#improvements/bugs

1 messages · Page 1 of 1 (latest)

paper marsh
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ive been playing the beta with create a little, heres what i noticed could be improved in my opinion

hide /emi:/crafting/repairing/.*/ to clean the craft index
remove tags for some create & redstone arsenal items so emi is cleaner
also some fluids:
steam (thermal systeams/GT)
creosote (thermal/GT)
experience (cofh/sophisticated core/eio)
honey (cofh/create)

bugs: dark mode everywhere fucks with the worldmap & minimap

late grail
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Unfortunately I can confirm from experience that removing tags from Electrum Flux items breaks recipes so that’s a no go

Will have to check for the fluids, though

paper marsh
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Ok 👍

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also to note is next gt version will use the GT refreshed textures so the custom circuits won’t be consistent anymore 🥲

late grail
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Update!

Hiding repair recipes works with PR #558

it's unlikely that any of the steams' tags will be altered, at least in the short term. Systeams' Steam is generated by all boilers, NC:N's steams' applications are still in flux and therefore won't be touched for a while. GT's steam is obviously not going to be altered due to deep integration with the Steam age.
The only thing of interest about the Steam tag is that TE boilers generate Steam multiple times faster than the singleblock GT boilers, but that'd likely be addressed with a config change rather than a tag change.

Experience is in a similar situation: Soph Storage uses its Experience as the default fluid to generate when storing player XP when using the pump, and Thermal's Insightful Condenser can condense Experience into a fluid from an operating Aquatic Entangler. Since there isn't a way to convert these fluids directly into XP juice, the only way to use them is to convert them back into player experience through Soph Storage's XP pump.
This is all quite jank however, so I made another PR to eliminate all the items involved in #559

Lastly, TE Creosote was pretty simple to remove tags from & hide.

The Create stuff will have to be done by the people managing the compat script, which I won't touch since it's not my thing :/

jade zenithBOT
paper marsh
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iron gear from hammerlib

paper marsh
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0.9.10

inventory tweaks quick view and quark usage ticker both enabled
no ctm on antiblocks it needs https://www.curseforge.com/minecraft/mc-mods/fusion-connected-textures
config folder from the mod gadgets against grind in defaultconfigs but the mod isnt in the pack

good quality of life mod notably to get rid of oil in the landscape https://www.curseforge.com/minecraft/mc-mods/simple-sponge
considering the state of eio i think https://www.curseforge.com/minecraft/mc-mods/energymeter would be a good addition

paper marsh
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since swamps are rather rare with wwo maybe add lily pads to moni coins or loot fab so if a player wants to make aqua affinity book with the eio enchanter he doesnt have to travel 5000 blocks

paper marsh
paper marsh
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also simple sponge adds lava sponges which is useful for mining in the nether

thick dawn
paper marsh
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nice

hybrid dome
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don't think this is intended to work on regular reactors, at least according to the questbook (this is for dimethylhydrazine)