#IED Attacks

1 messages · Page 1 of 1 (latest)

toxic crane
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Nerf IEDs, drones, and bikes. I don’t know what universe you’re living in where an IED attack straight-up deletes a damn Abrams, a ~60-ton vehicle, getting wiped by a damn motorcycle with two bombs strapped to it. We’ve got real-life footage showing vehicles like LAVs surviving IED attacks way heavier than anything you see in Squad.

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(I got the video proof of the LAV under an IED attacks js cannot post it here bc of some restrictions.)

clear geyser
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"Guys!!! vehicles aren't powerful enough!"

toxic crane
sinful nymph
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I think the damage to the crew is caused by the shock wave. You won't be safe even inside the tank from such bombs; you'll be stunned or concussed, in any case.

toxic crane
sinful nymph
toxic crane
rancid gulch
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not all explosions are created equal. you cant look at one and draw infinite conclusions.

there's a video of someone (i think idf but i don't remember) surviving a grenade that went off 5ft in front of them with no obstructions. does this video mean we should nerf grenades into the ground?

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"i saw it in a video" is a really bad way to try and approach game balance from. at the end of the day Squad is a game made for players to enjoy, so if a balance suggestion doesn't acknowledge that fact it's unlikely to be an improvement to the game.

toxic crane
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or any other vehicle player?

rancid gulch
toxic crane
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I was playin today on fallujah, we had like 4 vehicles, all 4 vehicles got destroyed by IED attacks in first 20min

rancid gulch
rugged wraith
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Well not really "suprisingly" but it is just useful to have a spotter

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also constantly being on the move on a map such as fallujah is also a way to avoid being hit by an IED

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to me this sounds like a coordinated team who knew where vehicles were and had a competent sapper player

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Drones don't need any more nerfing, they made them pretty shit and this also might be the first time I have seen someone say nerf bikes.

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IEDs are easily capable of destroying an MBT, I believe it takes 4 or so

queen palm
# toxic crane Nerf IEDs, drones, and bikes. I don’t know what universe you’re living in where ...

Idk about the drone thing...is that in a mod?

Anywho...I thought you needed 4-5 Fed's to kill an Abram tonk

Also...they are mortar shells...and are placed in a way that do not point like a lat or hat round with shape charges...

In other words...technically, you're kind of right...

HOWEVER, we have seen 1 or 2 RPG shape charged IED's hit a T-90 and completely delete it....that said, you have to hit in the right place. But also, those are shape charges...so...that makes more sense of doing MORE damage to an uparmored vic vs an ied.

Another point...if this is addressed...

And OWI wants to keep the power of the current IED, then I would say to up the ammo of it and turn it into a much larger explosive...and slow down the sapper once it's pulled out to place. Can make placing another 1-2 seconds longer.

May balance the game

Totally forgot about being able to put Fed's on the commander's drone...

That's complete bullshit and broken...

That should NOT be allowed.

It's part of why I liked GE in that all the largest strikes are not available to commanders.

You have to play to win...you just cant be getting ur ass kicked and call in 1 strike and then win the whole round on last push.

queen palm
tawdry snow
toxic crane
frank zinc
queen palm
toxic crane
# queen palm Yup

We're talking about Insurgents IED, That's probably made in some storage with duck tape and mortar shell. In Russo-Ukraine war, there's actual military making that

crisp swallow
queen palm
crisp swallow
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The issue is, from a gameplay standpoint. Is that an abandoned or Inoperable vehicle is a massive ball and chain for a team

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Since it cant respawn, crew has no means of reparing, and its a usually a one of its kind veichle for the team

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So blowing up makes sense allowing it to respawn

wintry pewter
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What IEDs do or not do IRL is irrelevant for the game. The IED drone is basically impossible to avoid for MBTs except when the MBTs are fully committed to locating and shooting down the drone. This means that the MBT cannot do anything except sitting 2m in front of the main base or hiding somewhere while waiting for a confirmation that the drone is down. This is essentially a soft kill on the vehicle, and not fun at all. Decent insurgent commanders with access to a sapper can easily deny the enemy MBT for the entire game by instantly blowing it up with the drone once it respawns and leaves main.
Either the amount of IEDs that can be placed on the drone need to be limited, or this options needs to be replaced with a fixed amount of explosive in the drone that does not oneshot on its own and can only kill MBTs in combination with a friendly HAT or vehicle.

crisp swallow
formal scarab
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IEDs in the real world which threaten vehicles are often much larger, but wouldn’t have an easy way to be implemented in Squad such that they’d have the same effect as they have in real life. You can’t place huge munitions besides roads two days before an enemy armoured column advances, because the match goes for just 2 hours at the very maximum.

Plus, VBIEDs have their effectiveness reduced by the fact that there are no civilians in Squad, and so therefore there’s little reason to have an IED in a pickup truck and therefore no need to differentiate the lethality of a SUV and motorbike VBIED because only one is really practical.

crisp swallow
# formal scarab IEDs in the real world which threaten vehicles are often much larger, but wouldn...

Yes i agree, bring the civilian class from PR to squad!!!

https://youtu.be/DenabDE8Zp4

https://youtu.be/RkVwA5z2AM8

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wintry pewter
queen palm
# crisp swallow Well the whole point is that the insurgents are meant to be at massive technolog...

Because why would you have a tank with a max effective range (depending on ammo type) of 1500-2200+ meters out....literally up with infantry?!

That's what your brads are for...

But he's right.

When I hear a drone is up, I head to main asap, have my gunner find where the edge of main is and wait.

100% dead on.

If I can kill it, great, if now, we just let the drone timer run out of have the drone waste its payload on something else....then we go back out.

Same with ied bikes...

100% he's right

queen palm
toxic crane
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This is why I made this "suggestion"

toxic crane
# crisp swallow Well the whole point is that the insurgents are meant to be at massive technolog...

They can't, because Infantry needs to focus on the enemy infantry, enemy vehicles and CAP points, that means, it's very hard for them to support the tanks and other vehicles fighting. 50% of vehicles ain't going in the city on Fallujah because they're getting tracked like, instantly. And everyone's choosing the north side, aka the Train Station or the east side, aka the Radio Communication Tower. With the veh, no one is going to the city because of the reason i mentioned earlier.

waxen goblet
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IED mechanics are a bit cheese honestly, and I agree some limitation or adjustment needs to exist.

toxic crane
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I'm not saying that we should totally nerf the IEDs, because then, no one is gonna pick the insurgents, but we needs some limitation as @waxen goblet, @queen palm said earlier.

waxen goblet
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Problem is you can shove like 4 or 5 of them into a bike/techie/drone/etc. and then the damage + penetration add up per no. of IEDs, making it ridiculously insane

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There are ways to nerf... could limit number of IEDs placed on the map by one sapper at one time, down to 2 or something

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Could impose a range limit, need to be within 300 to 500 meters to detonate the IED

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Lots of ways to go about it