#Reloading incomplete magazines into several full ones
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I think the developers have known this for a long time, they just most likely don’t want to add such mechanics.
It might not be an obvious feature, but it's simple. I don't even remember anything like this in Arma.
I wonder who could have disliked this
perhaps make it possible to combine mags at ammo bags/ boxes/vehicles, regardless of if there is also ammo to resupply. but allowing recombination anywhere in the field would render the feature as a whole mostly obsolete.
What are the rational reasons why, in the field, you can't empty magazines and distribute them among the remaining, fuller magazines?
It's easier to simply grab a new magazine from ammo boxes and bags, but that won't solve the problem of having enough ammo for a couple of full magazines, but you're either not participating in combat or will die from frequent reloads.
After a protracted battle, there is often a set of incomplete magazines left and there is no box or shooter with cartridges nearby
because not having full mags is an entertaining part of the game even if it sucks sometimes, and the game would be less interesting without the limitation to consider
it underscores the dependence on your team vs running off to play Battlefield
What's so interesting when a character can't perform a basic action? It's not fun at all.
It's as unfun as putting your weapon on safety when you draw a knife, pistol, or grenade when you need to perform an attack quickly.
Method 1:
https://youtube.com/shorts/Ko9mFQ8yrJM?si=-AYHxh2LPxwu6U5E
Method 2:
https://youtube.com/shorts/HubKXeoCdmM?si=Fa60nnnkk9VyTHcq
Method 3:
https://youtube.com/shorts/2bEcuFk1WUM?si=ukHfSdM2v5hr_qGm
Самая быстрая разрядка магазина автомата АК-74. #shorts
Why not give everyone 3 magazines of ammo then, so that absolutely everyone plays as a team?🤡
einherjer when anyone disagrees
What the hell, how did you even come up with the idea that small details being unfinished is interesting?
I say a better option would be to allow players to reallocate bullet s from other magazines with some sort of animation. Real world ammo conservation is needed so you don’t get killed cause you run out of ammo in your magazine/belt.
The problem with redistributing ammo from half-empty magazines to other, equally half-empty magazines to make them full is widely known in the game community. This is especially noticeable to newcomers practically from the first days of playing, which naturally makes one wonder why they didn't do it properly. Of course, the developers should have known about this long ago. I honestly don't understand why they couldn't have addressed this properly from the start.
same
Repacking magazines is a feature that should be in the game. It shouldn't be auto like in other shooters. Just like what, a short amount of time, maybe during a stam break or a little bit of downtime to do this.
Because at the moment for the type of game Squad is going for, it's a limitation or oversight rather than a "feature of the game to work around".
Manage your mags better; keep better track of usage. It's really not that hard.
The only addition I'd like to see is a small readout of actual rounds left per current mag, that would be helpful to judge nearly empty mags, since that is something the irl soldiers might do fairly simply (qol thing).
Q: irl soldiers have to manage their usage I assume; they don't have a magical repack-my-mags button.
A reason why we can't empty mags and redistribute rounds to top up other mags? Because that sounds boring and time consuming.
Answer my question above.
IRL soldiers just repack their magazines in downtime
Like how you would do it in Squad
Just press a button, animation players for a balanced time and bam
Mag is repacked
It doesn't have to be a minigame or a quick time, just a thing to do. Or, at the very least, be able to interact with an ammo source and at no cost repack everything
Just press a button ... Might as well just have the mags in your inventory repack themselves automatically when swapped out
Interact idea I agree with.
Cool
I don't think OWI could actually muster an actual repack system anyways
But some way to combine magazines would be good, it's what happens when you die and respawn anyways
Nah, from my experience in the SDK it can be done
Ok
Actually when you respawn you spawn with a new soldier so by default get a new loadout, nothing is repacked or restored into your inventory.
Oh interesting
Recombination in the field is probably ideal, but I do like the idea presented here as well.
I've attached three video instructions on how to do this, from the military themselves...
I expected that the player should not depend on the source of ammunition when repacking
The indicator will appear once the playtest is complete.
But if you're facing intense fire, you'll want to replace the magazine with a fuller one. If you do this, you're likely an experienced player, not a newbie.
It's unfair to say that leaving half-empty magazines is a sign of low skill—everyone does it.
Inexperienced players reload after 3-5 shots, which is what separates inexperience from reasonable necessity.
Keeping it as is undermines one of the key components of squad/section level maneuvers though. The consolidation.
You may not have an opportunity to resupply in real operations, but you'll always have some time to redistribute and shuffle magazines.
I don't want to get into the weeds but as part of that consolidation phase sometimes when your squad is doing really well, I kinda wish we also had the ability to convert existing magazines back into ammo supply into the riflemen's bags or vehicles. That would also in theory solve the OP's original suggestion. So like same as resupplying now, but when you right click on the wheel instead of stopping at +0 mags it also goes into the negative. So if you want to refill. You "resupply" yourself to 0 mags, then "resupply" again to however many you want.
So for example after taking an objective, some guys burned much more ammo than others, redistribute so everyone has enough to potentially fight off a counter attack.
I doubt most players will utilize it though, but it'd really add some depth for the experienced and more serious players.
If you're talking about a system for evenly distributing ammunition among soldiers, where reloading magazines is a special case, then I'd probably agree that it's a good thing.
But what about the developer's desire to introduce such a large-scale mechanic instead of a small patch adding repacking?
as stated i dont necessarily support keeping it as is. i plainly suggested a middle-ground alternative and that my stance was that I'm opposed to being able to do it wherever whenever
but go off king
also while initially the whole "put ammo back in the bag" idea sounds alright, i dont love the idea that you can use ammo bags as a magic alchemy station to turn ammo back into bandages. but i get that the abstraction of supply must exist somewhere
You apparently didn't understand, but the proposal was to perform this action intentionally. No automatic repacking immediately after reloading—only on demand, like reloading a weapon or using a first aid kit.
I didn't expect that in a chat about such a game it would be necessary to clarify such things
your translation software must be misconstruing my words because nowhere did i say the proposal was about an automatic system
or maybe you're misconstruing my words. but either way, you've clearly misunderstood my statements
It's not a program. I came to this conclusion myself: how can you be against repackaging unless it's automatic repackaging?
You're against it, but I haven't seen anything more coherent than "it will be more interesting without it."
If I missed something, please duplicate it, but for now it all looks like nitpicking for the sake of nitpicking.
i dont need to repeat anything. if you cant understand what i already said then i dont care to spin in circles with you over it
then why are you here?
I think it would be rather neat mechanic if you had special action for repacking mags which does take a long time so it forces you to position safely. Let's say it takes 40 seconds and after you are done you need to reload the mag into the gun. Redistributing ammo among squad would also be nice since that's how in military it's being done.. After contact you get out and do REORG. You count how much ammo each person has left and redistribute evenly.
Now you should get a pregnant person emoji, which, due to frequent use, no longer means anything.
im here to make suggestions not to try and argue with everyone about why my suggestion is the only correct suggestion. if you don't agree thats fine, i just ask that you don't twist the words of my suggestion
You have great advice when you directly state that you are against a certain part of the mechanics.
I think if the purpose of the emotes' circular menu were changed to a character interaction menu, then we could get a lot more opportunities to add new features (and the emotes themselves are located in this menu)
It's funny, but I don't think there's such a menu in the game at the moment.
You can already come up with many things that would be unthinkable without such a menu. For example, you can mount your rifle behind your back to run faster; enable slow walking, fold the stock, or change the grip distance.
Giving magazines back to your bag or ammo box is a bit unfair, because players who, for example, died and respawned in a hub could simply give away their free magazine (a mechanic where the game gives you at least some magazine, even if you were completely empty). This would allow for unfair ammo refills in hubs. One heavy machine gunner's magazine can refill other players' magazines by about five, if not more.
Putting your weapon behind your back doesn't make you faster in real life. It's a stupid mechanic in other games.
at least your hands will be free and it will be more comfortable to run.
It might not be faster, but you'll run a little further, though I'd argue about the speed. If you secure the weapon well, it won't get in the way, just like it would when held in both hands at chest level.
Hold the weapon tightly against your chest. This doesn't create any significant strain on your swinging movements while running, and therefore doesn't slow you down at all. The weapon's weight remains the same; if you put the weapon behind your back, the strain on your legs and lungs will be equal. The only thing that gets any strain is your arms, but proper technique and skill in using the weapon while running minimizes the strain on your arms.
In any case, preparing for this requires a separate initiation. Besides, with free hands, less energy should be expended when overcoming low obstacles.
I don't really think there's much of a convo of IF this should be added, as there's not really any downsides, but its priority to add it and its implementation