Mortar. We suggest adding resource distribution to the game for greater realism. A commander with at least one player in a squad could interact with the resource distribution system. In the resource distribution system, they could configure ammunition distribution for structures and infantry. It's very annoying when infantry uses up all their ammunition, leaving no supplies for defensive structures or artillery. Second suggestion: mortars are very unrealistic. During the balancing process, you fired three shots per mortar clip, with very unrealistic firepower. I suggest you reduce the mortar's ammunition to one shell, but with a 2-second reload speed, while reducing the cost per shot to 20 rounds, while increasing the shell's combat power and increasing its damage radius. Suggest your balancing suggestions for this idea; let's make Squad better.
#Mortar and ammunition distribution
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That should be solved with a logistics rework with physical supply crates like the concept prototype Virus has shown, not by adding an unnecessary complex ammunition management system.
that's also an idea
Build - Ammo - Large Ordinance
It's very annoying when artillery uses up all their ammunition, leaving no supplies for infantry.
Artillery usually has a separate fob
Yeah, and there's usually no HAB on it, so the argument is just plainly bad.
maybe 3-4 sec reloading be slightly better cuz even it had 5 sec reloading no one can pass mortar deth zone
This is what I was thinking, but I even narrow it down to just emplacements for the habs as the 3rd category. I mean it make since because all the ammo used are usually just heavy rounds like .50cal / Tows / Mortars / Grenades (Can't remember name for that once emplacement.) / Rockets (IMF)
Really, this would be really nice to have since tow and mortars are ammo bleeders
Once so much ammo is added to a hab, then the supply people can just start dropping heavy ammo... Although I do wonder if that kinda nullify the "importance" of ammo consideration?