#buff anna
6 messages · Page 1 of 1 (latest)
personally i think the dash just needs to cover more distance
her chase potential feels off, esp when other characters can just get MS boots to chase better. (even characters who have 2 movement abilities jump/dash)
I think either allow her dash to go over walls or a haste buff from landing all 3 big bullets from "Eat Lead" (Some characters really get punished not being able to jump walls. So far atm the only person i dont mind being unable to wallhop is Kiddo since his dmg and defensive capabilities kinda make up for it)
But overall imo i think her DMG compared to Kitsu f.e. feels wayyy less punishing to fight. I never second guess hard engaging an Anna, but a Kitsu/Kiddo would make me think twice. (not to mention Kitsu has longer range, probably way more dmg, hard CC, and can jump walls)
On the real I dont even know what her purpose is, I think of her as Tracer from OW2 but with less mobility so she just feels awkward
this also could be a nice change, her dash feels like its half the length of other characters jump range. at this point i feel like any mobility change can be better for her
nerf froggy
big true