#Give chuck reduced damage during ulti, not i frame

28 messages · Page 1 of 1 (latest)

median coral
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i frame go crazy

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nah keep it

spare vigil
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????

dusky finch
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I can't tell if chuck is supposed to be a brawler or a tank. Agile characters should have limited iframes. Tanks should use other mechanics. Playing against chucks iframes and ult feels like a game of red light green light right now. Not a great design in my opinion.

rapid sun
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Easy solution: Don't ult chuck when his is up. The iframe adds outplay potential and increases his skill cap. When I last played the game 6+ months ago, Chuck would get punished really hard for ulting as you would just stand there while the animation was going off, soaking damage. So you were forced to ult preemptively or use as a chasing tool when players were already low and the cost of ulting was lower. Tbf, sashimi's ult is also an iframe + shields teammates.

spare vigil
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chuck abuser

rapid sun
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Chuck got hit really hard by the MS nerfs (changes to hasty boots)

rapid sun
spare vigil
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bet

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i was chuck main b4 skinny

lilac silo
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I can def see where ur gettin at. Its a spicy pickle ya feel me, cuz he's melee and needs sth to add counterplay to sugma kitsu mains f.e.

spare vigil
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let him move while ulting

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and give damage resist

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👍

rapid sun
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you have to rely on your ranged teammate to force the enemy's defensives then you space onto them

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unless positioning/terrain allows you to get close/space agressively

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MS, imo, was also a form of damage mitigation (which tanks usually have in games) as you could successfully dodge ranged auto attacks as well as spells

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but now you're just walking target dummy so you have to play a lot safer and rely on teammates more

daring mica
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This is very well put and I agree on multiple points, I think closing distance as chuck is the only way to create value and in the current state of the game he cannot achieve much of anything, I will concede however that chucks damage and stun output compared to his movement in the previous patch was slightly too high. I would personally like chuck as a whole to be faster but not too deadly to the point where he is in all ways except in name an assassin

rapid sun
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"I will concede however that chucks damage and stun output compared to his movement in the previous patch was slightly too high" thats true. I wouldn't mind if they nerfed his base damage

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I think I was doing double if not triple the damage than I am now CryingGhost.

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The main reason being I was able to apply pressure in melee range, engage and disengage more effectively (the main reason why hasty boots were broken). You could reposition/get out of a bad situation too easily.

spare vigil
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no good chucks anymore

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balanced

rapid sun
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That's why Kitsu players started running hasty boots

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Outrun danger

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It's tough to find a good balance middle ground for things like that