#0.13 Dev Builds Issue Tracking

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craggy jasper
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or split the lines

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rather than running that many machines on one power cable

plush cradle
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3 solutions:

  1. More battery buffers
  2. More generators
  3. Split that line into 2 or 3 segments each with their own generator
craggy jasper
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exactly what im saying

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the error is on the user's end

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the mod is working as intended

barren spade
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  1. give every machine a machine controller. easiest way
plush cradle
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Yep.

craggy jasper
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thats also an option

plush cradle
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FWIW the dev run had groups of 16 machines powered by 4A charging a 16A battery buffer for on demand and we never ran into issues.

barren spade
plush cradle
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I'll be real tho. This entire discussion is a https://xkcd.com/1172/ moment.

daring osprey
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So is that how the new button works? When prevent power failing is turned ON it is the new behavior, OFF it continuously restarts?

plush cradle
daring osprey
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Hmm okay I'll have to test it, let me get screenshot of the wording. I definitely had a few growing pains with my initial EV setup with turbines needing to ramp up

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Couldn't keep them ramping without power draw, can't draw power since they auto shut off lmao

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there is no tooltip or anything, which i would feel would be an incredible help

barren spade
daring osprey
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i mean the solution is for sure to not design ur power infra poorly

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those are worth setting up on like, fuel creation lines only

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so it doesnt fail catastrophically leaving no fuel to restart

barren spade
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at least for moni, almost 99% of the time, every pump and every conveyer is inverted from the setting you want to use

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and the parallel hatches default to x1 instead of (max parallel of this hatch)

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just one of those things that starts to get annoying after a while

daring osprey
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it would be much worse if every single machine on a power network will always try to draw max power

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you would literally never be able to turn your base back on if u ever lost power

barren spade
daring osprey
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maybe it does

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you are welcome to test since apparently your base suffers from this issue

barren spade
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I'm trying

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but this is what the UI currently looks like

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I slapped one on everything, this is a machine I was having trouble with (I am giving is slightly too few amps sometimes)

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I dunno if it's on or not

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looks off but it's been an hour an no powerfail

plush cradle
# barren spade I'm trying

Looks off to me.
I'll ask a GTm dev about the reasoning behind the current default values one of these days.

barren spade
plush cradle
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GT:NH is 1.7.10, so a different mod from us entirely.

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TFG, Frontiers, Sky of Grind, etc. Those are the packs that could use different default configs.

regal badger
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any updates on prismatic crucible crafts?

plush cradle
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It is one of the most obscure bugs in the history of Monifactory, and even a couple GTm devs are stumped by it.

It will be fixed when it can be.

regal badger
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GTm is greg tech moni?

plush cradle
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Moni does NOT have its own GT version and never will LMAO

daring osprey
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its all ogre

plush cradle
hidden pewter
plush cradle
daring osprey
plush cradle
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It's still 100% worth it for the toluene you save alone.

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Also makes cryolobus smelt faster (unchanged from 0.12)

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And since the recipe is shorter people should have no more issues with half-amp 128s recipes.

mighty hatch
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i have problem with this pattern. if craft them without blocking mode and package provider send resources more one craft, assembler take 64 wire from first slot and will stop until u can move wire from last slot...

silver hornet
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what is this screenshot showing? what gui is this?

mighty hatch
mighty hatch
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they work fine if u request one at a time

silver hornet
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in my testing, requesting two pattern buffers at the same time without blocking mode worked just fine

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oop

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nvm

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just encountered the problem you were having

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64x in last, 32x in second, none in first

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this seems to be a bug with PackagedAuto, I recommend reporting it to them

mighty hatch
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need to have 2 crafting resources in buffers(assembly line craft someone, ore disabling AL before test)

mighty hatch
silver hornet
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oh
then this seems to be a GTM bug

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%t gtmi

topaz shardBOT
plush cradle
mighty hatch
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yes

plush cradle
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Damn

static gull
silver hornet
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blocking mode solves the problem

static gull
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mk

mighty hatch
static gull
silver hornet
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its tube covered in microversium with some ulv circuit on top

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we started making these recipes after we decided to make asslines ordered

plush cradle
mighty hatch
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but on them issue are same ๐Ÿ™‚

plush cradle
silver hornet
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nono theres an intended thing in gtm

mighty hatch
silver hornet
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for example, if you have a recipe with three stacks of 32 like with pattern buffer, and you insert two batches, then each bus will have 64, but then the assline pulls 92 regardless of bus placement, so the first bus loses 64 and the second one loses 32 and the third is untouched, breaking the second recipe

mighty hatch
hidden pewter
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Yes. Because we found that bug two weeks ago and fixed it. The next time we publish a new version (7.2.1), the fix will be in it.

mighty hatch
runic ore
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this got balanced in 0.13 right?

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ngl this is funny

craggy jasper
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is this intended?

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world generated in build 102 hm

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naquadah is spawning in the end and even has surface rocks, attempting to prospect them via rightclick crashes the game

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they can still be collected tho

static gull
gentle osprey
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@plush cradle all of the issues on the pinned message in this channel are closed or have an open PR that resolves them whenever you want to deal with it

silver hornet
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did the grains of infinity recipe get changed to not have dew of the void?

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no it did not

gentle osprey
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it's the same with Netherrack since that uses Gelid Cryotheum which is added by KJS

silver hornet
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i agree
those methods got changed at least somewht in 7.2.1, but thats not out yet
so i propose we change the recipe until then to make grains obtainable pre rock cycle simulator

gentle osprey
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if we do that what are the odds we actually remember to change it back tho

plush cradle
silver hornet
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better have it not as originally intended than straight up broken

gentle osprey
gentle osprey
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so it just needs lava, & then when the fix comes out we just uncomment it

silver hornet
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yeah thats what i meant when i said 'change the recipe'

plush cradle
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True. Will also not break build 100 setups and they'll self repair once GTm fix comes out as well.

gentle osprey
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is there an open issue for this on GTM?
for the possibility that 7.2.1 fixes an unrelated bug

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looks like a no

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OK I made one

flat hinge
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has the naq orevein not being removed from the end bug been reported

gentle osprey
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IDTS

flat hinge
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@silver hornet you found the bug first can you make a gtm issue about the naq vein not being removed please pleadingblob

flat hinge
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uh oki

craggy jasper
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there's also a few oxide dusts with improper names that you get from making dirty hexafluorosilicic solution but im guessing this is a gtm issue?

static gull
craggy jasper
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used for eltic sludge

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which is used to make more eltz

static gull
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so it's probably not a GTm issue

flat hinge
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        .dust()
        .color(0x231e1e)
        .components(GTMaterials.Iron.multiply(1), GTMaterials.Oxygen.multiply(1))```
static gull
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seems like a lang issue

flat hinge
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yeah thats a kjs issue

static gull
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-# I thought the chemical name for FeO was wrong, my dumbass didn't realize the glaring lang problem ๐Ÿ˜ญ

flat hinge
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what are the other ones without names?

craggy jasper
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lithium_oxide and manganese_oxide are the other ones

flat hinge
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oki

gentle osprey
flat hinge
gentle osprey
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with a cleaner 1.20 instance so it doesn't get blamed on Moni

static gull
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I assume it was working in 7.1.4

static gull
craggy jasper
gentle osprey
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about to find out

static gull
craggy jasper
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my world from build 100 had no naq in the end

flat hinge
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i think build 100 was 7.2.0 tho?

static gull
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check what GT version you have

craggy jasper
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build 100 was on 7.1.4

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just checked

flat hinge
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oh

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right i'm thinking of 101

gentle osprey
static gull
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oh phew

static gull
flat hinge
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i'm doing the uh oxide lang pr btw

craggy jasper
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i shouldve said something about the oxides earlier

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noticed them in build 100 but thought it was already reported

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oh well

gentle osprey
static gull
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thanks

craggy jasper
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guessing that the main dust fixes the smaller versions

static gull
flat hinge
regal badger
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still waiting for the prism crucible to be fixed

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๐Ÿ™

static gull
static gull
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ah

flat hinge
barren spade
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ok so do the grains work : void, -61, HV block breaker, it has power and a grain of infinity in it. 2 sides have a lava source block.

silver hornet
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grains of infinity are broken as of build 102, feel free to cheat some in until next build comes out

daring osprey
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large miners not crushing stuff on other planets is a bug right?

flat hinge
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yes, a gtm bug. they know about it and it'll be fixed in gtm 7.3.0 but we have no control over it

daring osprey
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okay, just double checking its not user error

stiff moth
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There is a bug with wireless ME terminal. Unfortunately I dont have proper steps to reproduce, but hopefully someone else also reports this.
I have 2 networks in my base (main + ores). Each of them has own quantum bridge set up. I crafted 2 pairs of singularities and two wireless ME terminals, one per bridge. I renamed terminals in anvil into "Ores" and "Main". This setup worked for a month approx.
Today I was casually exploring the world for new ores after update. I was switching between terminals back and forth, sometimes using tool belt to store the terminals.
Somehow I ended up with 2 identical "Ores" terminals. I couldn't believe my eyes, so I checked singularities. And it was confirmed - now I have 3 identical singularities which I believe should not even be possible

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if this is useful, here are the cards of terminal.
Both terminals had identical cards

plush cradle
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This is an AE2 issue or a tool belt issue, not a Moni issue.

But damn WTF?

runic ore
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why this Moni Add-on Mod Item has no recipe?

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It's like any Memory Cards after all

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Flux Configurator is different to Admin Configurator anyway

mighty hatch
silver hornet
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yes that also works

plush cradle
runic ore
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it's hard to tell, i hope it gets fix in later version regardless

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it's basically uncraftable unlike other Flux Items

plush cradle
runic ore
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basically acts like Memory Card (AE2 and Gregtech)

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it copies the configuration from main source of flux then copy it to the targeted source

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copy and paste basically

plush cradle
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Then I feel like having a flux core at the end of 2 sticks should do as a recipe or sth

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Maybe slap in a memory card or a data stick somewhere in there too.

plush cradle
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Yeah. Nothing this item can do to ruin balance that the flux points and plugs themselves don't already do.

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I am kind of useless with optional compats so uh... Can someone who knows how to make those add a recipe pleadingblob ?

barren spade
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or does it just work

mighty hatch
violet dragon
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How do you transport power around your base?

plush cradle
mighty hatch
plush cradle
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That's what the dev run did as well.

violet dragon
plush cradle
mighty hatch
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I don't really like lasers. you have to put too many transformers to redirect the cable

violet dragon
violet dragon
mighty hatch
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no. gt laser

violet dragon
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Gt laser? trolllaugh trolllaugh

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I dont even know what it is

plush cradle
violet dragon
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Is this even in the quest book?

plush cradle
violet dragon
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Dunno

mighty hatch
plush cradle
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I learned how to use it by asking around and trying it out. So I didn't really need the quest book.

barren spade
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Maybe not anything to worry about but periodically something costs 3 seconds to run, and there's a constant complaint from one of the fluid drills (saltwater and void oil and nether lava are all running, unsure which complains)

violet dragon
gentle osprey
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It's been a suboptimal strategy for some time

plush cradle
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"Suboptimal" is a matter of perspective IMO.

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For example, anything is more optimal than LaserIO for me personally because I hate that mod tr

violet dragon
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But laserio thruput is unlimited so i dont think i've missed out on anything

plush cradle
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%t convert 2147483647 RF UEV

topaz shardBOT
violet dragon
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I see

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Good to know

plush cradle
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So like if you want to feed 16A UIV to a machine you'll actually be 1EU short, and will probably struggle to put enough inputs into your network to keep up.

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PSS only has so many hatch spaces.

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There are ways around it, don't mistake me.

violet dragon
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How about eu p2p?

plush cradle
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I hope you like building giant cubes of AE2 energy cells.

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Because if you don't your AE2 network will black out.

violet dragon
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Can it handle uev/uiv stuff?

plush cradle
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Can you store 10% of the power you transfer per tick in your AE2 network?

violet dragon
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Mmmh

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Wait

mighty hatch
plush cradle
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Yep

violet dragon
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But there might be some sweetspot where its useful

violet dragon
plush cradle
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I'll be real, I just find GT's power system more fun and rewarding, and I don't like how LIO looks and is configured, so I just prefer GT's power system.

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So I am biased.

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But I can explain the system to anyone who needs help.

barren spade
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the 128 amp superconductor is LuV

plush cradle
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I just use Vanadium Gallium from IV to ZPM because there's no reason to really use superconductors at that point.

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It's 64A for the 16x

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And by ZPM you get the fat ones with like 8A per 1x cable

gentle osprey
plush cradle
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I'll be real, I didn't even know that. Because superconductors aren't always the best cable to use. Sometimes a non-supercon cable from a higher tier can be cheaper. See Vanadium Gallium.

barren spade
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and you can skip 'up' to LuV sometimes

barren spade
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oh something else that is just how it works: laser hatches give free batteries how nice. 2 billion EU. caapcitor at the same tier, 1.5 billion lol

topaz shardBOT
urban stone
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Any idea what this issue is?

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It'll randomly do this fairly often

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Very frustrating

plush cradle
urban stone
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Just stops outputting power

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Is it a laserio issue?

plush cradle
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IDK, maybe it's LaserIO jank. Maybe it's your instance being cursed. Maybe the PSS is having an issue.

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Hard to troubleshoot with just one screenshot.

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Never had that issue on the dev run with pure GT power FWIW

urban stone
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It'll spike to this first, then goes back to a flat 100k from the passive drain

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Does going over the max output of the dynamo mess with the PSS?

flat hinge
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wait LIO can transmit EU power?

silver hornet
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best guess is that its doing the native eu -> rf conversion

flat hinge
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oh True

urban stone
silent spear
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Shouldnt microminers retain their internal texture? I changed dimensions and they looked like there is nothing projected anymore. Functionally everything still works. Was a new issue for me with the newest test build. Also when quitting to title and reentering the world the microverse in a projector disappears (unrelated to the texture bug)

flat hinge
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Oh dear, that's quite odd. I'm doing the proper syncing/persisting of the microverse type as far as I'm aware, and I haven't experienced that bug myself as the dev of the new microverse system...

dim canyon
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the coal microminer reciper was removed?

daring osprey
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anyone else having this issue? Cant right click to view the interface on extended pattern providers, normal pattern providers work no issues

plush cradle
plush cradle
daring osprey
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break/replace tried, restarting now... very strange

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restarting works... no idea what was going on there

plush cradle
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Honestly, probably not a Moni-side bug

daring osprey
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couldnt see how it would have been, ive had a lot more issues with ae2 on 1.20 than 1.21

delicate ice
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so i moved to build 103, and all my gregtech super tanks kinda are null now. im currently closing out of the game and will reopen it to see if that fixes it

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hey the relog worked!

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no idea why that happened but oh well i guess

flat hinge
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minecraft jank lets

plush cradle
delicate ice
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huh, the more you know

radiant obsidian
granite drum
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Drums get consumed when making paper in the crafting grid

dim canyon
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microverse sensor hatch now only output 0 or 15?

flat hinge
#

?

flat hinge
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the stability sensor hatch should output a signal proportional to microverse integrity percentage

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so yes 0 if 0%/unprojected and 15 if full

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but it should have values in between for integrity that's low but not zero

dim canyon
flat hinge
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oh oki

flat hinge
glacial swift
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is it intended that certus and fluix blocks cannot be cut into their respective plates?

shy tartan
tropic tusk
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TES interacts poorly with (at the very least) proton shaders. ill see if this persists across others

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renders fine with them off

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idk if this is something you can/are wont to fix, but

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happens with bliss and complementary reimagined so i assume its just. something shaders do

tropic tusk
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also rich presence is missing its damb icon but i really do not know if thats actually a .13 problem or not

flat hinge
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I can't really do much about it

tropic tusk
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tragic

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weird that its a missing texture, though

flat hinge
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that's because it is a missing texture lmao

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I use the shader code to make it black as a placeholder for a more fancy effect to be implemented later

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couldn't figure out gravlensing within minecraft's limitations sadly

tropic tusk
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ooo thatd be cool

velvet bolt
flat hinge
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ig I can add an all-black texture for this purpose

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uh it'll take me a minute to figure out I'm shit at blender lmao

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but once I do I'll try and make it happen in next dev build

shy tartan
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Same

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I do have a sphere with a spacey texture (black with some white spots) but dang that was annoying to figure out

tropic tusk
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im not too concerned about it since im still in MV

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but yeah just making it black would 'fix' this

dim canyon
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bro who had the idea to remove the rarest metal mixture MM mission

molten coral
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Experience-attuned Compound dust has an empty Centrifuge recipe.

ancient coralBOT
midnight cosmos
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specifically commit a11ac93d5cd66af702ad891082a1e1b3516fe2b7 by withers

violet dragon
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in the newest version, is the fact that miners on other planets don't give 3x drops fixed?

hidden pewter
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The fix for the miner bug is in gtm#4020
Which is not yet merged in.

fallen pivotBOT
plush cradle
dim canyon
plush cradle
dim canyon
gentle osprey
dim canyon
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And I mean, I do have a platline, but the rarest mixture MM was a life saver

runic ore
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this is the best i can find

tropic tusk
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theres a recipe for the ender star, which is explicitly a moni item, but its not used in anything

last cliff
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hyperdegenerate darconite wire is crafting recipe wrong

placid sparrow
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should be fixed in latest on the gh

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so will be resolved by next build hopefully

last cliff
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also teh other darconite wires dont have wiremill recipes
idk if thats intentional

placid sparrow
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darconite or HDD?

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HDD isn't supposed to have any wiremill recipes at all

last cliff
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then all is good

placid sparrow
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ah yeah that's intended

placid sparrow
#

you make the wires directly in the EBF

last cliff
#

oooh

placid sparrow
#

you can also make fine wire and foil directly too iirc

regal badger
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where can i find changelogs for new update

barren spade
violet dragon
#

Ok this is not an issue but it would be nice to know which things are the best in terms of tps, for example:

For Storage:
-drawers with upgrades?
-supertanks/chests?
-barrels with upgrades?
-ae2 storage?

For networks:
-ae2?
-laserio?
-gt pipe madness?

For filtering:
-ae2 subnets with export bus?
-gt fluid filters/item filters?
-drawers with locking mode?

For energy:
-laserio energy cards?
-GT lasers?
-ae2?

It would be nice to know these things so one just uses whats more tps friendly when possible

plush cradle
# violet dragon Ok this is not an issue but it would be nice to know which things are the best i...
  • Energy: GT lasers by far
  • Storage: AE2 partitioned cells with potentially overflow destruction I assume (and equal distribution if you have more than one item per cell. Very useful early game.)
  • Filtering: Don't use export busses. Interfaces + GT covers (or hatch auto input if applicable) are usually the way to go if you subnet.
  • Networks: I think LIO is the worst but I'm not sure so don't quote me on that. I know that AE2 and GT pipes both work great at the scale you use them (large scale for AE2 and smaller scale for GT pipes)
violet dragon
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Do you just auto output to interface and use storage bus for input?

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Like replacing pipes

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Not sure if tons of pipe+ filter or tons of interfaces/storage busses are more friendly

plush cradle
#

I can show a screenshot later

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Currently CChesting

violet dragon
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Ok

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If its actually more tps friendly gunna have to produce lot more aluminium tr

storm warren
plush cradle
#

Creative Chest

plush cradle
barren spade
#

you can also take it further with the strings and get perfect processing, I'm just lazily washing everything in distilled water and thermal centrifuging and macerating x2 it all, with blacklist for platline and indium

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but it's a simple matter to add more export buses for those steps and get it perfect

violet dragon
barren spade
violet dragon
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Mmmmmh

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I'm not totally sure how to apply it in practice

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Wait i'll show later when i can what i mean

runic ore
#

they drop another version for gt modern

#
# GTCEu:Modern V7.2.1 for 1.20.1

# Changelog
## Additions
- Added config for create compat
- Buff facade recipe
- Buff hand craft polished stone recipes
- Allow spraycan to work with any dye color block
- Refactored recipe addition and removal manager
- Refactored `adjacentFluid` recipe methods and added overloads for fluid tags
- Refactored NO_UNIFICATION flag to DISABLE_MATERIAL_RECIPES
- Machines will now properly explode with the correct config
- Add multiblock bookmarked recipe preview to JEI

## Changes and Fixes
- Central monitor compat for power substation
- Fix ore vein removal not registering in world from kjs
- Fix energy detector not working in percentage mode
- Fix optical and laser connected sides being ignored by hatches
- Fix kjs material decomposition recipes not generating
- Fix recipe modifiers not being applied after unsuspending
- Fix recipe search for ranged fluids
- Fix crates voiding storage after they are placed when stacked
- Fix rotor holders crashing when interacting with an active turbine
- Changed voltage reading to show the machine tier rather than recipe tier
- Fix representative recipes not generating
#

multiblock bookmark is insane ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

violet dragon
#

now, this is bad

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numis and laserio energy stuff is really heavy

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i'm not even sure how to fix it except changing power source and rely fully on jean gasoline

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this can't be... export bus is completely lagless? i'm confused

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is ae2 like actually lagless or where does it make the calculations? even its cables is lagless...

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there has to be somewhere where the calculations take place right? maybe behind the scenes and i can't see it with the overlay but its still causing minimal lag? could this be?

runic ore
#

btw, what mod is that?

violet dragon
runic ore
#

that's the name of the mod?

violet dragon
violet dragon
runic ore
violet dragon
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this is an export bus

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working

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its not even green

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its counted as a neutral block

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not as an entity

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if ae2 is actually lagless i think i'll have to make a new base tr

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but idk if thats the case or maybe it makes calculations somewhere else

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it most likely does the calculations somewhere else as i've heard people saying crafting cards cause lag and those interfaces are all with crafting cards

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and yet its showing as a non entity

daring osprey
#

i know you guys mentioned it as a bug in the new update that microverses are cleared on reset, unsure if its the same bug happening in 0.18.0 of moni labs as well, but my microverse is randomly disappearing. its not every reset but it seems every few days i go back here and its dead. only running up to t3 so no decay, havent touched the multi

silent spear
#

I was the one reporting this and I just went back to Build 102 where it works fine. Many of the fixes in the most recent build are not yet relevant for me

violet dragon
#

is this intended? cables should convert eu to rf automatically, but converter to converter back to back does not work, idk if its intended or not to make transformators useful maybe

plush cradle
plush cradle
#

Oh wait

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Converter cannot accept power from EU cables and treat it as FE. That would be stupid lol.

tropic tusk
#

returning items to inventories from a crafting station doesnt seem to respect barrel stack upgrades anymore

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if a stack in the barrel is above 64 items, the crafting station will return any of that item to the inventory as if theres no room in the barrel for it

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i dont remember this being an issue in 12.9

violet dragon
tropic tusk
#

no no

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energy converters only go in one direction

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RF -> EU

static gull
gentle osprey
tropic tusk
#

like, directly? no

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i can open an issue if thatd be better

plush cradle
gentle osprey
# tropic tusk i can open an issue if thatd be better

Please do. If people reported issues directly to the source we'd have half as many to deal with - the issue is that it's not often clear what the cause is.

In this case it's definitely the Crafting Station Improved mod - we switched to it with 0.13 since the previous Crafting Station mod wouldn't let you use EMI's autocrafting.

tropic tusk
shy tartan
#

notice it says jei, and not xei

#

which means, it only works with jei

#

not with emi, not with jemi, only jei

#

(the gtm team will say xei if it applies to all, And I also saw the convo of the person who did it)

#

as sad as it is

#

but yeah.....

runic ore
#

๐Ÿ˜”

plush cradle
#

๐Ÿ˜ญ

barren spade
#

a zpm base, lots of machines, am using export buses, about 20, in places where it's convenient. 20 ms for the void part, 6 for the overworld (just old idle equipment). So it's at 40% of the maximum load before the tick rate slips below 20. lag is mostly not a factor if you have a dedicated server and your team is the only one on it

#

it's on a $10 a month server (contabo is the host, location LA) but the free oracle ones are probably also fine

tough cave
#

this quest description is wrong?

flat hinge
#

thank

silver hornet
#

noted

shy tartan
#

"Base" tier soph storage barrels aren't craftable. The only thing that uses these is the storage controller.

#

It's not a moni fault as Ik other packs with this same issue. Just thought I'd letcha know

molten coral
#

What version? I see crafting recipes for them on the latest 0.13 build.

#

Oh, interesting. The mismatch is when you click on the barrel in the Storage Controller recipe.

gentle osprey
#

It's probably an NBT thing that's an issue with Sophisticated Storage.

shy tartan
#

It's a tag

#

could very well just superimpose a new recipe with the proper tag

#

the tag is for a set of barrels which did exist on older versions

#

(the proper tag would be the same one used to upgrade the normal upgraded barrel to bronze)

#

I suppose PRs are free

gentle osprey
#

In this economy PRs are quite expensive, actually. It's why we have issues from over a year ago smil

violet dragon
eternal beacon
#

missing lcr recipe already added?

#

manganese + acetic acid ->?

#

co + dimetylamine ->?

plush cradle
#

Any others you know of?

#

Conflicts as well.

eternal beacon
#

so far only those 2

storm warren
#

Ahh yes ? Fluid

plush cradle
#

Found the culprit.

#

Output is a removed chemical

#

Same with the other

#

Will be removed in the next build, thanks ^^

tropic tusk
#

i hope you mean renamed

#

oh wait you mean the manganesse acetate

plush cradle
unkempt stone
#

This has probably been asked, but at what approximate tier does the .13 changes take place? I just started the pack and I am curious if I can keep on my new run or will the .13 be save ending?

flat hinge
#

starts at microverses really

#

and eup2p which is being turbonerfed in nm/yeeted in hm/em

plush cradle
unkempt stone
#

Thank you ๐Ÿ™
Ill take a while to even get to EV, let alone dive into platline or microverses

plush cradle
unkempt stone
#

Tempting, i am just worried about bugs in the test builds

plush cradle
unkempt stone
#

I am a Gregtech noob, have done the ATM packs countless times tho

plush cradle
#

Base GT stuff is no worse than 0.12.9

#

Only things that aren't up to date are new mechanics.

unkempt stone
#

Bet, which build would you recommend and how do I play it? I am using the Prism launcher

plush cradle
unkempt stone
#

Thank you

#

im sorry, I cant figure out how to download the client.zip

I haven't really used github before ๐Ÿ˜…

daring osprey
#

you need to login to have access to the download

unkempt stone
#

Oh that would do it

#

Yep, just needed to sign in lmao

plush cradle
#

Yep

unkempt stone
#

The genesis chapter in the questbook is gone

plush cradle
#

In the new menu

velvet bolt
plush cradle
#

Main menu, click the "normal mode" at the bottom

flat hinge
unkempt stone
#

lol, button doesn't aline when fullscreened on my ultrawide

plush cradle
#

Eh

flat hinge
#

@plush cradle maybe revert iluha's thing for now and do another build with the old system

plush cradle
#

The info button has it too

plush cradle
flat hinge
#

things seem to be back to normal after running pack mode switcher yeah

flat hinge
#

dont see it on desktop website either

#

(looking at my own repositories obv)

plush cradle
#

I'll do it tomorrow

#

It's easy

#

But I'm exhausted

unkempt stone
#

Now my chests are invisible and I cant see my hand, or what is in my drawers

plush cradle
#

I wrote a 12k-character Moni Monday today LMAO.

plush cradle
#

Minecraft rendering runs on hopes and dreams sometimes.

unkempt stone
#

tru

#

success

#

yummy, looks deliciously painful

storm warren
#

It is

shut spoke
#

Simulation Supercomputers and Loot Supeerfabricators do not accept an output bus on the new build

tropic tusk
#

the TES just corrupted(?) my creative world

#

nothing of particular value was lost, but

#

thats not great

#

trying to recreate rn

craggy jasper
#

TES?

tropic tusk
#

transdimensional energy singularity

#

the replacement for the creative gt eu emitter

craggy jasper
#

ah

plush cradle
tropic tusk
#

thats the first one

#

exact chain of events was:

i try to build a TES in creative with a terminal
this doesnt work, because multiple blocks were in the way.
after giving up trying to fix it, i use a quark cloud in a bottle to suspend the TES controller in midair
i succeed in building it with a terminal, but it says it requires maintenance
checking the back of it, it was built with a configurable maintenance hatch. i replace it with an auto maintenance hatch
my game crashes, sending me to the multiplayer server menu (this was a singeplayer world)
the world is gone when i check

#

i used a cloud in a bottle the second time too

#

im going to try placing it on top of a block to see if that changes anythign

#

because this is either catastrophically bad or a bizarre (but still really bad) conflict

#

...its crashing when i alt tab

plush cradle
#

Okay

shy tartan
#

I've used the class it uses quite a ton with zero issues, might be the render?

plush cradle
#

Lemme just-

tropic tusk
#

it seems to be some combination of me tabbing out of the game, replacing the maintenance hatch, or both

shy tartan
#

You are right, its some kind of issue with the saved data.

flat hinge
#

i need to sleep a bit longer but then I'll try and make a hotfix

tropic tusk
#

this is NOT as of the latest .13 build, i think this is 103?

#

the one before the new creative chest recipe

#

however, given the scope of that build, i wouldnt be too surprised if this wasnt fixed

violet dragon
#

my whole ae2 system broke after update trolllaugh

plush cradle
#

#moni-meowdays message

#

Known issue with the build script

#

Pack starts in a limbo state with none of the modes.

violet dragon
plush cradle
#

That's easy to fix by using the pack mode selection screen and switching it to normal again.

violet dragon
#

so i just change modes?

plush cradle
#

Well yes, except that you set it to normal.

#

It's not changing

violet dragon
#

i see

plush cradle
#

It's just getting the pack out of a limbo state.

violet dragon
#

ok thanks

plush cradle
#

Click

#

"Playing normal mode"

#

on main menu

#

Or go in "info > change mode"

#

Leads to the mode selection screen

violet dragon
#

ye

plush cradle
#

Hotfix today with a fix to both that issue (pack will properly be exported in normal mode) and the above crash (if Note is available)

flat hinge
#

(this is not an officially released jar)

tropic tusk
#

just replace the monilabs mod in my instance with this?

flat hinge
#

yeah

#

hopefully it fixes the crash

tropic tusk
#

letsa see

#

discord's telling me not to trust the file. you arent hacking into my mainframe are you

flat hinge
#

discord does that for all jars

#

the literal only difference is the addition of the null check

tropic tusk
#

aye

flat hinge
#

i'm honestly not sure how a null got in that map in the first place?

#

but eh

flat hinge
tropic tusk
#

well its taking a while longer to load in all the mods than what it usually takes

flat hinge
tropic tusk
#

i dont know if its actually stuck stuck but its been doing this for a bit

flat hinge
#

try again

tropic tusk
#

task manager kill this man

shy tartan
tropic tusk
#

ive never seen it get stuck like that before tbh...

#

redoing it worked though

flat hinge
#

oh uh if you're doing the newest build its probably in a limbo state, do pack mode switch in the main menu (click the text saying what mode it is) to de-limbo it

tropic tusk
#

i am not, im still on build 103 i believe

flat hinge
#

oki

#

hopefully your thing is fix pleadingblob

tropic tusk
#

well the worlds are all selectable again

#

so thats a good sign

flat hinge
#

if so we'll be doing a hotfix with this in a sec

tropic tusk
#

even if theyre still corrupted that might be just residual, ill start a new one just in case

shy tartan
tropic tusk
#

living on the bleeding edge

#

oh thats freaky. i didnt know animated emoji stopped animating when you were tabbed out so the cat wasnt nodding it was just staring at me

shy tartan
#

I doubt many would do what i did and cloned the moni repo

shy tartan
flat hinge
tropic tusk
flat hinge
#

alright i'll make a quick release of monilabs then

tropic tusk
#

i dont even remember what i was trying to test

#

oh right my salt issue

shy tartan
tropic tusk
#

thats not a build issue i just wanted to confirm the power transmission actually does work

#

which it does

flat hinge
#

you'll be nommythril once you get your tooltip pr in phoenix dw

tropic tusk
#

youre eating them???

flat hinge
#

nah that's just the icon for moni contributors lmao

tropic tusk
#

hehe

flat hinge
#

anyway release action going now

velvet bolt
plush cradle
#

I'll do after

#

Already late

tropic tusk
#

hey what

shy tartan
#

so you dont need research

tropic tusk
#

OH ok

plush cradle
hidden pewter
plush cradle
#

Cool gimmick

hidden pewter
#

I love Causality exemptions

plush cradle
#

Nice use of our creative research stuff

#

But damn

#

Adding this in was a bit of a %t bold moment on our part

hidden pewter
#

Everyone sees the EMI page and asks "what gives"

#

... You know what would be really funny

#

If you could like
Add a tooltip to the research recipe output, saying like
"This research is correct"

midnight cosmos
#

"it seems you must find an alternative way to acquire this knowledge"

plush cradle
#

Or a tooltip in the item if we can't get that done.

hidden pewter
#

That would be simpler, yeah, but maybe a little less obvious

shy tartan
#

"Duck, made ya look. Go look somewhere else for this knoweldge you seek"

tropic tusk
#

(journeyman nuclear scientist villager)

plush cradle
tropic tusk
#

i was going to say "cant you just remove the trade" but im used to a way more modular dev environment

plush cradle
tropic tusk
#

ยฏ_(ใƒ„)_/ยฏ

#

put it on the recipe issue thread anyway. its not too important

shy tartan
#

villager trades are all just loot tables

#

technically even a simple datapack can

tropic tusk
#

also wow yeah you can just get neutronium without... hell, even without making a crafting table

shy tartan
#

how?

delicate ice
#

lots of sticks i presume

tropic tusk
#

lots of sticks and zinc from lost city chests

shy tartan
#

What's his job block? (I hope it's smth not so important so recipe can easily be removed)

tropic tusk
#

its the nuclearcraft analyzer

#

which you cant make at all, and isnt guaranteed to spawn in every village

plush cradle
tropic tusk
#

mhm

shy tartan
#

So it's a randomly generated block that doesnt have a recipe, interesting

#

wonder if I could datapack it out (is it even a big deal?)

tropic tusk
#

i think i remember seeing a convo here about it that was basically the same conclusion

#

you cant get enough of it to do anything important that early, and even if you could all the recipes are locked behind infrastructure that you cant skip

midnight cosmos
#

also, i think ncn flips out if we try to remove it but i could be wrong

tropic tusk
#

like aside from typical generic material manipulation the only things neutronium ingots are used in are... Nt boules, prismatic cores, and specifically the infinity hammer

midnight cosmos
#

those are pretty damn important

tropic tusk
#

and are also locked behind IV power, activated netherite, and infinity ingots respectively

shy tartan
#

neutronium tools before lv?

#

uh huh thats insane

#

huge qol

#

not really game breaking thou

midnight cosmos
tropic tusk
#

uhh

midnight cosmos
#

what coils do they need?

shy tartan
#

naq

#

luv

tropic tusk
#

ah, naq-- yeah

#

...thats not actually that much of a stretch LOL

midnight cosmos
#

also, they're useless without a cutter

shy tartan
#

naq boules are ev in base gt

tropic tusk
#

neutronium is the furthest gate

#

so. yeah you could get those early but yeah theyd only be useful with an IV cutter

shy tartan
#

By the time you reach luv, nt boules arent strictly nessecary, cool? yes

tropic tusk
#

you cant sequence break with ULV neutronium, at any rate

#

other than like. vanilla tool progression?? lol

#

you start the pack with diamond hammers it literally doesnt matter

silver hornet
shy tartan
#

Apart from the people who don't follow quests cause they think they know enough

#

not really your fault/able to be changed

#

but a good amount of them do exist

eternal beacon
#

is there any issue with rounding up extractor?

#

stuck on ae2

plush cradle
static gull
eternal beacon
plush cradle
eternal beacon
plush cradle
#

Check the machine where it happens.

#

Possibly break and replace the provider

eternal beacon
#

already break n replace the provider, yeah its fixed but its broke again

plush cradle
#

Just cancel the craft when that happens.

#

Remove the pattern, destroy the item, re-encode it, put it back.

#

Basically try every variant of turning it off and on again.

#

If anything fixes it, then it was a weird thing.

#

If it keeps happening, then it's one of those evasive bugs that are hell to track down

eternal beacon
#

most likely, after replace it, its works on small request but broke on bigger one

vast pollen
#

Something went wrong.. build 103

plush cradle
violet dragon
shy tartan
#

it still has all 3 inputs

#

the recipe expects them

#

the normal cr simply doesnt have the space for them

violet dragon
#

Oooo

#

I see

plush cradle
#

Fixed in dev, will be part of next build.

shy tartan
#

nice

thick pine
#

I am having difficulties loading up build 105 in prism launcher, it says archive does not contain a recognized modpack type.

plush cradle
#

Oh yeah

#

The zip inside the zip

#

Is what you want

#

Sorry

velvet bolt
#

it was always a zip inside a zip

#

and it is still a zip inside a zip

plush cradle
#

Yeah but it's less obvious since the client and server are split now.

thick pine
#

I can't find any zip inside the zip

#

I only see the overrides folder, the manifest, modlist, and license

velvet bolt
#

yeah that must be the insides of the zip inside the zip

plush cradle
#

You want the zip called "client.zip"

thick pine
#

I can't find that, but I compressed those 4 files myself and it seems to work now.

#

Actually, turns out my computer was being wonky and autimatically opening up both zips

plush cradle
velvet bolt
velvet bolt
#

right?

gentle osprey
velvet bolt
#

idk im not artist i can just tell there's something different about it

idle barn
#

Anyone else try connecting a ZPM Converter to a NCN reactor port? I am burning Thorium in mine and I am pulling 16A of ZPM from it.

#

I have a suspicion I might be able to pull more if I had a UV converter on it. Or maybe even a second ZPM on another side of the port.

daring osprey
#

NCN is bugged as fuck

#

sometimes it outputs infinite power, sometimes it doesnt work, sometimes it generates infinite depleted fuel

plush cradle
#

Yeah no shit

daring osprey
#

to be clear i was directing that to the question, not blaming you guys for a third party mod

idle barn
#

Ah ok, so known issue. I'll see how it acts if I hook cables directly to it, last I tried that it would only output EV so I tried converters. I hate to void the power but maybe at this point it's just not worth messing with.

daring osprey
#

the intended power is like 3a EV or something

#

for thorium

#

when it breaks just break and replace the controller

#

cross your fingers

idle barn
#

ok I'll try that first.

tropic tusk
#

the SDA no longer exists

shy tartan
#

the structure is still used by my omnic synth

#

but yeah

flat hinge
shy tartan
#

should be updated

#

good catch

barren spade
#

I swear I read about NCN changes to allow direct EU output

plush cradle
#

Yeah you can

#

reactors output EU directly

#

Well

#

When they work at all.

barren spade
#

at what voltage?

daring osprey
#

one of the great mysteries of the world

#

you might get ev

#

you might get 16A MAX

tropic tusk
#

i assume it does the conversion internally

#

so whatever the rf output is /4

shy tartan
#

it's supposed to yes

#

but buggy

tropic tusk
#

is there not a max diode?

silver hornet
#

what would you use a max diode for?

tropic tusk
#

thats fair

shy tartan
#

maximum amounts of insanity

tropic tusk
#

hang on so

#

never mind i was doing the math wrong

runic ore
#

why this chemical is not included to mote of omnium crafting? Axolotl_Think

velvet bolt
#

its up to deletion soonโ„ข

#

@plush cradle this true?

craggy jasper
velvet bolt
#

oh yyupp

plush cradle
#

And neither does the mote of Omnium

shy tartan
#

including the multi ofc

#

a bit sad, but oh well

shy tartan
runic ore
#

icic

spiral laurel
#

In normal mode, does the lathe take an aluminium ingot and convert it into a single rod and some dust? This is not the case in Expert mode and I vaguely remember this being a mechanic somewhere but I may be misremembering

tropic tusk
#

def not

#

itll do that with glass plates to make lenses? but

spiral laurel
#

idk what i was thinking of then, i must be hallunicating

tropic tusk
#

i dont think thats a likely confusion

#

yeah

spiral laurel
#
  # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
  # Default: false
  harderRods: false```
None of the modes have this enabled
daring osprey
#

thats just the gtnh recipe, or the glass lens

shy tartan
#

glad moni didn't decide to keep it

plush cradle
shy tartan
#

There are a few default config changes i dont agree with on 7.1.0+

#

But what can you do

#

It is still a config after all, so its not that bad

#

I thought we were trying to make extruders less of a one stop shop

#

But harder rods on by default makes it even more so

tropic tusk
#

i think the balance between extruders and specialized machines is fine rn

shy tartan
tropic tusk
#

mhm

shy tartan
#

But the 7.1.0 change of harder rods on by default takes a integral lv machine and makes its main use case null and void

tropic tusk
#

making it dust is-- yeah

shy tartan
#

Want cheaper rods? Wait till mv

#

Rude

tropic tusk
#

wait no

#

its still MATERIALLY the same, no?

#

just kind of gross to use

#

or does it give tiny dust and not small dust

shy tartan
#

Yes, but you gotta go through extra steps, and for ebf materials you just know people arent gonna use it

tropic tusk
#

mhm

shy tartan
#

The lathe has 3 uses, all of which feel good where they are

#

Extruder has what, like 10?

#

(Actual good uses, aint no onr using it for plates over the fluid solidifer)

plush cradle
# shy tartan Want cheaper rods? Wait till mv

Actually no. Same material cost per rod but you need to recycle the dust.

This config makes sense in a pack where LV is a tier of decent duration, but not in a pack like Moni where LV is a speedrun to MV.

shy tartan
#

The config existing makes sense, it just being true by default now doesnt

plush cradle
#

And considering that the latter is more common than the former I feel like the default should be the opposite?

shy tartan
#

Anyways, still makes the extruder even less specialized and the lathe lose its main use. I dont know many new players who use the lathe for cheaper screws

plush cradle
#

WDYM it's half screw cost and so fucking fast. Who wouldn't?

daring osprey
#

Yeah that was one of the first things I noticed as a new player

shy tartan
#

The curse of not reading

daring osprey
#

Nobody can save a user from being unwilling to look in emi

plush cradle
#

True

shy tartan
#

Thats true

daring osprey
#

You can put flashing text on the screen saying to do it

plush cradle
#

There's literally 2 tabs for screws, with one recipe in each

daring osprey
#

And they will still just go ask discord

plush cradle
#

It's hard to miss.

#

It's not like some of those ingredients that have 5 pages.

tropic tusk
#

you could give the lathe a program circuit slot and let it do bolts and screws from ingots

hidden pewter
#

Lathe does Rods from Ingots (config efficiency)
Saw does Bolts from Rods
Lathe does Screws from Bolts
Extruder can do Rods or Bolts from Ingots, but cannot do Screws

#

I suppose you could add a programmed circuit slot and expand the recipe map for swapping rod/bolt/screw, but that's not something Modern would do by itself.

shy tartan
#

Yeah but extruder also does a lot of other things

#

While the others are more specialized

hidden pewter
#

The Lathe being ingot -> 2 rod vs -> [1 rod 2 small dust] is something that's gone back and forth since the first launch of GT5. Some versions did 2 rods, some versions did 1 rod dust.

flat hinge
hidden pewter
flat hinge
#

Ranged specifically yes

#

I can't investigate rn bc no computer

hidden pewter
#

dev run?

flat hinge
#

Ye

hidden pewter
#

gdi did the serializer break somehow

flat hinge
#

probably

hidden pewter
#

... hell... how do i test for this in dev...

flat hinge
#

and runclient at the same time

#

use lan

#

That's how I do it at least

hidden pewter
#

Well yes but I needed an enviroment to do that in

#

server, client, kjs, debug attach,

flat hinge
#

Godspeed

plush cradle
hidden pewter
#

okay, confirmed it loads correctly in single player...

#

...

hidden pewter
flat hinge
hidden pewter
flat hinge
silver hornet
#

also happens to me fwiw

hidden pewter
flat hinge
#

Yeah ignore that

#

That's me being dingus

hidden pewter
#

old loc from the old way of doing it before you switched to the normal ranged ingredient

flat hinge
#

This is single-player

hidden pewter
#

Okay that ain't right

#

What's going on here

flat hinge
#

@hidden pewter

#

I'm gonna trick or treat with small children for a bit ill be back later

hidden pewter
# flat hinge

Okay, Yeah, it does do that on the moni dev server
... It's like EMI isn't getting handed the ranged part of the ranged fluid ingredient wtf

#

so in multiplayer
EMI gets handed a fluidingredient

but in singleplayer
EMI gets handed an intproviderfluidingredient

plush cradle
#

@old beacon @velvet bolt you sure your script updates the mods properly?

#

Serverside

hidden pewter
#

I can see the issue present on your server, but I can't reproduce it in a local dev instance server

plush cradle
hidden pewter
#

?

plush cradle
old beacon
#

rm -r config/ defaultconfigs/ config-overrides/ kubejs/ mods/
rm -r ./Monifactory/dist/*
echo "Building server..."
node ./Monifactory/build/index.ts build-server || exit 1
echo "Copying files"
cp -r ./Monifactory/dist/server/* .
echo "Moni server updated to main branch!"
java -jar mods/monilabs-*.jar h
#

i wipe everything then grab it from a new build

plush cradle
#

Interesting

old beacon
#

I can spin up a server using the gh server files from the most recent action run

tough cave
#

more of a suggestion rather than an issue, but would we be able to add a fluix plate cutter recipe

#

making a lot of plates is really slow in the early game

#

same with certus quartz

#

nether quartz has a block -> 4 plates recipe already

old beacon
#

@hidden pewter i have server for you if you would like to test with that.

hidden pewter
#

What I need is a local server so I can make modified versions of the GTM .jar file and test against them

#

So I've spent the last 20 minutes setting that up

old beacon
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ah

hidden pewter
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...... and it, once again, worked correctly.

old beacon
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so is the issue a server issue?

hidden pewter
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One of us is missing something and I don't know what

old beacon
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when does it not work?

hidden pewter
hidden pewter
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times out

old beacon
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so it works on the ip i just sent in the dev run channel and not the one for the actual run?

hidden pewter
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i can't see the dev run channel but you gave me the pelican console a few months ago so I got the IP from there

old beacon
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ah

hidden pewter
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Dev Run server is refusing connect rn tho

old beacon
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oh wait you arent a contributer so cant see the channel

hidden pewter
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lol

old beacon
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alright

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dev run server has been up for 2 days, so its using whatever git was at 2 days ago

hidden pewter
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In any

  • Localhosted server shows up normal
  • Freshly hosted server shows up normal
  • Dev Run Server shows wrong (or at least it showed up wrong an hour ago, I can't see it now)
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I think there's something wrong with the Dev Run server

old beacon
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was that recipe updated recently?

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whats the file in question?

hidden pewter
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..... What action run is the dev run server built against?

old beacon
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none

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builds it iteself every restart

midnight cosmos
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should this be moved to #moni-dev?

hidden pewter
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I think the dev run server needs a restart

old beacon
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so it matches dev instances synced with git

hidden pewter
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not like, save wipe, but
reload

old beacon
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that might fix it

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yeah

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just hitting the restart button should have it rebuild

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and the world is unaffected

hidden pewter
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i have Hit the button

old beacon
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๐Ÿ‘

hidden pewter
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btw @flat hinge building the packmodeswitcher console command into a -jar run of MoniLabs is beautiful xD

flat hinge
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Mostly apop's work but I did a fair bit of tinkering

old beacon
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oh also the new server i made is on NM, dev run is on HM. make sure your client matches

hidden pewter
flat hinge
old beacon
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alright then

hidden pewter
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Lmfao

old beacon
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well its up, try connecting

flat hinge
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yeah i just uh tell the gradle to make the manifest point to a class that does the pack mode switching

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as the main class

old beacon
hidden pewter
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... I feel like I've been chasing a ghost for the last hour and a half lmao

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Dev Run Server reads recipe normal
Localhost reads recipe normal

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... Either my client is on glue, or something was borked with the last Dev Run Server build and giving the server a kick un-borked it

old beacon
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i think dev run server just had outdated kjs configs

hidden pewter
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@plush cradle you were the last person to see the bug before me, need you to reconfirm it (or confirm that it's gone now)

silver hornet
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i also saw it

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i'll try to see if its still there now

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should i try normal or hard server?

old beacon
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HM

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normal dev run server

silver hornet
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still broken

old beacon
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is your client updated?

hidden pewter
silver hornet
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it should be on latest

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yeah im on latest

old beacon
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lilith you are on the most recent GH action right? not latest git?

hidden pewter
old beacon
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alright so that is a difference between you two

silver hornet
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wait how is lilith on the dev run with outdated client concern

old beacon
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ill join dev run from both latest git and the action build

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ill see if i have the issue

old beacon
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same way server was 2 days out of date till now and you were playing it

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what recipe is that so i can check?

silver hornet
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any of the recipes for refined _ antimatter

hidden pewter
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I restarted my client and it's wrong again

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Oh god

old beacon
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wut

hidden pewter
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oh this is devious

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  • Launch Client -> Load Multiplayer -> recipe displays wrong
  • Load Singleplayer -> recipe displays right
  • Load Multiplayer after loading singleplayer -> recipe still displays right
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So if the first time the client sees the recipe is in multiplayer it displays wrong
But if it sees it in singleplayer once it displays right
And it then remembers that correct display if you join multiplayer again

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That's so, so wrong but in the sneakiest way

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And it means I can reproduce it locally