#fix graphics
1 messages · Page 1 of 1 (latest)
You just need more diverse shaders. You probably don't like how the materials look the same.
I associate grass with Windows Vista.
Maybe optimize instead of remove?
Did you try the ingame sharpness settings? What resolution are you playing at?
Are you using squads FSR or the current version of FSR?
Do amd make a GPU that can do epic settings on 1440p native?
@limber jungle looks like that's working. I suspect you have a 9070xt. I also have same. In no way can it run epic. You are asking so much of it that it just does what it can and does not even bother trying the other half. I use mostly medium on FSR balanced for 1440p. Some maps I only get around 120 fps.
Look up how to force FSR4
@full basin he posted a pic it is enabled.
No, he hasn’t.
@full basin oh crap. I'm not at my PC. Is it the wrong one?
The FSR implementation is FSR3. Enabling FSR4 requires changing amd configs. It is higher quality, similar to how DLSS4 is a significant improvement over DLSS3.
Maybe in a future update the game will be able to use FSR4 directly but until then you must force it outside of the game
@full basin I'm going to recheck this. On Linux you use FSR watermark like the dlss regedit to confirm. I thought the amd adrenaline software does the swap for you. I think even the fsr4 file is added in the correct place by the software.
Is that what they call it now? If so then my apologies.
Gotcha. I didn’t see a version there so I thought it was possibly just enabling FSR3.
@full basin it says upgrade to latest machine learning version of FSR. If you turn off FSR ingame the green check box changes to disabled. Side note the current fsr works on windows, Ubuntu and fedora. FSR 4 now obsolete.
Disagree, im running on ultra settings and game looks fine for me
No more fog from UE4
I dont understand you guys, you want optimization or better graphics?
FSR / DLSS problem
Not the game
i want better graphics, perfect optimization, diverse content, and a bug-free experience. IS THIS TOO MUCH TO ASK FOR 
@limber jungle one those old 7800x3d.
Would it not be cheaper to use gold as a heatsink than ram?
lol same
9070xt is like 17% weaker than a 5080
i knew it
im not crazy
tpu is most trusted benchmarker
n this is in general average
not 1 game
this is cope but ill grant it
Can i hold a dollar twin
on 1440p?
I am sure you wouldnt mind
.
thats the resolution of the monitor
yeah
1080p 60hz monitor
i cant tell if im being dumb or hes just talking out of his ass
how
yeah...
£345
was only 315 a couple weeks back
7600x isn't great, but that will not be what holds you back between 1440p and 1080p....
nvm maybe im tweaking it was always around 330
do you understand what currencies are
£
1080p to 1440p has a marginal impact on CPU load.....
not eur
good to know
the biggest difference for CPU at higher resolutions will be moving the larger textures into memory
this is an fsr problem
it has to be
it just doesnt feel right
something about the edges of the trees
@rigid dawn in your case try using your tv or something with decent resolution for a test. My tv looks outstanding compared to my 1440p monitor with the exact same game resolution and settings.
interesting
im moving to a 1440p oled so ill see if thatc hanges anything in a couple weeks
anybody here tryna play squad bro 😭 ?
whatever ts means
the only way this gets settled is if i physically see what dlaa native looks like
look
this is not normal
thats not normal
if you mean the foliage being really grainly, that's nanite
whats nanite
it looks like blurry
dynamic LOD
what is
google for articles they'll explain better than i can here
@rigid dawn this is not normal. Frame is 1000ms / fps and basically fps. This is always the highest. Game and draw are CPU but in different parts and ram is kinda included. GPU is GPU. Your rhit is abnormal.
in noob terminology please
AMD FSR upscaling
thats the one that forces fsr4
let me restart case i forgot if i already had it enabled
@rigid dawn your GPU which is the highest in that pic equates to 135fps and the CPU higher. Whatever is causing the high rhit is your problem. Look at eso rhit linked and that is more normal. I have had high rhit and everything was horrid.
smooth motion
@limber jungle I have the same settings. If you turn it on in game then restart it will show enabled. And it works.
i did something to anisotropic setting in adrenaline
turned on increased image sharpness
and morphological aa
idk what it does but
@rigid dawn reset all that and ignore your image quality until you get the rhit sorted. One of those settings may be the cause.
i dont know what that means in practice
what settings
ok i dont know what that means
what does that mean in practice
holy
its not fps
im complaining about
im capped at 60 anyway
how
someone fact check this
more fps means fsr aa works better
this sounds like some pseudo science
im certain aa would do the opposite
yeah but what does it matter if im using vsync at 60hz
this is not fps or performance related
itssomething to do with fsr or upscaling or aa or whatever
what the hell are you talking about
fsr boosts performance
This is where things get confused. There is FSR with upscaling which boosts fps and there is FSR native which does not boost fps. Both get named FSR and are different.
My 4k OLED tv says otherwise. Like absolutely stunning. Same tv looks like shit if I change squad to 1080p.
could it be related to tonemapper sharpening
@rigid dawn I'm confident everything is related to high rhit for you. Like it's trying to translate from Chinese and just guesses. Get that number well under frame, game and GPU.
how
what does that mean
like what is the process going on thats causing this
lower settings?
@rigid dawn I'm not going to find the solution for you. There will be posts on epic or unreal engine about this. Actually. What CPU?
7600x
i dont even understand what youre talking about to begin with
perhaps elaborating on what the problem actually is might help considering all ive understood is a 4 letter acronym is the reason the game looks blurry
@rigid dawn just going to turn on my PC as there is a setting you should check.
@rigid dawn in amd software go to smart technology then at bottom check and smart access memory is enabled. Which makes use of rebar or resizable bar.
its enabled
do you use linux for squad just downloaded it. or do you do virtual machine incredibiliation?
its 100% an radeon/fsr problem
no. the game is very blurry and pixelated even with dlss and fsr or without it. compare to something like war thunder or even squad 44 where you have sharp graphics. or just disable all anti aliasing and you see how pixelated the game is it always looks like its rendered at 1080p while im using a 5070ti at 1440p. i have no idea how people dont see this.
its also the same for nvidia and amd because my roommate has a 9070 xt. yes fsr4 looks a little bit better but it doesnt change the core problem of pixealisation and vaseline smear on top of it.
so its the games fault?
@naive crown I alternate between 3 os versions lol. I bounce between bazzite and mint for Linux. Let me know if you need guidance on setup.
yes its the game. it is very pixelated without temporal smear applied and with it its very blurry compared to other games.
use tsr with the lowest sliders if you cant use fsr4 and it looks playable.
but the ghosting is unreal
set your ingame res to 4k then its also a bit better
it will still look alot better trust me
i dont have the option
in amd settings top right go to display and then enable radeon super resolution
it was somewhere there if i remember correctly
yeah
In owi defense there was a ton of people that refused to use dx12 when on ue4. So they had a lot less feedback and bug reports of all the dx12 related complaints.
so im on 4k res downscaled to 1080p rn
its not dx12 related. it was the same shit on ue4 with dx11. i have heard that the pixelisation came in with the ico (i didnt play before that). also for some reason squad 44 looks completely normal its just the normal squad.
yes. its the only way if you want to have passable grpahics
thats the only thing that really really bothers me in squad. i can look away at all those bugs and shit optimization and whatever but the blur seriously impacts the immersion i just cant unsee it.
so im forced to buy a 4k display to have passable graphics what is this shut
and i dont get how all the people dont see this are they blind?
1440p also looks shit
only 4k is ok
what gpu do you have?
9070xt + 7600x
yeah get a 4k display its worth it dont bother with 1440p im really regretting it lol
also a tip for radeon gpu: the driver level frame gen (afmf2) is way better than the ingame fsr frame gen because fsr frame gen has disgusting frame pacing issues which afmf2 doesnt have. i really recommnd using it as it has almost no input lag at frame rates higher than 80.
a 1440p oled will be a massive upg regardless
yeah thats true. in theory 1440p is enough but devs dont bother making games that look good anymore.
alright i turned on the thing you told me to turn on
does it need a game restart
monitor blakced out for a second so im assuming it works instantly
usually not
fiddled aroundw ith some of the colour scheme settings too
see if itll change anything
but it doesnt do anything at 60hz its only worth it if you can actually display the frames :D
for when you get your new monitor
ok ill go to bed
alright nws thanks
Should be very good. Be interesting to see what you think of the semi glossy screen coating for sharpness. I'm really struggling fighting the urge to buy an OLED monitor. But I played squad on my 4k OLED tv and can't unsee that.
interesting
my main concern with the glossy screen coating is potential damage when cleaning
rn i have a 1080p 60hz bog standard monitor so very excited
from a reddit post: "
Fsr 4 native is less ghosting and handles volumetric effects better than dlss but it handles meshes worse.
So if your game has lots of volumetric fog fsr is better
If your game has fences or nets dlss better
However sometimes dlss ignores fog and people prefer no fog even though it's technically less accurate"
would the grass and trees in squad fall under meshes?
yes
honestly i got fedora. got squad. steam had an issue to start but i changed that setting and it ran. not EAC issues. i have a problem now with resolution squad starts with 4k my screen isnt 4k so i cant even change the settings so i am trying to find the config file
@naive crown yeah they in different spot. I might have the location saved. Will post when I get to my PC.
i got it to work. just needed to restart my pc.
honestly my last problem is finding a way to add true saturatino to my screen. currently all i see is ill need to make my own global screen shader somehow which id guess is possible but learning vulkan sounds like a pain. even tho its quite a simple shader so it wouldnt be too expensive.
@naive crown you are in your own on that one. Have you enabled the FSR or dlss upgrade and checked it is working ingame with launch params?
i use TSR
no launch params tho
Good to go then. Notice you can skip the intro movie with any key on the keyboard. Windows users can't do that lol.
i always just used my mouse i never tested that but alright
Windows users can, if they just keep squad clean and have enough drive space.
Out of date & corrupted mods can also cause failure to skip intro movie as during that time is when the game is working out what to do with them.
^ on windows and have never been unable to skip the intro
@muted path really? I think only the mouse works for me. And I have not installed mods with 300gb free in squads partition. To clarify I can skip with LMB. Starting to notice little differences since I change between 3 OS every time I play.
Main OS drive?
That is where your cache is.
And yes really. It works been tested and fixed by multiple from clearing mods and making sure suffienct space on drives
@muted path hmmm squad is on a different partition of same drive as windows C. Squad and steam on D. My Linux installs squad is in same partition as OS. Maybe it's that.
Squad cache is on C OS drive.
You can't change that, all windows games use that
do u think
i mean
i was playing on dx11, all low settings with a 1660 super
on ue4
im now running a 9070xt on ultra
both 1080p 60hz same monitor
could the settings preset and dx11vs12 be a reason for why i perceive the game as being more blurry than im used to?
low settings on dx11 looked quite antsy so maybe its just that im not used to it, and this is how squad has always looked on dx12 high?
texture streaming is the major difference (there's many more but that one is required for nanite) between dx11 and dx12 (in terms of capability). visual differences between the API version, to my knowledge, would be negligible if they exist. in UE4, one would switch from DX11 to DX12 because the performance is better and allowed for higher settings on rigs that support it. not because they output dramatically different images
you're probably noticing nanite + FSR at distances where in UE4 the LOD changes were handled very differently
dunno what any of that means but im willing to trust your assessment
go google the terms and technologies and learn about it if you want to understand whats going on better
too many people in here attributing stuff to random buzzwords they heard
there is some amount of personal adjustment. the game will not look the same as ue4. full stop. the tools have changed. depending on what you're seeing and taking issue with, some things can be addressed by setting and some things are just limitations of the game engine (at least in its current version)
decisions were made to use technology like nanite because it enables things that UE4 couldn't handle. but there are also tradeoffs to using these different methods
i only know enough about this to get myself in trouble. im not a game dev or game engineer. but from my perspective i think the biggest issue is the yet-to-be-fully-optimized texture streaming (announced to have progress in next version) that causes problematic vram usage. that vram usage makes cards like my 3070 depend on DLSS to run at 1440p which comes with its own specific issues
DLSS tends to make foliage blurry especially in motion. among other artifacts. if the game can get to a point where dependence on that isn't a requirement i think things will be much better
(dlss and fsr can be interchanged in those statements too)
i also haven't recently spent a bunch of money on my PC which absolutely helps me not feel as negatively about the not awesome state some things are in. cant ignore that factor haha
thankfully im not getting cut up about that but i just have a nagging feeling that amd's aa is a contributing factor
namely because there was one other game which i was having this same complaint about a subtle blurriness
i haven't used their cards so this is purely parroting anecdotes, but to my knowledge that's very likely as it is not at the same quality of DLSS.