#Reloading incomplete magazines into several full ones

1 messages · Page 1 of 1 (latest)

faint inlet
#

Create the ability to reload nearly empty magazines into several full ones without having to respawn.
If you don't have access to an ammo bag, it will be very inconvenient to reload every 3-10 shots. And reloads in the game aren't the fastest.

#

When you get killed and respawn, the same reloading happens.

unique swan
faint inlet
faint inlet
#

I wonder who could have disliked this

undone thorn
#

perhaps make it possible to combine mags at ammo bags/ boxes/vehicles, regardless of if there is also ammo to resupply. but allowing recombination anywhere in the field would render the feature as a whole mostly obsolete.

faint inlet
#

After a protracted battle, there is often a set of incomplete magazines left and there is no box or shooter with cartridges nearby

undone thorn
#

because not having full mags is an entertaining part of the game even if it sucks sometimes, and the game would be less interesting without the limitation to consider

#

it underscores the dependence on your team vs running off to play Battlefield

faint inlet
undone thorn
#

einherjer when anyone disagrees

faint inlet
#

What the hell, how did you even come up with the idea that small details being unfinished is interesting?

rare mason
#

I say a better option would be to allow players to reallocate bullet s from other magazines with some sort of animation. Real world ammo conservation is needed so you don’t get killed cause you run out of ammo in your magazine/belt.

unique swan
#

The problem with redistributing ammo from half-empty magazines to other, equally half-empty magazines to make them full is widely known in the game community. This is especially noticeable to newcomers practically from the first days of playing, which naturally makes one wonder why they didn't do it properly. Of course, the developers should have known about this long ago. I honestly don't understand why they couldn't have addressed this properly from the start.

slate fox
#

Repacking magazines is a feature that should be in the game. It shouldn't be auto like in other shooters. Just like what, a short amount of time, maybe during a stam break or a little bit of downtime to do this.

#

Because at the moment for the type of game Squad is going for, it's a limitation or oversight rather than a "feature of the game to work around".

modest marsh
#

Manage your mags better; keep better track of usage. It's really not that hard.
The only addition I'd like to see is a small readout of actual rounds left per current mag, that would be helpful to judge nearly empty mags, since that is something the irl soldiers might do fairly simply (qol thing).

Q: irl soldiers have to manage their usage I assume; they don't have a magical repack-my-mags button.

A reason why we can't empty mags and redistribute rounds to top up other mags? Because that sounds boring and time consuming.
Answer my question above.

slate fox
#

IRL soldiers just repack their magazines in downtime

#

Like how you would do it in Squad

#

Just press a button, animation players for a balanced time and bam

#

Mag is repacked

#

It doesn't have to be a minigame or a quick time, just a thing to do. Or, at the very least, be able to interact with an ammo source and at no cost repack everything

modest marsh
#

Interact idea I agree with.

slate fox
#

Cool

#

I don't think OWI could actually muster an actual repack system anyways

#

But some way to combine magazines would be good, it's what happens when you die and respawn anyways

modest marsh
#

Nah, from my experience in the SDK it can be done

slate fox
#

Ok

modest marsh
#

Actually when you respawn you spawn with a new soldier so by default get a new loadout, nothing is repacked or restored into your inventory.

slate fox
#

Oh interesting

robust musk
faint inlet
faint inlet
faint inlet
# modest marsh Manage your mags better; keep better track of usage. It's really not that hard. ...

The indicator will appear once the playtest is complete.
But if you're facing intense fire, you'll want to replace the magazine with a fuller one. If you do this, you're likely an experienced player, not a newbie.
It's unfair to say that leaving half-empty magazines is a sign of low skill—everyone does it.
Inexperienced players reload after 3-5 shots, which is what separates inexperience from reasonable necessity.

tender root
# undone thorn it underscores the dependence on your team vs running off to play Battlefield

Keeping it as is undermines one of the key components of squad/section level maneuvers though. The consolidation.

You may not have an opportunity to resupply in real operations, but you'll always have some time to redistribute and shuffle magazines.

I don't want to get into the weeds but as part of that consolidation phase sometimes when your squad is doing really well, I kinda wish we also had the ability to convert existing magazines back into ammo supply into the riflemen's bags or vehicles. That would also in theory solve the OP's original suggestion. So like same as resupplying now, but when you right click on the wheel instead of stopping at +0 mags it also goes into the negative. So if you want to refill. You "resupply" yourself to 0 mags, then "resupply" again to however many you want.

So for example after taking an objective, some guys burned much more ammo than others, redistribute so everyone has enough to potentially fight off a counter attack.

I doubt most players will utilize it though, but it'd really add some depth for the experienced and more serious players.

faint inlet
undone thorn
#

but go off king

#

also while initially the whole "put ammo back in the bag" idea sounds alright, i dont love the idea that you can use ammo bags as a magic alchemy station to turn ammo back into bandages. but i get that the abstraction of supply must exist somewhere

faint inlet
#

I didn't expect that in a chat about such a game it would be necessary to clarify such things

undone thorn
#

your translation software must be misconstruing my words because nowhere did i say the proposal was about an automatic system

#

or maybe you're misconstruing my words. but either way, you've clearly misunderstood my statements

faint inlet
#

If I missed something, please duplicate it, but for now it all looks like nitpicking for the sake of nitpicking.

undone thorn
#

i dont need to repeat anything. if you cant understand what i already said then i dont care to spin in circles with you over it

outer hull
#

I think it would be rather neat mechanic if you had special action for repacking mags which does take a long time so it forces you to position safely. Let's say it takes 40 seconds and after you are done you need to reload the mag into the gun. Redistributing ammo among squad would also be nice since that's how in military it's being done.. After contact you get out and do REORG. You count how much ammo each person has left and redistribute evenly.

faint inlet
undone thorn
#

im here to make suggestions not to try and argue with everyone about why my suggestion is the only correct suggestion. if you don't agree thats fine, i just ask that you don't twist the words of my suggestion

faint inlet
faint inlet
#

It's funny, but I don't think there's such a menu in the game at the moment.

#

You can already come up with many things that would be unthinkable without such a menu. For example, you can mount your rifle behind your back to run faster; enable slow walking, fold the stock, or change the grip distance.

unique swan
#

Giving magazines back to your bag or ammo box is a bit unfair, because players who, for example, died and respawned in a hub could simply give away their free magazine (a mechanic where the game gives you at least some magazine, even if you were completely empty). This would allow for unfair ammo refills in hubs. One heavy machine gunner's magazine can refill other players' magazines by about five, if not more.

unique swan
faint inlet
faint inlet
unique swan
# faint inlet It might not be faster, but you'll run a little further, though I'd argue about ...

Hold the weapon tightly against your chest. This doesn't create any significant strain on your swinging movements while running, and therefore doesn't slow you down at all. The weapon's weight remains the same; if you put the weapon behind your back, the strain on your legs and lungs will be equal. The only thing that gets any strain is your arms, but proper technique and skill in using the weapon while running minimizes the strain on your arms.

faint inlet
soft bobcat
#

I don't really think there's much of a convo of IF this should be added, as there's not really any downsides, but its priority to add it and its implementation