#D3 Ascent DM (Peak Immo1)

78 messages · Page 1 of 1 (latest)

fringe wyvern
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Getting back into grinding val again, hoping to beat my peak and get into immo3 then radiant. Wanted an outside opinion on my movement and aim + how I clear angles and if there's any issues. If so, what can I do to improve these issues. Also if anyone knows of a good drill to do to practice shooting slower, I think shoot too fast, like before I can even aim on the enemy so I end up just insta dying because I dont even aim before I shoot.

Link - https://youtu.be/zExh3spRacM

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prime cove
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I'm gonna be honest dude, I don't really see any major problems for a D3 in this DM. Your crosshair placement is pretty solid, taking a good amount of time to shoot & hitting most shots, you clear pretty quickly & make sure it's a horizontal peek, and you've got good gunfight hygeine.

There's a mistake at 1:59 where you decide to slice the pie in a situation where the first slice already exposes you to a bunch of angles you can't see so at that point it's better to full commit to a swing, and another one at 2:45 where you didn't microcorrect. But overall, I don't see any consistent patterns that I can point out to improve on.

If possible, I'd like you to drop tracker, and maybe drop a full comp match vod (if you do tho make sure it fits within the requirements of a good vod) because you look pretty solid. I don't think raw gunfights would be too much of a problem for you in diamond, so I'm curious as to whether it's something else.

fringe wyvern
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Got you bro!

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And thanks for the advice @prime cove

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Honestly, I think some of my issue has to do with mental/autopiloting

prime cove
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I don't see a problem yet lmao

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you simply shouldn't be ranked in D2 rn

fringe wyvern
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I notice in a majority of the games I do bad in, I'm too focused on how I'm moving and how I'm shooting/aiming as opposed to enemy teamplay

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And the games I do really good in

prime cove
fringe wyvern
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For example literally jus tnow

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I was so locked in on enemy team play

prime cove
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you're definitely mechanically confident enough to do fine in your DMs, but the real stress test is ingame

prime cove
fringe wyvern
prime cove
prime cove
fringe wyvern
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Gotcha

fringe wyvern
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Just wrapped up 2 games! Got the VODs for both, I'll upload them both to YT and feel free to take a look at either (if you want ofc)

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I'll be vod reviewing them myself as well

prime cove
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I don't mind taking a look but ill have to do it later

fringe wyvern
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Np, thanks I appreciate it

prime cove
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ill prob do a main review of the second one, and just take a peek at the first one to see if there's some extremely consistent patterns

fringe wyvern
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Got it

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Ill upload and send over the 2nd one asap as well

prime cove
fringe wyvern
fringe wyvern
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Once again ty

prime cove
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oh I kinda forgot about this ill do it tmrw

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lmk if u want to do a call or I just type it all out

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if we do a call we can discuss the decisions behind various choices and go over some stuff more in-depth, but some people prefer if it's just written out

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either way, I'll give you a breakdown of your biggest mistakes and ways to fix them

fringe wyvern
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Hm whatever is easier for you honestly I do like typing out better but call might be easier for you

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What time zone are you?

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Im MST

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Oh yeah I do work tomorrow as well so typing whenever you can would be better tbh, and once again ty for offering to do this

prime cove
fringe wyvern
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Sounds good!

prime cove
# fringe wyvern https://youtu.be/iccaJIGG_hI VOD 1 - Still processing I believe

0:57 Not properly taking advantage of the space you took. I'll give it a pass since I think you were testing to see if there was an angle on those site boxes, but because there isn't you were forced into an awkward position.
1:03 Your breach pulls out his flash and you swing before he flashes. You also swing too side, there's no reason to commit to a swing here, and your teammates aren't ready to fight with you yet. You get stuck fighting 3 people and die.
2:03 Unclear as to what this cloudburst is for
2:09 Right here you should probably be pushing up. Omen flash doesn't mean you can't fight, just means you need to take a much closer ranged fight. You have a stinger, so you're looking for close ranged fights anyways. Another option is to cloudburst yourself to make sure you can't be fought while blinded, but pushing up is probably better here.
2:15 Dash was unnecessary here, you just lost your best entry tool for no benefit.
2:30 bad gunfight hygiene, spray at that range + didn't hit target means you still need to be burst firing until you're actually on target.
4:08 Missed cloudburst, not much to say other than making a note of it. In this specific scenario you should also be dashing a bit more towards the center since the cloudburst missed.
4:11 Your pacing is a little fast, giving the reyna a 1v1 against you. Breach util is also still coming in + you already got a pick so no reason to try and speed ahead that fast, you can chill for a second.
5:47 Pacing is too fast. Your team barely opened the door and you're already on site.
6:55 Not respecting the possibility of someone in the smoke, you should be jumping in from the side, and also already be in the smoke to get yourself better timing with your team's utility.
7:00 like you said, that should have been a right click.
8:44 I like the aggro play, but ideally you tell your team what you're pushing first.
8:46 You gotta be ready for that swing, even though you're comming.

prime cove
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9:54 why no cloudbursts? You can't buy for next anways.
10:00 Why Jett lurk? They haven't been flanking you and you're the entry duelist.
10:21 Wasted Jett dash, your team has no entry. You don't need to prime dash if you're just backing up.
10:56 You forgot the trip was there, make a note
11:01 Why do we think there could be a flanker? It's technically possible, but we know the enemy team rarely pushes up + we have trip, so barely a concern.
11:12 It seems like you sometimes have a good idea of what you did wrong that round, is this post-round reflection or something else?
12:08 ✅ much better pacing
12:26 We shouldn't be peeking out like this, just stay on your side and hold the angle.
13:41 You should be cloudbursting stairs before you push in, now that you know smoke dropped. Slowing down your pacing here is fine, since you literally can't push in safely.
14:31 No updraft, and buy sheriff, when we have knives? Why? You already can't buy for next anyways, and updraft + knives works really well. We're also lurking again?
15:30 I don't understand the thought process
16:54 updraft?
17:20 We really should be strafing here
17:35 We're not really aware of Omen ult here, we know they're down numbers so we really should be expecting an aggressive ult.
19:21 We're definitely rushing our shots a little here, take your time.
20:06 Shouldn't we be going light + utility? it would do us a lot of good to either get to an off angle with updraft, or play in an off angle and smoke out.
20:32 Not a fan of pushing up here, we're fighting a save with an outlaw. We also have dash, which allows us to play more unconventional spots and get out.
22:14 We're rushing our shots against chamber a little
23:04 Yeah but what are we positioning FOR? We're just sitting on A site doing nothing. Be ready to swing A main since Omen is holding it, or just leave.
25:30 I do think we should be incorporating a little more movement here, we're not on target and caught off guard, so we need to move first.

prime cove
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26:31 Not sure why we dash tree, we're not with reyna bc we do.
26:42 Not sure why we do that shot there
31:01 We really should just be dashing away here. We're in a 2v5 and he's in an unexpected spot, no reason to commit. We already got the info we need. Also, I'm going to assume that omen called Chamber was B main, couldn't hear what he said.
37:41 Really not sure why we're priming dash here
38:44 We should be swinging this, no?
39:42 We're playing A exactly the same way every time. We need to take a bit of risk. Try an aggressive off angle with dash, go behind/on top of the stone box & use util to get out, maybe take an early fight but prime dash to get out, but right now we're just giving them A main, the most important part of the map, for free.
40:45 ✅ Nice fight with breach util
41:32 We should be a bit more in front, otherwise we're body blocking reyna
41:51 We should be routing front A site instead of around the corner while backing up.

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Attack:
We tend to lurk a little too much, especially on a role as important as Jett. If you are lurking, it's better to be creating a bit of pressure and regrouping, rather than trying to do a crazy lurk. When we're with the team, our pacing is sometimes off, causing us to take unfavourable fights.

Defense:
We're bad at taking a moderately aggressive stance - one which allows us to take a favourable first fight and create pressure, and then quickly get out regardless of if we get a pick or not.
Our utility is also relatively uncreative, we're not using it to get in many weird angles which Jett thrives in.

Misc: Jett relies heavily on her dash, and we're often priming it in bad situations, or priming it and then not using it when we should be.
We also have a bad habit of going for hail mary flicks when surprised, instead of using movement to dodge the initial shots and calmly taking the next shot.

I would recommend studying some pro Jett players to get a better feel of when to use utility and how to use it.

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Also if you'd like me to show you some of the things you can do on Jett I'd be happy to do so

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I do think part of the reason you're not buying util when you perhaps should be is because you're not fully aware of the flexibility of Jett's kit.

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from what I can see from the second game, it definitely seems to me that utility usage and rushing shots in panic situations is your most common mistakes.

fringe wyvern
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Bet thank you bro these are some good insights I didnt even realize my usage of dash and utility in general was this bad lol

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Any suggestions for pros to watch for jett?

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I watch oxy

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Usually just his livestreams for a little bit

fringe wyvern
fringe wyvern
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Probably just going to hop into a DM and practice aiming a bit slower

prime cove
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that way EVERY fight is a surprise

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!pwea

prime cove
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check the docs for all the ones that WHJ recommends

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though yay and wardell might be a bit more questionable now

fringe wyvern
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Ooh aspas okay bet

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Yeah I havent seen wardell around much tbh

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And yay is hard to find good vods sometimes unless I'm trippin

prime cove
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this guy posts like 5-10 vods of pro ranked games a day

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you can usually find what you're looking for with this

fringe wyvern
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Oh bet thank you

fringe wyvern
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Btw once again thanks alot for the advice! Gonna be implementing these in my games rn and just focusing on these things, I think I also have an issue of worrying too much about mechanics lol

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Hopefully once I start ranking up and seeing imporvements within the next couple weeks, I can come back once I hit another wall

prime cove
woven sapphire
# fringe wyvern Getting back into grinding val again, hoping to beat my peak and get into immo3 ...

this is old but you're getting ahead of yourself, like 2 steps ahead so you end up aiming in walls and yhou don't take your time. So when you preaim or sswing and angle its sloppy and you end up dying (legit first like 40 seconds shows that and the deadlock, waylay fights) 7:40 on timer, same thing bro you're flicking everywhere cause you know about the angles but you aren't trying to isolate the angles. Stop rushing

take your time and really use sound to help you prep along with using gamesense of common angles instead of flicking between angles. ITS NOT BAD to use sound, if you're running around the map to take fights if you're camping then I'd have a problem lmao

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Thats what I got for the first minute 20

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im sure its fixed by now or was mentioned