#Option to "Forgive" or Punish Teamkills for slightly reduced or increase spawn penalty

1 messages · Page 1 of 1 (latest)

mild summit
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As title suggests, some teamkills are inherently more forgivable or necessary situationally, such as teammates stuck in terrain, bugged, or during chaotic firefights, or IEDs.

Contrastingly, malicious, negligent, or repeated teamkills may be extremely detrimental to the team.

Once having been teamkilled, a small menu to forgive or punish the teamkill could be given, using the same menu as the vehicle approval system for SLs. A forgiven teamkill does not contribute to the player's automatic TK ban counter and has a reduced timer of 10/15 second penalty, whereas a choice to punish the TK will result in a lengthened 60 - 90 second timer, with the current system of stacking penalties in place.

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This change would be simple to implement, alleviate a small but significant inconvenience for players, and help promote a healthier climate in game.

sterile finch
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^ this man got rotor griefed with a full squad in a heli - instant tk ban

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Always sell the story Arina

mild summit
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I had a friendly lat shoot my tail out intentionally too

narrow sundial
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Absolutely agreed.
Forgive should be default
UI elements to Punish, punish does what current team kills do

Nothing extra.

steady quartz
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Backing this, absolutely no down side.

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I also wished I could forgive whenevr I did something stupid like walk in front of a machine gunner.

mild summit
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this has been a pretty consistent recommendation

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went bck and checked and saw at least 2-3 other forgive tk recommendations in the past