom area to loot it all so I don't ever have to come back there

spring reef
atomic geyser
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holy

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that woulda been sick

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actual skill ice skating

eager swallow
eager swallow
sharp hedge
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Freeze Mart needs 3 pairs of jumppads

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toilet to main area pair, main area to top docks pair, and maybe one jumppad from within freeze mart to below it

peak pecan
peak pecan
warped nebula
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Just wanted to cheer you guys for the recent visual overhaul you've been doing to the game. The new sand shaders, vfx and the new assets have really been making the game shiny more and more

north galleon
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Dylan and me have been working on shtuff

rain bronze
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shtuff

hollow knot
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i find the normal maps better because you dont search so a long time for enemys and when you find them thers instand 10 or more

candid crystal
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It looks like a paw kinda lol

calm sail
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thats the intent šŸ™‚

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the bottom half got cut off tho XD

formal oyster
candid crystal
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ahh

royal crescent
sage thicket
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WW

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I think that there should be supply drops in the non pois so that there can still be fights outside of POIs

formal oyster
sage thicket
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and to have less third parties

formal oyster
sage thicket
formal oyster
sage thicket
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real

royal crescent
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i feel like the slime king, with such a big map should be able to spawn twice

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because not everyone is going to be part of the action for the helm

formal oyster
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Also slime cap is a very very strong item. So it makes sense it's kinda rare

royal crescent
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yeah true

grave mist
earnest monolith
grave mist
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i've fought 4 at once... like fighting 2 already uses all ur movement skills

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i was lucky that they spawned next to crane so killing them was actually possible

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but if the crane wasn't there i would've gotten massacred lmao

royal crescent