First and foremost, my most sincere thanks and love goes out to
's incredible dev team for their hardwork and passion on developing such a jewel of a game.
has come a long way since we last played 6+ months ago so I am very optimistic about its future.
is so refreshing to play on so many different levels. The MOBA action-brawler genre (including battle royale and moba-like games) is up and coming in today's gaming space as new titles like
, Fangs, Omega Strikers, and The Machines Arena are in the development phase (listed are the most popular ones but I believe there are more).
I thought I'd share some thoughts on the current direction/recent changes (although I understand those changes are experimental and in no way reflective of what an open beta/full release would look like) made to
's game feel and overall pacing.
MS Nerfs across the board (RIP hasty boots
), changes like damage delay on froggy and skinny ultimate, and Chuck's increased "air time" while spacing negatively impact (in my opinion) the game's feel and responsiveness. While slowing down the game's pacing does make fights more "readable" and more accessible to new players, it hinders other important (in my opinion) aspects of playing an action-brawler game like outplaying your opponents with good movement (base MS is just too slow and I can barely dodge anything with hasty boots), especially in a game where everything is a skillshot. In addition, in a competitive dynamic action-packed game like
❤️ its important the player feels in control of his actions and I'm fairly confident skinny and froggy mains don't feel like they are when the delay causes their ult to miss when it would have hit with no delay.
More in the comments below ❤️ (repost for doli)
so that's why Pie was building Spiky bag and bulky boots I believe on Anna. So could be just a matter of balancing tank items