#neon ascent bronze
35 messages · Page 1 of 1 (latest)
round 1, good first blood, you did stay behind for a bit too much but all good, gotta make sure you're not caught dying on your way back however you started doing some parkour shit whilst your team is already in a-main about to enter site, post-plant you went heaven and got one more, good stuff on bronze but in higher ranks its somewhat risky to make such a play especially since its a 5v2, but so far major thing i see is bad scaling
round 2, common mistake in ranked, splitting up to make impact elsewhere, on anti-ecos its best to group up with your team and hit site, in this case they gamble stacked A, by the time you could get into any fight most your team was dead.
round 3, good job scaling site but then you go to hide in the worst angle, you're exposed to anyone flooding from CT,lane and if door gets broken also the market guy and most your team is on pistols so they cant even defend you, in this scenario its better to go site and get the one guy on site to get your team a 3rd gun
round 4 was same as round 3
round 5 again we do the same things as round 1 initially, we get on the pillar and just hold A-main while our team is already on the choke, as neon most of the time you're supposed to be the first guy on site and utilizing your fast movement to make enemies spray at you so your team can kill them easily
round 6, again we're playing the role of lurker on duelist
round 7, our bad position costed us this round, the door got broken and you got scared someone may push you so instead you tried pushing first
round 8 should be the time we use our ult ngl, again we went on an around the world lurk
round 9 was unfortunate, standard bronze gameplay
round 10, exactly the type of shit we need to do, going mid this round and making chamber tp was a good play (idk if it was intentional), but as soon as chamber tp'd out of there you should regroup with your team and hit site like you did in this round (again idk if it was intentional cause it seems like you missed a jump on box)
round 11 we commit a fight against an op but we crouch and die cause there was another guy (A is barely being contested so why not go mid)
round 12,good enough
round 13, one thing we can do as neon is play mid for info, that way we get info and can fast rotate to any site enemy is hitting with our fastlane (or whatever is the e called)
good round 14,15 and 16 (grumpy viewer ahh plays)
round 17 and forward i stopped watching cause your defense strat seems good enough that you're set till gold
overall, you need to fight more with team and stop going on around the world lurks on attack
also just work a bit more on your scaling and positioning
what do you mean by scaling?
whats wrong with giraffe>
i watched a hooj duelist video
and he said the best spot to go after closing door was there
how can i best improve these?
the route you take when hitting a site
if you can share it that'll be helpful
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CHAPTERS:
0:00 INTRO
1:27 JETT ASCENT DIAMOND VOD REVIEW
31:58 NOTES
#valorant
#coaching
#ascent
watch pro vods and see what pathing they take when going into a round and try to incorporate it into your playstyle
check this out
ok so my main reason to say why we shouldn't go there on round 3 is because, we're one of the only two people in the round with a gun, in this scenario its best you play with your team and scale up site so in case you die on site your team can get your gun, like your brim did kill the jett with a pistol but thats not gonna happen 100% of the time
i see
so is it situation based?
the way you originally said it made it seem like ytou should never play there
you can say
well i mainly made it sound that way cause in a scenario your entire team manages to die by one guy on site
you're exposed to a trillion angles enemies can come from
its not a bad angle to play in, its a bad angle to play in BEFORE you've killed everyone on site first