#0.13 Dev Builds Issue Tracking

1 messages · Page 3 of 1

hidden pewter
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So long as I don't load a single player world, it's wrong

old beacon
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this is what i get from gh action build

flat hinge
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That's a hell of a bug

hidden pewter
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That's a hell of a bug

midnight cosmos
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That's a hell of a bug

gentle osprey
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That's a hell of a bug

shy tartan
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That is most certainly a bug all right.

old beacon
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That's a hell of a bug

hidden pewter
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@me from the future: figure out what this means

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I have a Solid Hunch what the bug is but I have IRL things that I need to handle now so this is my memo to self to what I need to get back to

hidden pewter
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gtm#4141

fallen pivotBOT
tough cave
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?

violet dragon
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difficulty is locked on hard, this intended?

velvet bolt
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@old beacon @gentle osprey probably your shenanigans

vivid veldt
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Pulling 16A ZPM from this reactor lmao

craggy jasper
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ncn moment

vivid veldt
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i.e. putting a converter on a reactor port creates as much power as converter can provide, idk if its ncn bug or gtm

old beacon
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Im fairly confident it has to be what xefyr did

granite drum
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Having troubles with porting to build 105

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Got this error in the server console:

[15:04:58] [main/ERROR] [KubeJS Server/]: java.lang.ArrayIndexOutOfBoundsException: Index 0 out of bounds for length 0```
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actually let me post the full log

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anyway this stops kubejs recipes from working

old beacon
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Give me 5-10 min, I can take a look once I get to my pc

granite drum
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Full breakdown of what i did:

  1. Downloaded the builds
  2. Manually copied the hardmode config overrides into the config folder (bc ive been having issues with the pack switcher, separate problem)
  3. Added additional mods, the only one on the server that isnt originally supported is Rechiseled
  4. Made a new instance on puffer panel, installed this build on it together with the original .12 world
  5. Launched it and got this error
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I'm playing on a server but ill check if singleplayer also has this issue

old beacon
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Are you sure all hardmode configs were copied over properly?

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Because that stands out to me as something that could cause errors if done wrong

granite drum
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Pretty sure, I just copied all the files in config_overrides/hardmode and copied them over into configs

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This worked for the previous version, its how i originally switched the versions in .12

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but i can try again

old beacon
granite drum
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yeah i did that

old beacon
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I would kinda like to get the packmode switcher working tho to be sure

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If you want you should be able to download the pack-mode-switcher.sh from github, it should do the same thing

granite drum
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yeah i had issues with it

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hold on

craggy jasper
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with the .bat or .sh?

old beacon
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Have you tried the new pack mode switcher?

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The monilabs jar one?

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Take a look at the readme for mode switching, its been updated since 0.13

granite drum
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#monifactory message

topaz shardBOT
granite drum
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i used the bat one

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im on windows

craggy jasper
granite drum
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the main folder

craggy jasper
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the .minecraft folder of the server?

granite drum
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yeah

old beacon
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Yeah that should be right. The .sh and .bat files are kinda goofed and hard to maintain, we are migrating to a java version

granite drum
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well its not called .minecraft but that folder

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i see

granite drum
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yeah lemme do this

craggy jasper
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how interesting

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i havent seen that .13 section for servers

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luckily pack switcher worked on my server

old beacon
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I thought we ironed out all the issues with them by now but ig not

granite drum
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no errors in singleplayer

old beacon
craggy jasper
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awesome

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ill try it next time i update

old beacon
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Also allows you to do it without touching the terminal, as it can be done in the main menu or in game with /packmode i think

granite drum
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wait really?

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Like I can run a command?

old beacon
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Should be yeah

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Yes thats the idea

granite drum
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oh shit

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thats awesome

old beacon
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I havent tested that part

granite drum
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oh i see

old beacon
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But I believe it was implemented

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Just me personally have not messed with it

granite drum
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nods

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hmm ill try that way

old beacon
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Keep in mind the server does restart immediately after running it

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Or stop ig

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I think you have to start it manually*

granite drum
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nods

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yeah thats fine

old beacon
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I love those thats great

granite drum
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ehuhehehhehehehe

old beacon
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Ok im at my PC I should be more of a help

granite drum
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I've already deleted that instance on pufferpanel, making a new one, will be bale to see how it goes in like 20-25 minutes

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my partner is up (it's their server) and since they have a better connection than me it is literally quicker for me to send them the pack over google drive and then have them send it over sftp

old beacon
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oh very interesting

old beacon
velvet bolt
old beacon
granite drum
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lol

old beacon
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shoot i always mess up the order

velvet bolt
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what's next? fish panel?

granite drum
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yeah pufferpanel is what we use to manage our servers

old beacon
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puffer is a fish, i say that counts

granite drum
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yeah

velvet bolt
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oh bruh

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what's next? cod panel?

old beacon
old beacon
violet dragon
old beacon
violet dragon
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Normal

old beacon
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alright

violet dragon
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At least now at iv its so easy to do some greenhouses + the feeding upgrade + mega torches

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So its not that big of an issue for now

old beacon
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Im gonna do some testing on my end and get back to you

violet dragon
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Ok

granite drum
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difficulty lock wasnt working for me either tbh in .12 and .13

violet dragon
granite drum
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yeah thats weird

old beacon
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ok so not new problem. we did mess with some things last night so wanted to make sure it wasnt that

craggy jasper
violet dragon
craggy jasper
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have u tried changing difficulty via cheats?

violet dragon
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Nop i haven't, but im too lazy to do it as its not a need

craggy jasper
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🤷

old beacon
# violet dragon Ok

I cannot seem to reproduce this.
there is however a lock button that seems like it would do that. any chance youve clicked that before?

violet dragon
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Not that i know of

old beacon
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well i have no idea what it would be otherwise

gentle osprey
old beacon
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Also, have you ever switched to HM/EM?
"shouldLockDifficulty" is set to true in the HM config, and "shouldChangeDifficultyWhenAlreadyLocked" to false.
If one were to have a world on NM with difficulty set to hard, and switched to HM, i think it would lock the difficulty, without changing it to peaceful.

Just tested it. creating a world on NM with difficulty hard, switching to HM, and reloading the world results in a locked peaceful mode

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so i have no idea how that happened unless they manually clicked the lock

granite drum
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finally uploaded the new instance

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let me test it

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yep same issue

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@old beacon sorry to tag but have you had the chance to check my logs?

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add a new issue on top

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what

craggy jasper
# granite drum

this happened to me when server and client were not both on hardmode

static gull
old beacon
granite drum
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nods

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okay

old beacon
granite drum
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made a new instance, didnt touch it at all, still the same issue

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its on normal mode rn

old beacon
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huh

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what forge version do you have?

granite drum
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47.4.0

old beacon
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=47.4.0?

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ok good

granite drum
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i got these files straight from the zip file of the instance

old beacon
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yeah im not really sure

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here are my logs

granite drum
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damn

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105

old beacon
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yeah same

granite drum
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hmmmm

old beacon
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my install is just the server build unzipped

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not sure how we are getting such different results

craggy jasper
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could it be the server manager causing issues?

granite drum
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java 17?

old beacon
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im on 21

granite drum
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well i had similar issues locally

old beacon
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ill boot the server on 17 and see if i get the issue

granite drum
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hmmm maybe ill try switching the java version

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okay

craggy jasper
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if it matters im also on java 21

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with everything working

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so that could be it?

granite drum
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see my client is on java 17

old beacon
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i just switched to 17 and im booting now

granite drum
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and that has no issues so far

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but who knows

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if all keeps going wrong ill revert to a backup and wait for the stable release

old beacon
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no error on 17

granite drum
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fuck meeeeeeee

old beacon
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lemme reinstall my instance from scratch

granite drum
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what the hell did i do wrong

old beacon
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try to get as close to your install as possible

granite drum
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hmmmm what if its the additional mods?

old beacon
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maybe

granite drum
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let me try deleting them

old beacon
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just upload the server build from gh, unzip, and do nothing else

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see what happens

granite drum
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that's gonna take another hour

old beacon
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its really that slow?

granite drum
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filezilla is super slow

old beacon
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lmao fantastic connection

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mine goes in like 10 seconds

granite drum
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no its filezilla

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it uploads one file at a time

old beacon
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can you upload the zip file, then unzip on the server?

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thats what im doing

granite drum
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dont have server console access

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not my server

old beacon
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in pelican panel you can unzip the file from the file explorer, can puffer do that?

granite drum
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i could ask for it but my partner (their server) is not home rn and is busy

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ummm let me see

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nope

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not from what i can see

old beacon
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huh

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yeah cuz i have an unarchive option

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well anyways for me, a new mc server (java 17. forge 47.4.0) with just the server build from GH unzipped in the root dir works fine for me.

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so i would think somewhere you differ from that, and that is most likely your issue

granite drum
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I added the world i guess? but the whole point is to add the world in

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a .12 world

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im gonna try without those additional mods rn and see if that makes a difference

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if it doesnt im going back to a backup

old beacon
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Yeah i think the kjs loading is independent of the world, and the error happens before it starts loading the world so I dont think thats it

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But could be the additional mods

granite drum
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yeah im testimng thst rn

old beacon
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Oki

granite drum
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oh my god i think thats it

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im not seeing that error

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i wonder which mod caused it

old beacon
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which mods did you have?

granite drum
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quested and advancement plaques are for advancement plaques working with FTB quests

old beacon
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oh wait

granite drum
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apparently needed serverside, dunno why

old beacon
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i think it might be compactmachines

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i think theres a gh issue rn abt it

granite drum
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oh?

old beacon
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lemme look

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i feel like i remember smth tho

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i dont see a GH issue, but i swear someone was talking abt it somewhere

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here

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found it

granite drum
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SICK

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okay ill remove it

old beacon
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yeah its the same error

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ok yeah thats your issue

granite drum
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Should probably add a warning that compact machines currently causes such an error or smth

old beacon
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well we should probably just fix it

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thats the better solution

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but nobody answered celeste when they asked what to do abt it

granite drum
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yeah fair

old beacon
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we know which pr broke it

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and why its broke i think

old beacon
# violet dragon files too big for discord

Not sure exactly what xef wants, but to me if you could send the config-overrides (that should be small enough to send) and config/difficultylock.json5 that would be helpful

violet dragon
old beacon
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its probably not neccesary tho

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the difficulty lock was the main thing i wanted, maybe xef can elaborate more

gentle osprey
velvet bolt
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disc*rd

old beacon
ancient coralBOT
granite drum
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wait, did they remove drum auto output in this version or is that a bug?

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nvm its with a mallet now

gentle osprey
# violet dragon

buh

Is it possible your past self just said "yeah i want the challenge" then set it to hard & locked it?

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since you're on Normal Mode

old beacon
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I guess I would still like to know have you ever switched pack modes?

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because if not there should be pretty much no way anything on the pack side would have changed anything

violet dragon
violet dragon
old beacon
violet dragon
old beacon
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and do you know if the lock is new or existed in the past?

gentle osprey
old beacon
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regardless of the cause, i think you could fix it by setting config/difficultylock.json5 to:

{
    // Sets the world game mode to hardcode mode and ignores the other difficulty settings when enabled.
    "forceHardcoreMode": false,
    // Whether Creative Mode should not be possible to select in the world creation screen.
    "disableCreativeModeSelection": false,
    // Priority 1: Sets the difficulty in any world to peaceful when enabled.
    "forcePeaceful": true,
    // Priority 2: Sets the difficulty in any world to easy when enabled.
    "forceEasy": false,
    // Priority 3: Sets the difficulty in any world to normal when enabled.
    "forceNormal": false,
    // Priority 4: Sets the difficulty in any world to hard when enabled.
    "forceHard": false,
    // Whether the cheats option should be forced to be disabled on the initial world creation screen.
    "forceCheatsDisabled": false,
    // When enabled, locks the difficulty in any world so it cannot be changed.
    "shouldLockDifficulty": false,
    // When enabled, also sets the difficulty in worlds where it has already been locked.
    "shouldChangeDifficultyWhenAlreadyLocked": true
}

then relaunching the game will (i think) set your game to peaceful

violet dragon
old beacon
violet dragon
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i set it to normal, but i dont remember which mode was active when i just downloaded the last version

gentle osprey
violet dragon
old beacon
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yeah i do not see how the difficulty could have been set or locked without you doing it

gentle osprey
old beacon
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or that

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do you know if the lock is new or existed in the past?

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like before switching 0.13 builds

gentle osprey
violet dragon
old beacon
violet dragon
gentle osprey
old beacon
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ok well i think we just write it off as a one-off thing

violet dragon
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aight

old beacon
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this should fix the issue tho if you want to fix it
#1404887584559337684 message

violet dragon
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aight thanks

gentle osprey
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yeah the only other thing I can think of is if the world was set to Hard but not locked before it was ported (or the porting process was messed up somehow to turn the world to hard) and then the instance was set to HM or EM after the world was ported which caused it to be locked on the current difficulty (Hard) then the pack mode was switched back to NM

but that didn't happen

old beacon
violet dragon
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i wish there would be a way to notice from a foto if its normal or hard mode

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this is the moment i noticed ae2 was broken

gentle osprey
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weird.
Yeah I'm gonna chalk this up to mojank, it's only happened once so not worth looking deeper into it.

violet dragon
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the hunger is going down tho mmmh

old beacon
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so probably on difficulty hard then. I dont think theres any info from the image to tell pack mode

shut spoke
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I got locked in hard as well after loading in with the pack mode bug and switching to NM

old beacon
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very interesting

violet dragon
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dev nightmare tr

old beacon
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oh wait i have idea

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i might know

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what does the difficulty lock mod do if no config is provided?

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because it might just lock difficulty in place wherever it is

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and loading into that broken build where ae2 broke had no config provided

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so therefore locked the difficulty

violet dragon
old beacon
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i think that might be it

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nothing we can do abt it atp

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just anyone who loaded that dev build has locked difficulty now

violet dragon
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good thing i changed power source just on time but hnn is still my main source for materials and im not sure how much my base can handle that

ancient coralBOT
old beacon
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you can apply the changes that it made to your files

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just update kubejs/startup_scripts/registry/multiblock_registry.js

violet dragon
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thanks

old beacon
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yeah np

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you have to relaunch game btw

granite drum
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EMI no longer highlights ingredients used in the current craft in inventories added by sophisticated storage

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it still conts them, but doesnt highlight

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actually wait i think it counts them as being part of your inventory?

runic ore
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imagine 💔

plush cradle
craggy jasper
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looks like an attempt at an iv quad input hatch

runic ore
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any tier quad/nonu input/output hatch

craggy jasper
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are you saying they dont work?

runic ore
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yeah

craggy jasper
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cuz thats not the recipe

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make the hatch first, then add the pipe

runic ore
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yes but my idea is basically like skipping the input hatch recipe part

craggy jasper
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ah

plush cradle
runic ore
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fair

proud skiff
#

Using a memory card to link pattern p2p tunnels causes the game to crash if it's the first time a given frequency was used (not including its creation)

lone basalt
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After a recent upgrade

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Also numis are broken, won't consume diamonds, and will no longer accept them once I take them out

craggy jasper
lone basalt
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Latest commit of master

tough cave
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especially since the process to set up an instance is significantly different if youre working from source or from a build

silver hornet
# lone basalt After a recent upgrade

by 'upgrade', do you mean updating from an old version of the pack? or from an outdated fork? or just upgrading your powergen?
also what are the items that are supposed to exist but don't

lone basalt
#

Got it, I'll stick to my last working backed up version. I was cloning the repo, npm install, node index.tx --buildall and using those two archives

daring osprey
#

im guessing the questbook update is already handling it, but jean gas is still listed as 81920eu/mb in the quest

craggy jasper
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this recipe seems improperly balanced?

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as in like, its seriously not worth it to run this over anything else

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the reason im saying this is because i think svat is cool and i was hoping to use it more

daring osprey
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i think the point is its way faster in in the vat compared to the alternative, but has a lot more setup

craggy jasper
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both alternatives are 15 seconds at hv and can have par hatches put on them

daring osprey
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brewery 15s per bucket HV, SV is 0.6s for 3b at HV

craggy jasper
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i suppose its more power efficient

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but it does cost you more

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the alternative is just more bio chaff

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whilst sculk vat requires nearly 2 stacks of rotten flesh to put through the agar production process

craggy jasper
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because its not 0.6s otherwise

daring osprey
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i dont see why it wouldnt, i havent checked

craggy jasper
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usually things say if they poc

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so i dont think so

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at best it would be 2.5s for 3b

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the advantage it has is saving on power and saving on time

daring osprey
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they seem to push it pretty heavily in the qb

craggy jasper
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it also consumes the bacteria petri dish

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meaning the speed and energy you would save by using svat is destroyed by all the machines required to even make the bacteria petri dish in the first place

craggy jasper
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since 1 agar translates to 1 bacteria petri dish which does get consumed

daring osprey
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well you would be using multi autoclave

craggy jasper
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so in reality its 30s at hv for 2b from brewery and 30s for 3b from svat

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do you see what i mean?

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it feels very much not worth the effort to use svat

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btw

daring osprey
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i mean i get the concept, im not gonna do the math, im assuming that was done by devs

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maybe bacteria dish is meant to be nc

craggy jasper
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i think so

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but then again

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its NC for fermented biomass

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but not for bacteria

daring osprey
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if its used to "breed" more bacteria, id guess they are both supposed to be nc

craggy jasper
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i hope so

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mustve been accidentally set to consumable

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surely

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double actually

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to make the agar for bacteria petri dish in the first place requires 4 collagen

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but you get 2 collagen in 80 seconds (there's an lcr recipe for collagen)

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math this math that

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turns out its 60 seconds for 3 buckets of bacteria from svat

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all using hv (minimum required voltage for all of them) sterile cleaning room hatches for the petri dish

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so you're actually producing less bacteria from svat vs brewery svat is slightly faster but at a greater cost

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thats also ignoring the mechanic with SVAT where you have to have the hatch at 50% output for it to produce the full 3 buckets

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so even then you'd only produce 3 buckets best case scenario (however im pretty sure a fluid regulator just resolves that but thats also more effort than just 1 brewery)

daring osprey
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and if the petri dish is NC all of this is moot right?

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I wasnt able to use a fluid regulator on its own, but we did the full SVAT bacteria process and it was working fine

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didnt try the alternative

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just needed fluid detector cover

craggy jasper
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making the petri dish nc would make the svat incredibly good for the recipe

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currently its the opposite

craggy jasper
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thought regulator could work

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again, i want to use svat cuz it looks cool and its an interesting mechanic to figure out and deal with

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just hoping this recipe gets fixed and turned NC for the petri dish or just gets rebalanced

daring osprey
#

fluid regulator works for inserting, but I couldnt figure out how to have it filter on extract

craggy jasper
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ah

daring osprey
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if you can figure it out that would be great

craggy jasper
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i see

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ill look into it

daring osprey
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but it didnt seem to check the source at all

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just limit the rate or output limit

craggy jasper
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as we'll need to make hadal sculk and deal with the reduced outputs

daring osprey
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yeah i just did all those with redstone cards and fluid detectors

craggy jasper
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yeah thats my other thought

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or using a storage bus on the output hatch to see the exact amount inside, then using a low throughput pipe, and using a machine controller on the output hatch to turn it off with an emitter when the storage bus sees X amount of output

daring osprey
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yeah thats a lot of effort but would work lol

craggy jasper
#

whats a little bit more effort if ur already going for the svat recipe over brewery

plush cradle
#
  1. This cover exists (emits redstone when a machine is running)
craggy jasper
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i get the idea

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since it only checks output amount at the start of the recipe

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so once its already running you can pull out a certain amount

daring osprey
#

my em run will be at SVAT in like 2 hours, so ill try it again there, but I cant imagine that solution will be simpler than this one

craggy jasper
#

that is indeed a very simple solution

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how effective was it tho

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since ur using an import bus

daring osprey
#

pretty much perfect

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maybe losing like 5% efficiency?

craggy jasper
#

pretty good

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with accel cards?

daring osprey
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it does lose some efficiency during ramp up

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but we have huge threshold level emitters

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so its a negligible loss

craggy jasper
#

i see

daring osprey
#

using a huge output hatch 50% is a HUGE range

craggy jasper
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the thing about using a large output hatch means u also need to run it at unideal rates for longer

daring osprey
#

you have like dozens of buckets before it doesnt round to 50%

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i mean not really

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the hatch just sits there half full

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so its only upon your initial placement

craggy jasper
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yeah but to initially make it half full

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yeah

daring osprey
#

as long as its not like an MV hatch u will be fine

craggy jasper
#

thats what i meant

daring osprey
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the threshold stuff helps with XP fluid waste more

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which will be relevant in EM

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nm its trivial with HNN bullshit overpowered

craggy jasper
#

yeah

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thats why were on hm

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once u get to wetware could you update me on if you found my findings true

daring osprey
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its technically not perfectly efficient but..

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288 is the optimal number

craggy jasper
#

thats about as good as it gets at that speed

daring osprey
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i just got cryo in the EM run so we will see

craggy jasper
daring osprey
#

i mean i believe what ur saying, i was leaning the brewery just for simplicity

craggy jasper
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after seeing the lcr recipe for collagen it does mean svat is faster but only by a little bit

daring osprey
#

@plush cradle if you saw the part up top about if the petri dish is meant to be NC or not

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i didnt implement anything other than the SVAT redstone here, so it could have been a lot of poor choices, but our sculk island is pretty chalk full of BS, and thats using HNN products

craggy jasper
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the way it is, using svat for bacteria makes the end result of wetware boards require x3 times the amount of agar

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which i would argue is half of the puzzle for growth medium

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the other half being mutagen (which is where the svat vs brewery comes in)

plush cradle
plush cradle
daring osprey
#

his stuff definitely works well enough for us with infinite resources, his complete refusal to make local lines and only use level emitters and export busses gives me anxiety

plush cradle
#

There's 2 variables to what determines the efficiency of a svat setup. Precision and downtime

#

My setup has perfect precision and 0.2 to 0.5s of downtime. It is, overkill LMAO.

craggy jasper
#

so svat is just a lil bit faster than brewery for bacteria at the cost of more effort?

#

i can understand that

#

but ill go for the simpler route since i wont be losing too much value from it

#

as itll run fully passive anyways

plush cradle
delicate ice
#

hey, so that first thing of europium fine wire is supposed to be 64 like the advanced solder recipe (and pre-build 106 in general), right?

plush cradle
#

Might be a visual bug

#

Restart

delicate ice
#

sorry i only just saw this but iirc it also only consumed the two things of 32 with the regular solder, but the advanced solder recipe was still the normal consumption

delicate ice
#

weird indeed

#

i’ll restart and check again when i get home

nova thistle
#

steam dynamos only generate 20 RF/t is that normal?

old beacon
craggy jasper
#

experience attuned compound turns into nothing when centrifuged

old beacon
daring osprey
#

its an issue with migrating old worlds to new updates, you have to move the configs over

#

read around here

old beacon
#

yeah i forgot some configs are world-specific

nova thistle
#

I moved the configs yesterday, it worked

clear ledge
#

Game crashes when placing any ae2 cable or cable part on the I/O side of any Redstone Multi p2p Tunnel

[06/11/2025 11:08:04 AM]     at stone.mae2.parts.p2p.multi.RedstoneMultiP2PTunnel$Part.onNeighborChanged(RedstoneMultiP2PTunnel.java:130) ~[mae2-2.0.0-beta.d.jar%23495!/:2.0.0-beta.d] {re:classloading}
[06/11/2025 11:08:04 AM]     at appeng.parts.CableBusContainer.onNeighborChanged(CableBusContainer.java:657) ~[appliedenergistics2-forge-15.4.7.jar%23371!/:?] {re:classloading}
[06/11/2025 11:08:04 AM]     at appeng.block.networking.CableBusBlock.onNeighborChange(CableBusBlock.java:325) ~[appliedenergistics2-forge-15.4.7.jar%23371!/:?] {re:classloading}
[06/11/2025 11:08:04 AM]     at net.minecraftforge.common.extensions.IForgeBlockState.onNeighborChange(IForgeBlockState.java:382) ~[forge-1.20.1-47.4.0-universal.jar%23583!/:?] {re:computing_frames,re:mixin,re:classloading}```
#

Tested with linked, unlinked, and a bunch of different cables and parts

#

Only happens on 0.13, discovered this bug because I was trying to copy my 0.12.9 world to my 0.13 instance, and that world has a lot of redstone p2p

#

Cant even place an ae2 part adjacent to the redstone multi p2p

#

redstone non-multi p2ps are fine

plush cradle
#

@cyan condor this is a known issue IIRC?

cyan condor
#

Not known actually. Very curious it always happens though. I'd assume it'd only happen when the tunnel is unpowered.

flat hinge
#

if(crash) dont();

glacial swift
#

the humble try catch

clear ledge
#

if (this. logic != null) {

#

has anyone else ran into this issue?

delicate ice
abstract inlet
#

where do i download 0.13 dev build ? i want to do some issue testing

midnight cosmos
runic ore
#

by the way, why the embeddium++ is not updated?

#

i updated this to the newest version

#

old version in 0.12.9 is still this one

abstract inlet
midnight cosmos
#

there's instructions

#

@abstract inlet

craggy jasper
#

once you log in the download button appears

abstract inlet
#

oh my god i forgot i logged out

#

what after downloading tho ?

craggy jasper
#

you have a client build zip file

plush cradle
craggy jasper
#

inside the client build zipfile is a zipfile called client

#

import that zip file

plush cradle
#

Import client.zip into CF or Prism

craggy jasper
#

ideally as a new instance

plush cradle
#

If you don't know how to do this I'm afraid I don't have the time to help you rn.

abstract inlet
#

okey thanks for the fast response 🙂

urban stone
#

Transcendental soul vials won't parallel in the sculk biocharger

#

It doesn't like more than one energy core inside

pallid otter
#

idk if that recipe will with the nbt data (i should have considered when i wrote it)

#

sorry then, i made that recipe

shy tartan
#

Does it use .weakNBT() ?

pallid otter
#

that’s probably what i forgot

#

which is funny since i’ve used that before on other recipes so i knew it existed

plush cradle
#

We removed it. Use a couple dischargers and that should do it.

shy tartan
#

Oh right, that thing did never parlallel

#

Can you even use PARALLEL_HATCH (the recipe modifier) with non eu taking recipes

hidden mountain
#

Am i missing something or is pattern p2p broken in latest build? Here is an example setup I tested in creative and it matched my survival setup's results. The p2p can send items through a linked pattern provider but is unable to recieve auto-exports from the machine

feral axle
#

it appears a fair number of assembly line recipes that use liquid advanced soldering alloy as an alternative to regular liquid soldering alloy use twice as many of select components. this seems to also extend to recipes going from advanced to living as well. not certain if this is somehow intended.

feral axle
#

ahh apologies, think you can disregard all this. just checked in a fresh instance of the latest build linked in moni-mondays and the issue isn't there. i must have borked updating my instance somehow.

abstract inlet
#

after some testing some start up scripts in kubeJS dont work on newest versions of greg tech releted mods , what versions of GTCEU gtmutils gtsteamaddons gtexolegs and ulvcovers should i have and wich versions fork yor yall

abstract inlet
#

i mean i probably wasnt supposed to test never versions

plush cradle
#

Because on 0.13 builds we use the latest version of every single one of those mods.
GTSteamAdd, GTmUtils, GTExoLegs are mods made by Moni devs, we keep GTCEu very up to date and ULVCovers is super small and also up to date.

runic ore
karmic sapphire
#

maybe this isn't new but NEI doesn't show perfect overclocks for the LCR

flat hinge
shy tartan
#

nothing by default shows poc

#

you have to shift right click the increase voltage button

flat hinge
#

yeah

shy tartan
#

If I try to view living solder in emi (hover over), in the showing of the fluid outside a recipe page it shows missing translation error, and if I hover over it in recipe page it crashes the recipe renderer

abstract inlet
#

hey i wanted to play with my brother , downloaded latest build , updated gt mods and their required libs and this happened

abstract inlet
#

okey i fixed the code of some registry things in kube js now i got it booting

#

for the proggress bar reconstruction in the single block registry i did this code : // GT Atomic Reconstructor recipe type
GTCEuStartupEvents.registry("gtceu:recipe_type", event => {
const progressBarTexture = MoniGuiTextures?.PROGRESS_BAR_RECONSTRUCTION;

const builder = event.create("atomic_reconstruction")
    .category("reconstruction")
    .setEUIO("in")
    .setMaxIOSize(1, 1, 0, 0)
    .setSlotOverlay(false, false, GuiTextures.ARROW_INPUT_OVERLAY)
    .setSound(GTSoundEntries.ELECTROLYZER);

if (progressBarTexture) {
    builder.setProgressBar(progressBarTexture, FillDirection.LEFT_TO_RIGHT);
} else {
    console.warn("MoniGuiTextures.PROGRESS_BAR_RECONSTRUCTION is undefined. Skipping progress bar setup.");
}

})

hidden pewter
velvet bolt
granite drum
granite drum
#

huh just crashed again

#

not showing me the log hold on

#

oh oh its not letting me join the server

barren spade
#

difficulty switching instructions:
the capital "M" makes the tab key in bash not find the file 🙂

old beacon
#

lmao

#

whoops

#

also we could change the version number to * for simplicity

#

#2275

ancient coralBOT
proud skiff
#

wire cutter power tools have the same mining speed as their non-power tool versions

shy tartan
#

the further tiers of wire cutters are just bigger power buffer

barren spade
shy tartan
#

ye

#

all electric tools are like this btw, not just wire cutters

proud skiff
#

makes no sense for one to have that but not the other

shy tartan
#

I can't exactly make my ev and mv wire cutters break away from that

#

can't change the others either without mixins

proud skiff
#

i see

torn tinsel
daring osprey
#

read that thread area

#

it specifys exactly the files

torn tinsel
#

i read it over multiple times. i'm seeing the systeams-server.toml in the build 100, and it is the exact same as the one in the lastest build 108.

#

unless it's something else???

daring osprey
torn tinsel
#

so just literally everything in that build defaultconfigs has to be moved over, not just the systeams config?

daring osprey
#

idk if you read the thread or not but its the world config files, not your instance config

#

only if you want the configs to be correct

torn tinsel
#

got it

runic ore
#

i think they should update other mods atp

#

most of them are outdated uncanny

#

yet on beta

plush cradle
# runic ore i think they should update other mods atp

Updating mods is time consuming as it requires careful review for every mod. New items that need recipes/nukelist, breaking changes, etc.

The active devs have been busy with packside bugfixing, balance and feature implementation, and we haven't had the time or energy to update mods in a while.

Any contributions are welcome if anyone wants to help by doing it now. Otherwise, this will have to wait until the last polishing phase of 0.13 development.

runic ore
#

i see though and thanks for letting me know about it

shy tartan
#

Updating non content mods is also a lot more risky

#

more edge cases to worry about/need server testing too

runic ore
#

no issue when i update it to the newest version

#

but never tested to the newest dev version (0.13)

shy tartan
#

have you tested on both sp and server with at least an 4hr observation window?

#

ik this might seem overkill, but performance mods kinda need it

craggy jasper
runic ore
shy tartan
#

Content mods are simpler to test, as what they touch is usaly easy to see

runic ore
plush cradle
shy tartan
#

performance mods not so much

#

Imo we'd need a few people testing on both sp and server to actually trust updates

#

maybe I'm being paranoid but they are risky

runic ore
#

what's sp btw?

craggy jasper
#

singleplayer

runic ore
#

ic

craggy jasper
#

mp is multiplayer

#

woah????

runic ore
craggy jasper
#

fusion actually using the colors of the recipes

shy tartan
#

that's normal

craggy jasper
#

really?

#

for us they've all just been white

shy tartan
#

or at least it's supposed to be, might have been bugged

shy tartan
#

7.x seemed to break it

#

seems it got fixed

runic ore
craggy jasper
runic ore
#

feels more natural imo

craggy jasper
#

fusion colors work in singleplayer

#

but not in multiplayer

#

same world copied over from my server, same mods

shy tartan
#

ah, fair

#

most of my experience actually testing stuff is sp

runic ore
craggy jasper
#

yeah something like that

#

i was just shocked seeing colors in a fusion reactor

shy tartan
#

Anyways, performance mods are scary to update as the edge cases are real

craggy jasper
#

usually its like this

shy tartan
#

we'd need a few people testing them

#

ram issues, leaks, server/client oddities

runic ore
#

my memory is leaking in 0.12.9 lol

#

each time i get disconnected

craggy jasper
#

same in .13

#

nothings changed dw

vapid sundial
#

hey guys sorry if I misuse the chat, but I tried to get information for 0.13 or even play it myself and have not found anything

shy tartan
nova basin
#

pretty sure this should be circuit 5

barren spade
craggy jasper
#

your client settings are stored in a file, u can just transfer it to the new version

#

under .minecraft

barren spade
shy tartan
#

I just move the mods and kjs files

craggy jasper
shy tartan
barren spade
#

The actual layout is not retained if you move over emi.json

craggy jasper
#

i just re-add the lookup history every time

#

thats the only thing the config doesnt transfer over for me

astral zenith
barren spade
granite drum
#

The Rocket quest is bugged, completes with just the launchpad

noble wigeon
#

Not exatcly an issue, but I think this should also mention the new sterile cleaning maintenance hatch

shy tartan
#

thanki for the suggestion, highly needed imo

runic ore
#

the latest update of ATL has good QoL lol

#

AllTheLeaks mod

icy loom
surreal thunder
#

yeah I'm having the exact same issue, glad I'm not the only one

#

I'm using multi-p2p

icy loom
#

ok cool ill try multi p2ps. i thought i tried them but might have linked them wrong

hidden mountain
surreal thunder
terse crest
#

I had the same on build 107 and 108

#

I have three extra mods installed, redstonepen, computercraft and modular routers so maybe it is somehow related

craggy jasper
#

have u tried launching without them

terse crest
#

just setting up the modpack on multimc because it is easy to just disable mods

#

I will not join my world if I don't have the mods or I risk corrupting stuff and deleting some blocks but I'll see if I launch at least to see if it is the issue

terse crest
#

I removed the mods

#

same error

#

yeah I have absolutly no clue now

terse crest
#

workableTieredHullModel looks to be in there so idk why it says it can't find the function

terse crest
#

please I need help I need to play monifactory to feed my addiction

craggy jasper
#

giga parallel hatch does not have connected textures (tested on multiple multis)

plush cradle
tough cave
#

thats a lot of parallels

terse crest
plush cradle
shy tartan
plush cradle
shy tartan
#

Thats even more wierd

#

Idk how to fix it, but im def looking at it when i get home

granite drum
#

awesone recipe i call "whoopsies i ated that"

vapid sundial
#

has anyone switched to 0.13 when he was already in LUV? it kinda broke everything, think makes hardly sense to continue^^

craggy jasper
#

yeah it was generally recommended that you reconsider updating if ur at LUV

#

since the changes start at ev+

#

i'd say roll back to 12.9

#

or try to repair everything if u really want to

#

but itll be a bit of work

vapid sundial
#

yeah... i try 2 more days to repair, if I think it is too much, I will roll back

craggy jasper
#

anti matter doesnt display that it has ranged outputs

#

all of them are ranged apparently

#

wouldve been nice to know

shy tartan
#

server bug

craggy jasper
#

interesting

#

could also just be an issue of our current build

#

maybe fixed in 108

shy tartan
plush cradle
molten coral
#

Question about Quantum Flux. First tier: moon dust and diamonds, that's fine. Second tier: mars dust and titanite. Titanite comes from Venus, which I can't get to yet, which makes the T2 craft kind of useless as once I get to Venus I can craft T3, which is venus dust and olivine. I'm in Hard Mode, so maybe there was supposed to be another way to get Titanite?

craggy jasper
#

maybe titanite is meant to be for mercury

#

or something?

#

must be a mistake

terse crest
terse crest
#

ok I finally made it work

craggy jasper
#

is it intentional that gravity amplifier only has advanced solder as its recipe?

#

would be nice to be able to use living solder but i can understand leaving it like this

gentle osprey
craggy jasper
#

ahh

velvet bolt
wooden magnet
#

conflicting ethylbenzene recipe in lcr /duplicated circuit 1 and circuit 0 recipe
#monifactory message

topaz shardBOT
velvet bolt
#

we forgot to remove this recipe 😭

shy tartan
torn meadow
#

Smore 8 is not named EightSmore OctoS'mingot

#

also there's no tag for ores that can be electromagnetic separatored

flat hinge
shy tartan
flat hinge
#

wait real?

#

is it there for the custom ores?

shy tartan
#

Not sure tbh about custom ores, but naq 100% has it

flat hinge
#

naq is a base gt ore 16p_reading

#

but good to know

torn meadow
#

not seeing a second tag on pureified naq dust

shy tartan
shy tartan
torn meadow
shy tartan
#

Okay @flat hinge looking back at 1.6.4 the tag did exist. Now it doesnt

torn meadow
#

there's tags for crushed ores that can be washed via mercury, persulfate, or nitric acid, and a tag for purified ores that can be sifted, but no tag for purified dusts that can be elctromagnetically separated

just thought it was an odd inconsistency

shy tartan
#

So sorry

patent pelican
#

(correct me if this has already been fixed) data models do not collect data anymore (i updated from 0.12.9 so i still had some non self aware ones)

shy tartan
patent pelican
shy tartan
torn meadow
#

Name mismatch in the T7 miner

Damaged and stabilized referred to as dragon hunter, while normal is refered to as warden hunter

hushed kraken
#

Server continues to generate invisible sugar cane entities when you build the beginner automatic sugar cane factory with Snad, a Redstone Clock and a Vacuum Chest on a not chunk loaded chunk which will take your server down after letting it "work" for a few hours.
We only played on moni monday #41 and #42 but it happens on both versions.

See: #1424789994404446370 message

craggy jasper
#

why not just chunkload it

hushed kraken
#

And not chunkloading it shouldn't crash the server anyways

velvet bolt
#

and when observer triggers piston, piston creates sugarcane item entities which are not ticked

plush cradle
velvet bolt
#

you can try to find a collecting method that works in lazy chunks

#

(vacuum chests dont work because they wait until items get close, but they dont move)

hushed kraken
midnight cosmos
last cliff
#

the machine is 5x3x6 not 5x3x5

midnight cosmos
#

%t gtmi

topaz shardBOT
surreal thunder
#

Is it intentional that the quest book doesn't specify that HSS-E requires HSS-G coils, but instead waits until the next chapter to be a prereq for the HSS-S and Naquadah ingots?

last cliff
#

the recipe needs purified ore not purified dust

torn meadow
#

there is no naquadah ore mission

plush cradle
torn meadow
#

Also why does the quest complete on trinium, naquadria, or enriched naquadah instead of and

torn meadow
#

Is it intentional that LuV and above pumps can't be made with styrene-butadiene rings?

torn meadow
#

weird

midnight cosmos
shy tartan
#

Nor has made an ae2 integration

plush cradle
#

yeah. FTBQuests has an in world block you can pipe fluids in for quests that use consumed fluids, but aside from that it is very lackluster.

torn meadow
#

there's the TFG method of just making every fluid quest a checkbox

shy tartan
surreal thunder
#

SophStorage barrels steel tier and up don't auto populate properly in a pattern encoder or crafting table

shy tartan
#

nbt

#

%t the_voices

topaz shardBOT
shy tartan
#

%t thevoices

torn meadow
#

I feel like it's some weird issue between soph and ae2 in particular because it's fine in a crafting table

surreal thunder
torn meadow
#

The quest for centrifuging rare earth still mentions using higher tier centrifuges for higher rates when that's disabled

shy tartan
#

Popped chorus fruit doesn't seem to have a purpose even thou it's part of a line that gives otherwise useless stuff.

#

Are we meant to just void it?

plush cradle
#

Good question.

#

Tho

#

That line didn't give anything worth the effort IMO.

torn meadow
#

a u t o m a t e p u r p u r b r i c k s

torn meadow
#

(or maybe that's an HM thing to force the shulker shell mm, idk)

plush cradle
torn meadow
#

amazing

torn meadow
torn meadow
#

interestingly, right click single block break does relocate to your inventory

shy tartan
#

What are properly langed sound subtitles supposed to look like anyways

wooden magnet
#

microverse projector runs or something

#

ok i think machines jsut dont have subtitles

#

nvm i found some

#

"electrolyzer sparking" "chemical bubbling"

torn meadow
#

"Microverse Projects"

torn meadow
#

Niobium titanium, titanium carbide, and tungsten carbide are all on circuit 2/12 in the ABS, so they can get mixed together

#

request niobium titanium and tungsten carbide at the same time, may result in titanium carbide

shy tartan
torn meadow
shy tartan
torn meadow
#

you do know how universal ac works, right?

shy tartan
torn meadow
#

and the entire point of circuit selection is to not have conflicts in the first place

shy tartan
#

In any case

#

%t gtmi

topaz shardBOT
# shy tartan %t gtmi

Report issues and/or missing features for GT Modern to the repo so they can be fixed.

GitHub

GregTech CE Unofficial for modern versions. Contribute to GregTechCEu/GregTech-Modern development by creating an account on GitHub.

torn meadow
#

fix with kjs tr

hidden pewter
#

There being a conflict means that at least one of those three alloys has the wrong circuit.

shy tartan
#

Is that the mixer side of those alloys was fixed back in 1.6.4

#

guess it wasn't remembered to do the abs side

hidden pewter
#

Perhaps not. But that can be investigated.

shy tartan
#

and ofc that's not the issue at hand, but that is smth that should be reported to gtm and as a band aid fix for now, blocking

wary veldt
#

Bug: GT Nether Quartz Ore has 2 smelting recipes, one for 2 and one for 4 nether quartz.

topaz shardBOT
# flat hinge %t gtmi

Report issues and/or missing features for GT Modern to the repo so they can be fixed.

GitHub

GregTech CE Unofficial for modern versions. Contribute to GregTechCEu/GregTech-Modern development by creating an account on GitHub.

hidden pewter
# torn meadow Niobium titanium, titanium carbide, and tungsten carbide are all on circuit 2/12...

@shy tartan It wasn't fixed on the ABS side because those circuits are autogenerated, and C1 also conflicts.
Niobium Titanium is C1 in Mixer, but ABS C1 is Niobium Nitride.
So NbTi is on C2 alongside TiC, causing the conflict.

I can try to PR manually moving NbTi to C3, which removes that conflict.
However, doing so would create a new conflict within Moni, on Lithium Niobate (also on ABS C3). That can be resolved by moving Lithium Niobate to C4, but it means that both gtm and moni need to change to resolve this.
( @plush cradle or @flat hinge )

plush cradle
hidden pewter
#

... The autogen doesn't recognize the conflict so I need to override it for this

molten coral
#

I'm getting this is a GTM bug, but I'm regularly getting the parallel-hatch breaking my multiblock from processing (e.g. I have to put the parallel hatch at 1 then back up to max to get the machine running again) but only for my large wiremill.

lyric shore
#

Per the discussion here #moni-help message, there is a recipe conflict between Hydrofluoric Acid and Fluoroboric Acid.

topaz shardBOT
gentle osprey
# hidden pewter <@796442407318978601> It wasn't fixed on the ABS side because those circuits are...

Not a recipe conflict.

A recipe conflict is when you cannot avoid satisfying the requirements for one recipe without satisfying the requirements for another.

The recent message from valarnin is one: You cannot make try to make Fluoroboric Acid without supplying the ingredients for Hydrofluoric Acid. This means that when you try to make Fluoroboric Acid, your machines decide whether or not to make Fluoroboric Acid/Hydrofluoric Acid based on some weird undefined behavior.

The NbTi/WC/TiC situation is not a recipe conflict because you can make each of these things in the ABS by simply doing them one at a time. This is where blocking mode comes in - it solves the problem quite handily. You may have to multiply your patterns to match the current throughput as a consequence.

On a related note, the Fluoroboric Acid recipe conflict is fixed for the next build.

torn meadow
#

Is the HCl in the platinum-palladium leachate line supposed to not loop?

8 ammonium chloride dust -> 1B palladium rich ammonia
1B palladium rich ammonia -> 1 raw palladium powder
1 raw palladium powder -> 1B HCl
4B HCl -> 8 ammoium chloride dust

I could've sworn it was 4 raw palladium powder at some point...

proud skiff
#

blocking mode doesnt work with a pattern provider -> interface -> storage bus setup

#

im writing this here since moni has a custom ae2 fork

shy tartan
#

have you turned on report inacessible?

proud skiff
#

and its github page doesnt have an issues page

shy tartan
#

in the storage bus

proud skiff
#

i was unaware that existed

#

sounds like its exactly what the "problem" is

#

thanks

#

ill delete these messages after verifying

shy tartan
#

With gt inputs you can't take out, so without this the inputs can not be seen

#

which means blocking mode doesn't work cause it doesnt know anything is there

proud skiff
#

ok that worked

#

i wont delete the messages (unless you want me to) in case anyone else gets confused about that

shy tartan
#

All good

#

glad I could help

soft coral
#

It seems like the large boiler in the 0.13 build is way more fuel efficient than it should be. For example, a single piece of sugar cane lasts 22.5 seconds. That's 450 ticks, which is 360,000 mB of steam at 800 mB/t, which is 720,000 RF when put through a steam turbine. In a stirling dynamo, you just get 3,000 RF from one sugar cane, so that's 240 times the energy output when using the large boiler. (With a steam boiler + steam turbine you would get about 12,000 RF from one sugar cane.)

wooden magnet
#

typo in shatterD microverses quest

torn meadow
#

Sharted microverse

gentle osprey
true meteor
#

Hey, I couldn't find this anywhere and I know it's questbook-related, but thought I'd raise it anyway.

It seems like since 0.12.x there was a change that made stibnite not exist on the overworld. I think the LV Power Storage quest in the Genesis section could use a note about it - it currently explicitly says that lithium can't be found on the overworld, but doesn't mention anything about stibnite (which is necessary for battery alloy)

shy tartan
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Why does moni add an overworld stibnite vein

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Base gt doesnt and seems like an odd choice

gentle osprey
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It was for easier earlygame copper, but has since been replaced with Azurite

shy tartan
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Fair enough

torn meadow
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extended pattern provider can be made with an illuminated panel

wooden magnet
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this recipe uses 15 for gas boosted and non gas boosted

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also it has 8b of oxygen but it doesnt contribute to the yield, not sure if thats intentional or not

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like its not included in the alloy

shy tartan
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its in the base gt recipe

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🤷‍♂️

torn meadow
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buh

torn meadow
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Germanium ingot has no reward unlike the other elements

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iodine also lacks a reward

torn meadow
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same recipe, one with and one without ciruci

torn meadow
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old description spotted

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similar case for T4

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and T5

shy tartan
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Why does this exist

gentle osprey
shy tartan
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rhodium sulfate

gentle osprey
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dunno if it's possible to remove a material property to prevent the fluid from generating :V

shy tartan
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interesting

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all these new base gt materials are getting confusing ngl

gentle osprey
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kinda yea
I remember when Bromine was a thing 🧓

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but yk
We're far worse here at Moni smil

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the whole Certus/Fluix thing in 0.13 was a result of me discovering .setIgnored & realizing it conveniently solved some niche issue where one of the mods in Moni hard-codes AE2 charged certus for something

shy tartan
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oooh you got setIgnored to work in kjs?

gentle osprey
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there's a lot of things I got to work in KJS that most ppl on the GTM dev team would think I shouldn't have

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and should have implemented in a coremod instead

shy tartan
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fair

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but setIgnored in kjs only seems to work with some mods

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ae2 I've seen some sucess with (not my own tinkering)

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ad astra refuses

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wonder why

gentle osprey
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Interesting. Luckily we don't use Ostrum, Desh, or Calorite at all meownismug
and tbh most of the things we could use it for would only cover half of the material set and would require changing the material color to not look like ass

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w/ EnderIO falling in the first category and Thermal Expansion mats + Fluxed Electrum falling in the second

wooden magnet
torn meadow
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have you activated your almonds

wooden magnet
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nvm i am stupid

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its not the same input lol

torn meadow
torn meadow
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tungstensteel to C3 is probably safe

soft coral
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oxalic acid dihydrate dust can only be made in a large chemical reactor, locking it behind HV, but all of the other steps can be done in MV and the quest puts it after the MV chemical reactor

runic ore
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mind to ask why parallel hatches ignore bonus chances?

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the more parallel recipes you do?

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I sometimes make it 2 parallel recipe to maximize the bonus chance

shy tartan
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One of the reasons chance boosting was removed

flat hinge
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yeah. it's a shitty mechanic and shitty to implement

shy tartan
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Also dies on subtick

flat hinge
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also cleo you're playing on 0.12.9 why are you in this thread HMM

runic ore
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I wonder if it still exists in the dev version

torn meadow
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why do some quests ask for the whole multiblock while others only ask for the controller

burnt bridge
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not sure if this is just an oversight or just not implemented yet but a lot of quests in the HM questbook mention hnn as a source of material instead of actual sources which could confuse people

burnt bridge
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home soon, ill send them

torn meadow
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Neclear reactor quest should probably mention that it's being phased out eventually

worthy tangle
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i updated my client from 2a7ffe75 to c48f9fe0 and got this warning

midnight cosmos
surreal thunder
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If NCN is getting nuked is a recipe change for the T5MM coming sooner rather than later? I just made one and it was the first NCN thing I had to pattern for

plush cradle
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Oh right.

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On it.

molten coral
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Crafting co-processor units past the first one seem to be missing crafting recipes. (4x, 16x, 64x, 256x)

torn meadow
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An interesting byproduct of NCN being phased out is it deals with a possible progression skip.
NCN lets you get amerecium without fusion, and since the only fusion product the T9 miner is made from is amerecium, you can just skip making duranium and darmstadtium fusion and go straight to using the T9 miner for them.

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And in my current case I could do that entirely by just trading with a villager for amerecium

plush cradle
torn meadow
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ah

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missed that part

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makes sense

torn meadow
plush cradle
torn meadow
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was this already fixed?
playing on server so can't keep up with latest

plush cradle
worthy tangle
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i held an energetic alloy ingot and for some reason the vibrant alloy ingot quest was fulfilled

silver hornet
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You might have already held a vibrant alloy ingot, completing that quest but never energetic alloy so when you did that it unlocked vibrant and both got completed

worthy tangle
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oh yea loot chests d'oh

fast yoke
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Extended inscirber can't process wafer above phosphorus tier wafer. normal one do well.

torn meadow
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dark soularium jetpack uses fluxed jetpack research?

fast yoke
pastel crescent
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I am not sure if it has been reported yet, but the "Pattern Modifier" multiply feature doesn't work anymore. Looks like this problem was introduced with the last AE2 changes (previous dev build, 110)

torn meadow
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why is dt after 3t circuit when it needs t4 circuit

silver hornet
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That’s a change between normal and hard mode. Nm has it need hv circuit. Should be mentioned tho

clever pelican
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Copper lacks the ingot -> nugget crafting table recipe in normal mode

plucky radish
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Liquid ender air has 2 conflicting distillation tower recipes:

pallid otter
plush cradle
gentle osprey
plucky radish
plush cradle
plucky radish
versed crater
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you can't configure the conveyor when there's an item in the offhand slot

velvet bolt
static sonnet
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shouldn't the LV power quest be completed when you make either the LV steam generator or the LV energy converter and not require you to craft both?

molten coral
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I'm not sure if this is a side effect of upgrading versions locally or if there's a bug in the quest book but "The Fourth and Final Tier Five Circuits" refuses to notice that it's dependency on "Multi-layer ..." is actually satistfied.

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Oh, wait, huh? That's weird. The blocker is "Crystal Processing Unit" which I have not done yet, but it's showing as completed here?

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Clicking through other quests, the "dependencies" coloring seems to have a mind of its own. I'm guessing this is a "FTB Quests is jank" more than any issue with the quest book itself

plush cradle
silver hornet
molten coral
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Oh, I guess that makes sense.

clever pelican
worthy tangle
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I ran into this bug today: #1424789994404446370 message. I followed the QB's recommendation to use a void upgrade but after logging out of the server for a few hours the server still accumulated too much sugar cane and crashed

wooden magnet
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you can recycle laser pipes to turn rhodium into osmiridium (rc1)

plush cradle
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@shy tartan you know how to fix this, don't you? We need a lightning quick PR.

shy tartan
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ye

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it means redefing the recipe instead of using replaceInput thou, so it'll take like 10 minutes for pr