#Fix graphic

1 messages · Page 1 of 1 (latest)

pure lintel
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Is this irony?

lucid glade
# pure lintel Is this irony?

No, it’s not irony. I just think the colors changed for the worse after the update — the game looked much better before.

timber dawn
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Old basra was a garbage map, only fun for armor to farm kills on invasion.

lucid glade
ornate holly
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bro's just ragebaiting ignore him lol

lucid glade
# ornate holly bro's just ragebaiting ignore him lol

I understand, and I just want to clarify that I’m not trying to cause any argument or negativity. I truly love Squad and only shared my feedback because I want the game to return to the enjoyable experience it used to be. My intention is purely positive and respectful.

lucid glade
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Fix graphic

tame fossil
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Yes to less yellow, no to old Basrah

woeful tinsel
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Old al basrah was piece of shit with unbalanced mains

lucid glade
woeful tinsel
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new map is good for both infatry and armor

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old map is good only for armor

lucid glade
woeful tinsel
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you are free to make a mod for old al basrah

sterile reef
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tbf old Basrah was the most played map.

timber dawn
lucid glade
sterile reef
sturdy karma
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I loved Old Basrah

serene fractal
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It was a moderately popular map, with terribly outdated assets that made the map look dated, flat terrain that made infantry crossing impossible, imbalanced flag layouts…

The new Basrah is by far a better map. It improves on all these aspects while maintaining the spirit of the original. It actually is the most played map since 9.0, though this is probably skewed by initial hype and will probably fall down to #3-5

fluid river
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Pehaps try altering the saturation and bright might be more a personal issue.

lucid glade
lucid glade
serene fractal
lucid glade
serene fractal
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Mutaha doesn’t have these problems, its one of the best maps for this reason, and why its #1 most played.

pure lintel
serene fractal
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Tallil however does, particularly with Gas Town.

pure lintel
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One has some of the best layers, one has some of the worst

lucid glade
serene fractal
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Mutaha doesn’t have these massive gulfs of dead space between objectives like Basrah and Tallil does. It’s a classic design of dense urban structures making it possible to progress as infantry.

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It’s not about being fast paced. Every map has the same pace.

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Mutaha is still a slow grind especially in games with high skill players!

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But you can actually do something effectively in nearly every phase of a game on Mutaha

serene fractal
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New Basrah captures this despite not being a simple dense urban core by providing much better terrain. Even it’s worst areas like the push from Airfield south to Al Khora is infinitely better compared to old Basrah

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40 people in every game are infantry. Maps that deny infantry agency like old Basrah, Tallil, Goose Bay, etc are some of the worst in the game.

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From a utilitarian standpoint, reworking these maps in the same way would make the most people, the majority of inf players in every match, happy

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Meanwhile, keeping Old Basrah effectively only serves to make a minority happy and for most of us is just wasted space on the harddrive that we could have back

lucid glade
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I see your point, but honestly, if the old city buildings had remained in the new Basrah, the map would have looked much better.
Also, it would be great if they removed the sunset time, because it doesn’t look good and makes the colors feel off the lighting was much more enjoyable before.

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For me, the graphics and lighting before the update in Basrah looked much better especially when it wasn’t during sunset.
The colors were much more beautiful before.

lucid glade
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I really love Squad, and that’s exactly why I’m saying this I just want the game to go back to looking and feeling better. And I hope developers see my feedback.

serene fractal
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Realistic because they never invented noon in the Middle East 🥴

serene fractal
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They made no sense. They were entirely empty giant buildings with windows everywhere, making the thing a damned fortress.

lucid glade
serene fractal
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The lighting in general is great, its the sand maps that got the short end of it with this weird always sunset yellowing

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It’s realistic that color shifts at different times of day, but every one of them seems to be at this same time with the same yellow shift

lucid glade
serene fractal
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I do not think that nade spam on the stairwell was dynamic and exciting

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Because thats how you cleared those buildings

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There were no cool tactics being used

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No variation in strategy

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Ins would drop a radio near the top and build emplacements blocking the stairs

lucid glade
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I get your point and I appreciate your opinion! But I’m still standing my ground on Basrah 😄 I think it was awesome, and many players agree with me on this one!

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😅

serene fractal
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I don’t think that many do, and even if they do shouldn’t be listened to.

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One of the worst designed maps is now one of the best. Simply worth celebrating.

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The “charm” of terrible design is not worth bringing back

lucid glade
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Thanks for the discussion, mate! 😄 It’s always fun to share different opinions. At the end of the day, we all just want the game to keep getting better! 👍 @serene fractal