Hello, im struggling a bit to reach ascendant.
Picked this game because it's a pretty good example of how clueless i am about what to do on defense, and how im unsure where to attack as an entry on a map with important mid.
1 messages · Page 1 of 1 (latest)
Hello, im struggling a bit to reach ascendant.
Picked this game because it's a pretty good example of how clueless i am about what to do on defense, and how im unsure where to attack as an entry on a map with important mid.
the solution is not to consistently change your role
I see you played smokes this act
then neon this act
and now initiator this act
ill take a look tho
at first i only saw this text and thought how do you know me 
otherwise yea, i'd stick to neon but i felt too lost and useless, so i swapped since i thought no one would review me 
?
I haven't seen you post
so I gotchu
go back to neon she's still strong
luckily its my off day for my team so I can catch up on all the vod review
that I said I would do
i don't think otherwise, and i do like her but i just feel bad when i don't perform well (9/10 games 💀 )
if you want I can review you rn, just create a vc lmao
since you seem free
that sounded mean
but I hate typing and I yap so
uuh is it ok if i don't really talk ?
cuz rn it's late
instead of burning my fingers off
ok gimme a min
bro says its late but 2am at the latest aint late. Thats just the start of the day
kekw
you're na 
i have people i can't wake up 
how do i create a vc ?
idk
go to sleep bucko
we could still call normally if u prefer, no ?
nah I keep everything public
?
don't worry about it just a me thing I don't dm people or anything like that. I just keep what I say out and about n shit
anyways ill send you notes in about an hour or 2
after I finish reading this comic
well i was gonna ask for recording to watch it again anyways lol
but if you wanna type all good
bro can't decide
nerd
blud thinks imma be able to sleep
im like a kid at christmas night
round 1: Good not bad
round 2: good
round 3: initial good, speed up on your flank the moment sage is mid. The fact that 2 people are watching is criminal ngl
round 4: don't leave site, they don't really have anything to take it with. Play with your sage on site. I have a rule, don't give up space for free unless if you absolutely have to. So why run away all the way to heaven when they haven't scaled up B long yet? If you were still on B site you could have jumped peeked and rotated sooner. What the fuck was that shot? lmao nice shot stun? wall do something to relocate puts more pressure on the deadlock in the 1v2. Plus you're making phoenix take a 1v1 when you know where she is.
round 5: you hesitate, you don't know if you should fight or not. Yes you should fight. Take the time to either swing out to shoot the flash before it actiavtes (because it takes time) or use your concuss and slide out to shoot the gekko and possible other people. 1 piece of util is not enough to kick you out of a location. Remember don't run away when you aren't completely forced to. Trade that util. If you expect a second, don't shift peek into them. Again use neon util, concuss slide anything.
round 6: aiming for headshot b long with outlaw? no just go for body shots on this round. No way they have full shields armor right? You spend too long to hold for this jett. She is just lurking and being cringe. EW alright I'll pay attention to how fast you shoot now cause that deadlock was not looking at you. Then you peek out the same angle (pressing w and a) when you ult? Slide out man wall? Also I just don't like routing flowers and staying there when there is a wall.
round 7: stinger is better. finally your first use of concuss. But still haven't seen you slide or do a wall. Especially when you know that gekko is close
round 8: flank sooner. If you think they are mid or at least one slide out. or jiggle them. You shouldn't lose against this clove (critiqued continued I don't have nitro)
round 9: yup this settles it. You aren't using neon to its fullest potential. You are playing neon just to not dodge the game. Sometimes you use concuss, but not once have you used slide. The slide lets you get aggressive way easier
round 10: you run away but you can create potential to get this gekko kill, concuss slide to the left use wall to block thrash line of sight. then just swing and shoot him. Then again why are you changing your angle? you got sat down 1 round doesn't mean you change it up. You should be getting deeper info because you can run away so fast. You were holding a fine angle, just maybe you should be flanking or being more aggressive when you hear nothing (just clear corners and be diligent) jiggle more and try to stay in your spot a bit longer. Just... pinch the guy art... don't try for a ninja defuse, you have full kit. go for kills! like you win the round 100% of the time if you pinch art instead of risking it.
round 11: again this angle just is fine... if you're like pushed off A main. You're neon why are you playing so far back?
FINALLY FIRST USE OF THE SLIDE, but you're shooting too fast slow down and line your shot up
round 12: I'm mad at you just for all the reasons for pre round... why are you leaving your breach to be mid late? you're even away of this gekko... but you no comm ping it. dude this guy isn't worried about it, you don't need to comm it or ping it... just hold and kill hill him.
I'm only gonna review defense as that is what you're worried about but
You aren't finding or well even trying to find uses for your util, you don't push forward and when you do its too late or you run away instantly. Basically use util more, you can use wall for retake, wall to run away after killing 1, stun and slide on people more or something. Play up more.
Don't run unless if you absolutely have to. I AM MY POST AND MY POST IS ME! Don't just run away when its a single gekko flash that ain't enough.
Slow down when you shoot make sure crosshair is on enemy
ill start with these 3 notes
its just lacking in aggression. You are too scared to die and too scared to fight.
stand your ground, hold the lines!
alright i get the not running away until im forced to, but isn't that kind of a gamble ? like even if i do get a kill, ill likely get traded right after, whereas we could play a 5 man retake if i back up ?
also i think i did say i didn't know how to attack on mid focused maps like pearl/split in the post 😭
Oh my fault I'll do that next
Both concussed your likelihood of getting 2 goes up no? Also why gamble a 5v5 ranked retake, when you can basically end the round in the first 10 seconds. Ranked you get rewarded for solo plays, yet you play a sort of solo style of "I will stand here until I'm forced off the line... aka 1 piece of util"
Basically you saying you wanna 5v5 retake is just simply (Sorry for being rude) the wrong way to the think about it
np
I'm not saying stay there until you die, I'm saying stay there until a hard flash, a molly, or something other than like a gekko flash pushes you off the line
dw you don't sound rude lmao
Funny enough I'll use radiant clips as an example
so i still gotta play somewhere i can escape from
Do you see most clips as them retaking? Or holding down the site or making a play?
You're neon you shoot get one concuss and run back it's like super faster
Even wall will help escape
This falls in line with the note of not using util
Your mastery of neon is so little that you don't realize that you have an entire kit to like... get you kills and get out
Use more util and play defense like attack. No duelist player gives up a fight so quickly. I even teach this type of thing in team play
didn't you say i should use it for retakes ?
As part of a scenario no?
There are many uses to use your wall and concuss don't just think of it as mainly a thing I mentioned
Get creative
and so if i push up and no one happens to be there, do i hold, flank, or rotate back ?
Idk do what you think is right, it all depends on map space
Usually I just keep going
And it also has to be done correctly, I like that art angle you hold
But maybe do that angle after you jiggle or try peeking top mid, instead of holding it initially
If I wasn't on phone rn I'd explain stages and stuff but I'm tired so I'll explain that later
you mean the one where i can see if they jump on the metal part ?
4 am getting to you uh ? 

Here I'll explain it like this
Why tf are you here at 1:35?
Like bro you're neon you get to that box in a split second, like why are you not trying to take space?
idk it works well, catches them off guard
Yeah once or twice in the game
i got a kill in this game off this box i think
But then they just split a on you and you lose
You say kill, but not kills
See what I mean?
Your mindset is passive
do you expect me to push into 5 people with maybe a flash from my initiator, and kill 2 ? 😭
Where it's basically a masochist mindset I'd say
No lmao
What's happening is you get bitched by a gekko flash and then at start of round you are basically saying "yes please a split on me! (B rush or b split) I'll try to get one... maybe! But yes please dump the util on me! Oh my util? Cosmetic."
Your mindset is like that because you aren't using util to bitch other people
Does that make sense?
sorta, but i still don't really see what you want me to do
Uh gimme a sec
peek like a jett who has dash up ?
cuz i know rn if i went ranked and tried playing more agressive I'd get clapped
obviously cuz im doing it wrong, but the few times i try i get prefired or something and it stops me from trying again
Don't start here at 1:40
Play up more and take early fights
Like play somewhere here
Then fall back and play somewhere here
Playing back gives you less options and gives the enemy more options
Let's say they push a main as 1 and 4 art. You kill the guy a main and now you can reroute back to mid go through their spawn, stay in a etc. While if you play a site, you get split on so you can no longer fight through one side and have to try and hold the site (while they util dump if it's an ok team) or run away and pray your team can do a good 5v5 retake
When you need to run away you can use slide concuss or wall. When you want to fight you can use slide concuss or wall. There are a ton of options
Play up a bit more, get ealier fights and use util way more
I'll explain stages a bit more when I'm not tired
Sorry if I explained anything poorly 6am is 2 hours last my bed time
dw man go sleep
ty 
bind is easier to show this on. But this is what im talking about
at the start of the round you don't want to be here
you want to look at the map in stages
the fact you are starting at stage 3 is not good (back site)
because you are just asking people to take all the space and give you less options while they have more util
now take the same concept here
and here
you back off way too far and you get afraid off of one piece of util
so like here
is a weird angle but you can get away with it as neon
you just gotta get that kill
oh you were further back I think its still fine
but
I say for you to try and get info for this
as we still use the same concept
of stages
1st stage is this
2nd stage would be that angle then 3rd stage is further back
starting at the later stages is just asking to lose a lot of rounds because of how much space they have to work with, and how much util they have
pay attention to your util, you see have you still have max util on neon even when the round is over or you're dead?
its because you are playing so far back that you aren't finding uses, or you get afraid over a gekko flash
util has danger levels, if you get popped flash by a kayo or yoru blind they yeah run away
but a gekko flash can be shot
It felt like on defense you were only using neon to fast rotate, instead of quickly take space and kill someone then quickly get out
how do i not die if they peek from both sides here tho
like one from top mid and one on my right
hug the back wall and its just a jiggle or wide swing to take the fight, then you just back up
the vision cone is not in the optimal spot
what if i don't see someone immediately ?
then you jiggle or walk out
like its all dynamic, but one thing you cant do is just run away
based off of seeing someone
UNLESS if you are in a shitty spot, like dead center mid
then yeah ofc run away or try to fight him to live (if you have to)
I can't give you a set answer because you have to figure some of it out on your own. But its basically you gotta use more util to take space, WHEN YOU KNOW SOMEONE IS THERE, and to learn not to get pushed off of an angle just because a piece of util is used. You lost that clove fight because you probably consciously or subconsciously ran away before you took the fight
im not sure what you call jiggling, do you mean around a corner ?
yes ty that makes more sense, seeing how you always peek an angle and unpeek the other at the same time to not be exposed too much while you hold
does the not running away part also applies to sentinels ?
applies to all
just in different ways
yea so like no leaving the site as long as there isn't a real threat
or they broke all your setup
im tired, boss
and you didn't teach me attack 
Got busy srry
I coach a team and we finish at like 10
Est pm
Can only help on days off