#brdm

1 messages · Page 1 of 1 (latest)

jovial plaza
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why are we getting shot out of it with a 50?

west rune
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It has an interior now that is vulnerable to fire.

rugged karma
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Before 10 update BRDM acted as APC rather than MRAP
Now with an interior they removed that feature

dry portal
# jovial plaza why are we getting shot out of it with a 50?

Because the penetration value of a .50cal Value is higher then the thickest part of the armor on any side of the BRDM. The vehicle is only designed to stop small arms.

So arguably, its more realistic now, though i expect its a bug rather then by design.

random apex
rose yew
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They added a bunch of interiors to UKR vehicles, BRDM got one too. Not clear whether they forgot to add an invincibility bubble for the vehicle like they did for the BTR-4 - OWI loves being uncommicative.

tulip owl
rose yew
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BRDM was a monster, very true.

dry portal
dusty junco
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it is balance. in the same way the btr4 got a ton of no pen boxes

dusty junco
rose yew
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Ok, BTR-4 becomes the worst vehicle in game because it has interiors

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So until OWI models the interiors of other IFVs, UKR gets fucked

rough sinew
rough sinew
rose yew
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See what Tyso3 said

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Then my comment makes sense

rough sinew
dry portal
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You would be suprised how many bullets it takes to drop someone IRL

delicate igloo
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Here's the general rule. If your body is present while in a vehicle, you can take damage.

Devs have some tricks, such as wrapping the passenger compartment in a unpennable invisible block (heli pilots, BTR4 passengers) to prevent damage.

However, sometimes due to lag or bugs or who knows what, the hitbox seems to clip through and you can still take damage even in those spots

So yes, if you can see someone inside a BRDM, they can die

random apex
# dry portal Personally, yes. Im all down for Authenticity rather then 'balance'

see when I made a post about this being an actual idea to be implemented I've been trashed by the "arcade lav spamming gang" that how dares an rpg 29 hat round causes wounds to a crew inside a btr or lav.(Of course I suggested that vics should be cheaper and more available in quantities) The new playerbase won't like the authencity and devs won't dare to deliver.

dry portal
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Im in the minority, and i know that. I personally would like it, but im aware that most people would not like it

ruby cave
dry portal
west rune
dry portal
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There is a reason that 107 year old gun is still widely used

west rune
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Anyway, currently we don't have interiors for other vehicles so we can't implement crew death for APC's and IFV's until all of them are uniform on this.

dry portal
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Ingame its a question of HP and hitboxes

west rune
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I see

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But to be honest real life in this case is not so relevant. Squad doesn't really try to be like that and I don't think it's planned to be.

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I actually like a simple vehicle ecosystem and damage model.

dry portal
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think u missed the whole convo 🙂

west rune
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Probably

dry portal
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The point is, the BRDM shouldnt be stoppin a 50cal on any plain of existance, The fact it was prior was just because how the game works

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So the new bug, actually makes the BRDM more realistic

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Wether or not people like that fact, It just is what it is

west rune
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it wasn't technically stopping to be fair, it takes HP away. It just doesn't hurt the occupant... because the occupant never existed by game mechanics.

dry portal
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its a feature

west rune
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Also it's not a bug, it's actually intended. They just wanted to level the playing field

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Yes, it is.

dry portal
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Then Other vehicles should get the same treatment

west rune
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Not necessarily and it will really depend on what is the best approach.

dry portal
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But what your going to find is a lot of things dying to 50cals

dry portal
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Then yes, other vehicle will follow suit

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Like Lavs, Strkyers, BTRs etc

west rune
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No, the intention was to level the playing field vs. other light vehicles, not APC's and IFV's.

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That is because other light vehicles occupants can be killed by penetration.

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BRDM couldn't for a long time... making it the best light vehicle.

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Now, it can.

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So this is now more balanced.

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But for IFV's and APC's right now, we need interiors first before bringing that up.

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Only one IFV has interiors atm.

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But currently has an immune hitbox for occupants for balance.

dry portal
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Eh like i said, im happy for all vehicles to be as authentic as possible, so im happy you can nail passengers with a 50cal.

Though lets be fucking honest here, most people 1 man locked squad the scout cars

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how often do you ever seen the scout car being used by more then 1 person? its fking rare

west rune
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That is true

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But personally im alright with that, and also alright if someone wants to two man it

dry portal
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Even the APC's and IFVs in the game rarely transport troops

west rune
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But I do agree APCs and IFVs should transport infantry more

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Wish we did more mech inf often

dry portal
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The only vehicle that regularly transports infantry is helicopters, which are ironically the most vunerable in squad

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and also the only type of vehicle that cant be supported by a disembarking infantrey squad

west rune
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Given the current situation, transporting infantry using APCs and IFVs is really viable because of the immunity

dry portal
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Where as an IFV dropping off a squad to help them deal with a tank, is very useful

west rune
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But no one uses it often, which is a lil sad..

dry portal
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In my experiance its because 90% of the armor playerbase couldnt give a fuck about infantry

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Some do, but most dont

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They only need you when a repair station needs building 🙂

west rune
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Yea :D

dry portal
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followed by the end of the match 'We won the match for the team!'

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anyway rant over, but id love to see higher penetration mechanics ingame

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But again i doubt it will happen

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And before people just think i just want to shit on armor, id also like to see thermal sights on armor that actually have it

ruby cave
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If you shoot from the sides or the back, where a .50 can penetrate under perfect conditions, you already get in-game effects like engine damage or small HP loss. But you’re not killing the crew from the sides, their compartment is rated against .50.

rose yew
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As authentic as possible wouldn't result in fun gameplay. If your current complaint is that armoured vehicles don't transport troops enough, be prepared for them to be incentivised even less if you turn on crew death. There's a few other pieces that need to shift for crew death to make sense. Mainly the respawn timers and ticket counts for vehicles need to be reduced. Additional empty vehicles would need to trigger their self destruct quicker, and lastly, the main bases would have to be closer to where the cap points are clustered to reduce the annoyance of getting back to the battlefield after dying.

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Effectively, if you wish to make vehicles as fragile as infantry, then vehicles should have the niceties of playing infantry. Fast spawns, low downtime, low tickets.

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I would also wager that vehicles crews, if held to a higher standard of authenticity, they would like theyre vehicles to have more of their actual features. Which could take some time to add.

dry portal
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Incentivised less than 0 = 0

rose yew
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I mean, maybe it's community dependent. But personally I've seen APCs and IFVs used as machines to reposition rather to transport.

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The current vehicle meta doesn't support or incentivise transport but does incentivise moving between centre point and +/- 1 points.

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But if a single LAT for instance could de crew a vehicle entirely, then theres no reason to play at or near caps. Disincentivising the respositioning play.