#fix graphics

1 messages · Page 1 of 1 (latest)

orchid palm
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What settings is this?

copper wedge
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You just need more diverse shaders. You probably don't like how the materials look the same.

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I associate grass with Windows Vista.

ancient jolt
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Maybe optimize instead of remove?

subtle vault
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you need to turn up your sharpening

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thats why its so blurry

leaden sluice
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Did you try the ingame sharpness settings? What resolution are you playing at?

ripe tinsel
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Are you using squads FSR or the current version of FSR?
Do amd make a GPU that can do epic settings on 1440p native?

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@limber jungle looks like that's working. I suspect you have a 9070xt. I also have same. In no way can it run epic. You are asking so much of it that it just does what it can and does not even bother trying the other half. I use mostly medium on FSR balanced for 1440p. Some maps I only get around 120 fps.

full basin
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Look up how to force FSR4

ripe tinsel
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@full basin he posted a pic it is enabled.

full basin
ripe tinsel
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@full basin oh crap. I'm not at my PC. Is it the wrong one?

full basin
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The FSR implementation is FSR3. Enabling FSR4 requires changing amd configs. It is higher quality, similar to how DLSS4 is a significant improvement over DLSS3.

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Maybe in a future update the game will be able to use FSR4 directly but until then you must force it outside of the game

ripe tinsel
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@full basin I'm going to recheck this. On Linux you use FSR watermark like the dlss regedit to confirm. I thought the amd adrenaline software does the swap for you. I think even the fsr4 file is added in the correct place by the software.

full basin
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Is that what they call it now? If so then my apologies.

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Gotcha. I didn’t see a version there so I thought it was possibly just enabling FSR3.

ripe tinsel
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@full basin it says upgrade to latest machine learning version of FSR. If you turn off FSR ingame the green check box changes to disabled. Side note the current fsr works on windows, Ubuntu and fedora. FSR 4 now obsolete.

vague kelp
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Disagree, im running on ultra settings and game looks fine for me

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No more fog from UE4

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I dont understand you guys, you want optimization or better graphics?

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FSR / DLSS problem

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Not the game

subtle vault
ripe tinsel
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@limber jungle one those old 7800x3d.

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Would it not be cheaper to use gold as a heatsink than ram?

rigid dawn
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lol same

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9070xt is like 17% weaker than a 5080

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i knew it

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im not crazy

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tpu is most trusted benchmarker

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n this is in general average

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not 1 game

swift helm
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dawg what the hell did i js see

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noskid.today

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most comkiddy site ive ever seen

rigid dawn
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this is cope but ill grant it

nimble meadow
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Can i hold a dollar twin

rigid dawn
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on 1440p?

nimble meadow
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I am sure you wouldnt mind

rigid dawn
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im on 1080p

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get around 90-100

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what

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mate

subtle vault
rigid dawn
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thats the resolution of the monitor

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yeah

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1080p 60hz monitor

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i cant tell if im being dumb or hes just talking out of his ass

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how

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yeah...

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£345

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was only 315 a couple weeks back

subtle vault
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7600x isn't great, but that will not be what holds you back between 1440p and 1080p....

rigid dawn
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nvm maybe im tweaking it was always around 330

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do you understand what currencies are

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£

subtle vault
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1080p to 1440p has a marginal impact on CPU load.....

rigid dawn
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not eur

rigid dawn
subtle vault
rigid dawn
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this is an fsr problem

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it has to be

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it just doesnt feel right

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something about the edges of the trees

ripe tinsel
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@rigid dawn in your case try using your tv or something with decent resolution for a test. My tv looks outstanding compared to my 1440p monitor with the exact same game resolution and settings.

rigid dawn
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im moving to a 1440p oled so ill see if thatc hanges anything in a couple weeks

swift helm
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anybody here tryna play squad bro 😭 ?

rigid dawn
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whatever ts means

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the only way this gets settled is if i physically see what dlaa native looks like

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look

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this is not normal

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thats not normal

subtle vault
rigid dawn
subtle vault
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dynamic LOD

rigid dawn
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what is

subtle vault
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google for articles they'll explain better than i can here

ripe tinsel
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@rigid dawn this is not normal. Frame is 1000ms / fps and basically fps. This is always the highest. Game and draw are CPU but in different parts and ram is kinda included. GPU is GPU. Your rhit is abnormal.

rigid dawn
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in noob terminology please

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AMD FSR upscaling

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thats the one that forces fsr4

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let me restart case i forgot if i already had it enabled

ripe tinsel
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@rigid dawn your GPU which is the highest in that pic equates to 135fps and the CPU higher. Whatever is causing the high rhit is your problem. Look at eso rhit linked and that is more normal. I have had high rhit and everything was horrid.

subtle vault
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smooth motion

ripe tinsel
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@limber jungle I have the same settings. If you turn it on in game then restart it will show enabled. And it works.

rigid dawn
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i did something to anisotropic setting in adrenaline

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turned on increased image sharpness

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and morphological aa

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idk what it does but

ripe tinsel
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@rigid dawn reset all that and ignore your image quality until you get the rhit sorted. One of those settings may be the cause.

rigid dawn
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what settings

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ok i dont know what that means

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what does that mean in practice

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holy

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its not fps

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im complaining about

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im capped at 60 anyway

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how

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someone fact check this

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more fps means fsr aa works better

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this sounds like some pseudo science

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im certain aa would do the opposite

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yeah but what does it matter if im using vsync at 60hz

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this is not fps or performance related

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itssomething to do with fsr or upscaling or aa or whatever

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what the hell are you talking about

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fsr boosts performance

ripe tinsel
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This is where things get confused. There is FSR with upscaling which boosts fps and there is FSR native which does not boost fps. Both get named FSR and are different.

rigid dawn
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im convinced amd's aa is just trash

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or at least trash on squad

ripe tinsel
rigid dawn
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could it be related to tonemapper sharpening

ripe tinsel
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@rigid dawn I'm confident everything is related to high rhit for you. Like it's trying to translate from Chinese and just guesses. Get that number well under frame, game and GPU.

rigid dawn
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what does that mean

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like what is the process going on thats causing this

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lower settings?

ripe tinsel
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@rigid dawn I'm not going to find the solution for you. There will be posts on epic or unreal engine about this. Actually. What CPU?

rigid dawn
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perhaps elaborating on what the problem actually is might help considering all ive understood is a 4 letter acronym is the reason the game looks blurry

ripe tinsel
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@rigid dawn just going to turn on my PC as there is a setting you should check.

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@rigid dawn in amd software go to smart technology then at bottom check and smart access memory is enabled. Which makes use of rebar or resizable bar.

naive crown
rigid dawn
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its 100% an radeon/fsr problem

little cove
# vague kelp FSR / DLSS problem

no. the game is very blurry and pixelated even with dlss and fsr or without it. compare to something like war thunder or even squad 44 where you have sharp graphics. or just disable all anti aliasing and you see how pixelated the game is it always looks like its rendered at 1080p while im using a 5070ti at 1440p. i have no idea how people dont see this.

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its also the same for nvidia and amd because my roommate has a 9070 xt. yes fsr4 looks a little bit better but it doesnt change the core problem of pixealisation and vaseline smear on top of it.

ripe tinsel
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@naive crown I alternate between 3 os versions lol. I bounce between bazzite and mint for Linux. Let me know if you need guidance on setup.

little cove
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use tsr with the lowest sliders if you cant use fsr4 and it looks playable.

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but the ghosting is unreal

rigid dawn
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tsr lowest settings looks even worse lol

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oh well

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i thought i was going crazy

little cove
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set your ingame res to 4k then its also a bit better

rigid dawn
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ig ill just have to adjust

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but im on 1080p

little cove
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it will still look alot better trust me

rigid dawn
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i dont have the option

little cove
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in amd settings top right go to display and then enable radeon super resolution

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it was somewhere there if i remember correctly

rigid dawn
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yeah

ripe tinsel
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In owi defense there was a ton of people that refused to use dx12 when on ue4. So they had a lot less feedback and bug reports of all the dx12 related complaints.

rigid dawn
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so im on 4k res downscaled to 1080p rn

little cove
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its not dx12 related. it was the same shit on ue4 with dx11. i have heard that the pixelisation came in with the ico (i didnt play before that). also for some reason squad 44 looks completely normal its just the normal squad.

little cove
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thats the only thing that really really bothers me in squad. i can look away at all those bugs and shit optimization and whatever but the blur seriously impacts the immersion i just cant unsee it.

rigid dawn
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i agree

little cove
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so im forced to buy a 4k display to have passable graphics what is this shut

rigid dawn
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i ordered the aw2725d

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wondering if thaytll be any better

little cove
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and i dont get how all the people dont see this are they blind?

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1440p also looks shit

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only 4k is ok

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what gpu do you have?

rigid dawn
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9070xt + 7600x

little cove
rigid dawn
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bit late now lol

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im coming from 1080p 60hz

little cove
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also a tip for radeon gpu: the driver level frame gen (afmf2) is way better than the ingame fsr frame gen because fsr frame gen has disgusting frame pacing issues which afmf2 doesnt have. i really recommnd using it as it has almost no input lag at frame rates higher than 80.

rigid dawn
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a 1440p oled will be a massive upg regardless

little cove
rigid dawn
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alright i turned on the thing you told me to turn on

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does it need a game restart

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monitor blakced out for a second so im assuming it works instantly

little cove
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usually not

rigid dawn
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fiddled aroundw ith some of the colour scheme settings too

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see if itll change anything

little cove
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but it doesnt do anything at 60hz its only worth it if you can actually display the frames :D

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for when you get your new monitor

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ok ill go to bed

rigid dawn
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alright nws thanks

ripe tinsel
# rigid dawn i ordered the aw2725d

Should be very good. Be interesting to see what you think of the semi glossy screen coating for sharpness. I'm really struggling fighting the urge to buy an OLED monitor. But I played squad on my 4k OLED tv and can't unsee that.

rigid dawn
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interesting

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my main concern with the glossy screen coating is potential damage when cleaning

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rn i have a 1080p 60hz bog standard monitor so very excited

rigid dawn
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from a reddit post: "

Fsr 4 native is less ghosting and handles volumetric effects better than dlss but it handles meshes worse.

So if your game has lots of volumetric fog fsr is better

If your game has fences or nets dlss better

However sometimes dlss ignores fog and people prefer no fog even though it's technically less accurate"

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would the grass and trees in squad fall under meshes?

subtle vault
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yes

naive crown
ripe tinsel
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@naive crown yeah they in different spot. I might have the location saved. Will post when I get to my PC.

naive crown
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honestly my last problem is finding a way to add true saturatino to my screen. currently all i see is ill need to make my own global screen shader somehow which id guess is possible but learning vulkan sounds like a pain. even tho its quite a simple shader so it wouldnt be too expensive.

ripe tinsel
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@naive crown you are in your own on that one. Have you enabled the FSR or dlss upgrade and checked it is working ingame with launch params?

naive crown
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no launch params tho

ripe tinsel
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Good to go then. Notice you can skip the intro movie with any key on the keyboard. Windows users can't do that lol.

naive crown
muted path
subtle vault
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^ on windows and have never been unable to skip the intro

sage lodge
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creats a thread

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deletes the message

ripe tinsel
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@muted path really? I think only the mouse works for me. And I have not installed mods with 300gb free in squads partition. To clarify I can skip with LMB. Starting to notice little differences since I change between 3 OS every time I play.

muted path
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That is where your cache is.

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And yes really. It works been tested and fixed by multiple from clearing mods and making sure suffienct space on drives

ripe tinsel
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@muted path hmmm squad is on a different partition of same drive as windows C. Squad and steam on D. My Linux installs squad is in same partition as OS. Maybe it's that.

muted path
subtle vault
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3 times

rigid dawn
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do u think

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i mean

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i was playing on dx11, all low settings with a 1660 super

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on ue4

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im now running a 9070xt on ultra

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both 1080p 60hz same monitor

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could the settings preset and dx11vs12 be a reason for why i perceive the game as being more blurry than im used to?

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low settings on dx11 looked quite antsy so maybe its just that im not used to it, and this is how squad has always looked on dx12 high?

subtle vault
# rigid dawn low settings on dx11 looked quite antsy so maybe its just that im not used to it...

texture streaming is the major difference (there's many more but that one is required for nanite) between dx11 and dx12 (in terms of capability). visual differences between the API version, to my knowledge, would be negligible if they exist. in UE4, one would switch from DX11 to DX12 because the performance is better and allowed for higher settings on rigs that support it. not because they output dramatically different images

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you're probably noticing nanite + FSR at distances where in UE4 the LOD changes were handled very differently

rigid dawn
subtle vault
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go google the terms and technologies and learn about it if you want to understand whats going on better

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too many people in here attributing stuff to random buzzwords they heard

rigid dawn
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so whats your judgement

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just a case of personal adjustment or

subtle vault
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there is some amount of personal adjustment. the game will not look the same as ue4. full stop. the tools have changed. depending on what you're seeing and taking issue with, some things can be addressed by setting and some things are just limitations of the game engine (at least in its current version)

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decisions were made to use technology like nanite because it enables things that UE4 couldn't handle. but there are also tradeoffs to using these different methods

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i only know enough about this to get myself in trouble. im not a game dev or game engineer. but from my perspective i think the biggest issue is the yet-to-be-fully-optimized texture streaming (announced to have progress in next version) that causes problematic vram usage. that vram usage makes cards like my 3070 depend on DLSS to run at 1440p which comes with its own specific issues

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DLSS tends to make foliage blurry especially in motion. among other artifacts. if the game can get to a point where dependence on that isn't a requirement i think things will be much better

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(dlss and fsr can be interchanged in those statements too)

rigid dawn
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interesting

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thanks for the information

subtle vault
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i also haven't recently spent a bunch of money on my PC which absolutely helps me not feel as negatively about the not awesome state some things are in. cant ignore that factor haha

rigid dawn
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thankfully im not getting cut up about that but i just have a nagging feeling that amd's aa is a contributing factor

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namely because there was one other game which i was having this same complaint about a subtle blurriness

subtle vault