There's currently a tendency for both teams to just stop attacking on RAAS (like 3/4 of my matches), which devolves in a stalemate where neither team pushes, this is especially prevalent on maps that are hard to attack such Skorpo, Sanxian, and Talil.
I don't know about you, but matches where both teams give up and just sit around are really boring.
I'm not sure what it is specifically but I reason its due to post ICO attacking requiring more skill, planning and coordination, which the blueberries of steam sales and poor onboarding just lack.
Like ICO was supposed to make coordination happen by making it practically required, but instead of learning how to coordinate, people just stopped playing the parts of the game that require the coordination.
So what can we do? I like the idea of attacking being hard and requiring planning and teamwork, so i don't think we should just make it easier to assault but what else could we really do other than that? Any other potential reasons for this?
