Defence:
Round 13: Make a plan with the Phoenix, e.g. play contact off my turret and we both peek. When peeking hookah, you don’t seem to be ready for them to be there, aiming at the wall instead after the Fade killed Brimstone. Also peeking the Geeko with 15 hp is not the best idea. Just hold a rat angle like behind the boxes and hope you can do some damage if they push you, then play with the team if they don’t.
Round 14: No eco-round plan. Stack a site or 5 man push something.
Round 15: Consider playing elbow, since the past 2 rounds he’s been throwing Wingman to plant without taking control over site. You also don’t seem to be that interested in holding angles, instead just relying on your utility to do all the work. Take more gunfights. Take a few shots when your turret makes contact. The first time you see an enemy is when they’re right in your face.
Round 16: You’re not clearing angles, just wide swinging into multiple people#
Round 17: GOOD TRADE AND GOOD KILL ON GEKKO.
Round 18: Unlucky. Maybe play with a teammate though.
Round 19: Good kill. Not sure why you rotated off B though, since it’s where your entire setup is. Also could have taken more time to communicate a plan for the retake since you had your ultimate up.
Round 20: Just a general note, you should be the last person rotating off your site. Good kill on Reyna. Unlucky on KJ
Round 21: Rotated a bit too fast, be the last one leaving the site when you’ve confirmed that they are planting on the other site/full executing. Good kills though.
Round 22: Good kill on Gekko.