#P3 kj bind

43 messages · Page 1 of 1 (latest)

burnt wyvern
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Tracker: https://tracker.gg/valorant/profile/riot/CoolTownGamer%230000/overview
Game: https://tracker.gg/valorant/profile/riot/CoolTownGamer%230000/overview
consistency (it isnt updating past the 4th for some reason):

https://youtu.be/eyxP3okqcUw

ive been stuck in plat for so long lmfao

burnt wyvern
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p2 now

gray crow
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Temporary setback

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I'll have a look at your VOD after I eat if you still want a review of it

burnt wyvern
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I would greately appreciate that

gray crow
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what's you eDPI?

regal rampart
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Attack:
Round 1: Should split team going long and hookah. Your turret is also placed a little bit too far back. Could place it just behind you as you're entering hookah. Gekko got a timing that could have cost you (or wrapped around long).

Round 2: Again, no long control. Lucky that Gekko pushed instead of shooting your team in the back. Alarm bot in the middle of site doesn’t really do anything.

Round 3: Should do 3-2 split. If someone was with Brimstone maybe could have traded and killed the Reyna.

Round 4: No shower control again. Holding heaven is unnecessary after Kayo starts planting. Just throw mollies on bomb and watch flank. But Brimstone should have smoked that off so not really your fault.

Round 5: Nothing

Round 6: No shower control again. Good idea following Kayo into lamps to trade him if he dies.

Round 7: 5 man rushing into hooka again. No long control. Need to split up and hit from both sides because you’re going to get util dumped and spammed to death.

Round 8: 5 man rushing down B, no shower control.

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Round 9: Kayo knife detects Fade in showers, you get orb instead of being ready to fight with Brimstone.

Round 10: Should have a buddy with you to trade/trade off. Good kill on Reyna either way. When using the operator, should tell Kayo to hide behind the box backsite, and you’ll hold the right hand side exit. Your alarm bot is holding elbow.

Round 11: Could have mollied hookah and taken the crossfire with Phoenix. Also I think you needed to choose to take a fight earlier by the time Brimstone dies. Either by taking a fight long or going into elbow and taking a fight there. Instead of waiting for 5 people to come to you.

Round 12: Not sure why you’re not planting after Brimstone ults the KJ lockdown. Also knife out running in the open leads you to die to the Gekko.

Attack feedback: Most rounds seem to be 5 man rushing down a single lane and aren’t making much of an impact on the round. You’re always behind your entire team (which is fine being KJ), but on the rounds that you would have taken site, they didn’t need you to be there. And the rounds that you lost, you didn’t have much of an impact either way. Consider adding more splits when attacking sites and occasionally a default play. Round 9 is the first round that isn’t a 5 man deathball.

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Defence:
Round 13: Make a plan with the Phoenix, e.g. play contact off my turret and we both peek. When peeking hookah, you don’t seem to be ready for them to be there, aiming at the wall instead after the Fade killed Brimstone. Also peeking the Geeko with 15 hp is not the best idea. Just hold a rat angle like behind the boxes and hope you can do some damage if they push you, then play with the team if they don’t.

Round 14: No eco-round plan. Stack a site or 5 man push something.

Round 15: Consider playing elbow, since the past 2 rounds he’s been throwing Wingman to plant without taking control over site. You also don’t seem to be that interested in holding angles, instead just relying on your utility to do all the work. Take more gunfights. Take a few shots when your turret makes contact. The first time you see an enemy is when they’re right in your face.

Round 16: You’re not clearing angles, just wide swinging into multiple people#

Round 17: GOOD TRADE AND GOOD KILL ON GEKKO.

Round 18: Unlucky. Maybe play with a teammate though.

Round 19: Good kill. Not sure why you rotated off B though, since it’s where your entire setup is. Also could have taken more time to communicate a plan for the retake since you had your ultimate up.

Round 20: Just a general note, you should be the last person rotating off your site. Good kill on Reyna. Unlucky on KJ

Round 21: Rotated a bit too fast, be the last one leaving the site when you’ve confirmed that they are planting on the other site/full executing. Good kills though.

Round 22: Good kill on Gekko.

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Round 23: Spike was on the ground, probably could have popped ultimate and molly to delay them from taking it. Especially with a crossfire with Phoenix if he didn’t swing out. Also could have fallen back to spawn or elbow instead of taking a fight Long where you know 2 people are. If you are going to take a fight, fight Fade who is alone in hookah. Also don’t flame teammates in chat. You can flame them in your head, but never to them. It does more harm than good.

Round 24: Don’t know why you’re rotating to spawn before anyone’s been seen.

Defence overall: More coms with teammates, how do they play off your utility. Try to play off your utility more as well, you’re letting your util get info and do damage. And then waiting to take gunfights. Use your utility as distractions to take advantageous gunfights. Also you should be the last one off your site. As a sentinel you’re the anchor for a site, especially on maps like Bind which have fast rotates. You’ve also had your ultimate since Round 17 and haven’t used it until the last round. Also don’t be toxic

gray crow
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Agreed with @regal rampart on the Attack part, you have very little impact over the outcome of the rounds. I would add however that even in post-plant situations where you're alive you still didn't manage to have much impact over the round.

If you want to have more impact as a Killjoy on Attack, when your allies don't need your help taking site then you should hold flank when the enemy is flanking and you should lurk when the enemy isn't flanking. Easier said than done.
If you're allies can't get on to site then you should be with them to help by being in a position to trade them; and instead of throwing random mollies and hoping they get value or go where you want them to go, you could look into making your own lineups for commonly played spots.
I've been looking into molly lineups for the "Util dump" challenge for next T3 Friday and I've found some Killjoy Lineups that could be useful on attack.

On Defense you rotate when you shouldn't and you don't rotate when you should. Again there isn't really a way to flow chart it, it's something you have to figure out on your own and changes from game to game based on the playstyle of the players on your team and the enemy team. Other than that your positioning pre-round is way too passive, in the image for example, Phoenix and Brimstone both need to die before you or your setup can have any impact over the outcome of the round. Your positioning is either useless if Phoenix and Brim manage to hold the enemy back or your setup is useful once you're allies are dead and you're in a 3v5 which statistically is a lost round. So it means you're playstyle is too reliant on your teammates ability to hold.

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In most of your rounds It would've been better to double up with Phoenix in Window and have our setup holding B long so we don't get flanked without knowing it, this would allow you to be far more active and have more influence over the outcome of the round.

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We could also reverse it and play long while our setup covers window which would also allow us to have a really easy and fast rotate with the TP if they pushed A

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Also your comms may be absent from the video but I can still tell you don't comm enough, there are plenty of situations where dead or alive you had information that your allies clearly weren't aware of and if you comm'd it you would have given them a better chance of winning.

burnt wyvern
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and my in game sens is 0.23

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and yeah idk why my mic isnt in the video, sometimes it records it sometimes it doesnt

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but thank you for the review ill keep those in mind and put them into practice next time I play

gray crow
burnt wyvern
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850 dpi

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nvm idk what eDpi is

gray crow
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eDPI is effective DPI (eDPI = DPI x Sens)

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not gonna lie that does not look like 195 eDPI, your mouse zooms across the screen like crazy sometimes, feels more like 400eDPI

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are you sure your mouse is on 850 DPI and not 1600 DPI?

burnt wyvern
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yeah it is

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nvm 750

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I lied

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so itd be like 176 eDPI

gray crow
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Do you do any regular mechs training?

burnt wyvern
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like the stuff from the gun hygene video?

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ive just recently started doing the dead zoning stuff

gray crow
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No like aimlabs or kovaak's routine

burnt wyvern
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i dont have one

gray crow
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For the moment it looks like you rely only on your wrist for your aim when you should be using your entire arm. Could also be you don't have enough mouse space. For reference I'm on 270eDPI (1800DPI and .15 sens) and I have a 60x35cm mouse pad with no encumbrance on it (keyboard doesn't touch it).

I'd suggest getting an aimlabs routine to teach you general control over your mouse. Since Valorant is my first FPS I've taken seriously, I did the "Valorant Beginner Training" "Valorant Fundamentals Training" and "Valorant Intermediate Training" which are all default playlists by Aimlabs (all 3 take +-40mins). Once you've gotten consistent at them (consistent score + 85% or more accuracy on most of them), you can look into personalizing it to what you need to work on/train.

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Pair that with 40mins of DMs and that's all you should need on the mechanics front

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^
This isn't a warmup btw, it's a dedicated training session separate to your comp session.

burnt wyvern
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oh okay that makes sense

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I was gonna say that seems like a lot to warm up

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but yeah I can try that tomorrow

gray crow
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if you lack the time to do both you can just alternate between doing the aimlabs routine and the DM routine

burnt wyvern
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well I normally play around 40 min of dms every comp session

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ill play 2-3 before I start queuing

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and then ill play another one between each game to see if my aim is still doin alright